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* move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵UbitUmarov2015-10-201-20/+2
| | | | PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
* add axis locks to sop serializer. Now they are also saved to inventoryUbitUmarov2015-10-201-0/+8
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* also apply axis locks, when creating a prim physics actorUbitUmarov2015-10-201-0/+14
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* stop using a Vector3 to store 3bitsUbitUmarov2015-10-202-22/+57
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* STATUS_ROTATE are linkset flags and not primUbitUmarov2015-10-202-18/+20
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* On to 0.8.3!Diva Canto2015-10-181-1/+1
| | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
* in stats use real integration time, not the wanted one. Dont let stats ↵UbitUmarov2015-10-121-20/+29
| | | | calls overlap using a proper lock object
* remove unused method parameter master also removedUbitUmarov2015-10-021-1/+1
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* send DisableSimulator messages on closing childagents. Possible still not ↵UbitUmarov2015-10-011-0/+9
| | | | on at best timming, or on the right source files
* change GetNewRezLocation physics ray results processingUbitUmarov2015-10-011-21/+38
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* let hoverheight rest position be a falling stateUbitUmarov2015-09-302-2/+12
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* add high level code suport for SetHoverHeight() called from a attachment, ↵UbitUmarov2015-09-301-1/+9
| | | | so in future physics engines can also suport it
* let sp know about scene before anything else on creationUbitUmarov2015-09-301-1/+1
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* clamp all draw distance changes within region limitsUbitUmarov2015-09-301-8/+14
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* add several options for NPC creation so abusive use can be reduced ↵UbitUmarov2015-09-301-0/+12
| | | | (restrictive by default) UNTESTED
* let us see our online friendsUbitUmarov2015-09-281-6/+6
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* remove a auxiliar vector no longer neededUbitUmarov2015-09-281-7/+5
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* recover a lost position check for mega regionsUbitUmarov2015-09-281-6/+7
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* fix unscripted sits without physics helpUbitUmarov2015-09-261-9/+4
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* fix object rez on terrain, i broke adding physics assistanceUbitUmarov2015-09-261-11/+19
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* fix object crossings to other scene on same instanceUbitUmarov2015-09-262-1/+8
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* rearrange source codeUbitUmarov2015-09-251-313/+304
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* add butterflies to terrainUbitUmarov2015-09-251-185/+757
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* we still don't have extended wind and cloud neither do viewersUbitUmarov2015-09-241-40/+32
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* some cleanup on terrain encoderUbitUmarov2015-09-241-178/+55
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* save a few more bits per flat patchUbitUmarov2015-09-241-4/+5
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* don't mess ray direction..UbitUmarov2015-09-241-74/+78
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* add physics assistance on placement of a new object. This may help on ↵UbitUmarov2015-09-241-61/+101
| | | | mantis 7727, but may still need more work
* fix the DC term on flat patch encodingUbitUmarov2015-09-231-3/+3
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* speedup flat terrain patchs encoding, plus a few minor changes.UbitUmarov2015-09-231-173/+62
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* change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2015-09-231-6/+61
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* last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2015-09-212-49/+6
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* try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may ↵UbitUmarov2015-09-212-14/+6
| | | | still work
* add missing sit checkUbitUmarov2015-09-211-1/+2
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* Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-215-30/+28
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* MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov2015-09-181-1/+0
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* avoid a null ref (that should not happen after last commit), also reduce use ↵UbitUmarov2015-09-151-20/+28
| | | | of thread jobs, where one is good enought
* fix missing check for viaHGLoginUbitUmarov2015-09-151-2/+2
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* try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov2015-09-144-8/+23
| | | | but needs testing, specially the fail cases, that most likelly need more work
* Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2015-09-132-12/+52
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* missing file...UbitUmarov2015-09-121-29/+34
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* inventory messUbitUmarov2015-09-111-22/+22
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* remove diva's inventory cache since it seems to cause mantis 7720, broken ↵UbitUmarov2015-09-111-22/+22
| | | | items UUID. Guess it doesn't cover all paths
* fix lost sending of initial terrain to child agentsUbitUmarov2015-09-101-0/+2
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* a mess with Modules and ModuleUbitUmarov2015-09-081-43/+3
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* fix some compileUbitUmarov2015-09-081-1/+1
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* fix some compileUbitUmarov2015-09-081-1/+1
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* Merge branch 'mbworknew1' into ubitworkvarnewUbitUmarov2015-09-0839-65/+43
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| * More 'everything is a module' merging.Robert Adams2015-09-081-1/+1
| | | | | | | | | | | | Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled.
| * Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-0838-64/+42
| |\ | | | | | | | | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1