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My fork of OpenSim for IG and MG, called SledjChisl.
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Clean up viewer-based access control specifications.
Diva Canto
2015-09-06
1
-3
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+7
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Deleted OpenSim.Framework.Communications. Moved its two remaining files to Op...
Diva Canto
2015-09-04
29
-29
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+0
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In SceneGraph, use the property PhysicsScene instead of the variable _PhysSce...
Diva Canto
2015-09-04
1
-3
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+3
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First commit where physics work as region module.
Diva Canto
2015-08-31
2
-5
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+9
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More namespace and dll name changes. Still no functional changes.
Diva Canto
2015-08-30
10
-10
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+10
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Renamed the namespaces too
Diva Canto
2015-08-30
11
-22
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+22
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Moved instantiation of SceneCommunicationService object to inside the scene c...
Diva Canto
2015-08-30
1
-2
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+1
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add script events per sec stat, using the time report code, but ignoring the...
UbitUmarov
2015-09-08
2
-2
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+10
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remove a forgotten cast to int
UbitUmarov
2015-09-06
1
-1
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+1
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fix odd drawdistance control initialization
UbitUmarov
2015-09-06
1
-12
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+6
*
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still a missing stat ID
UbitUmarov
2015-09-06
1
-9
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+12
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let extra stats travel side by side with viewers ones... try to fix damm arra...
UbitUmarov
2015-09-06
1
-50
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+91
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a few changes to stats. Array order coerent on users. give up on moses stats ...
UbitUmarov
2015-09-04
1
-79
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+91
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remove a forgotten 1000.9 factor on physics fps
UbitUmarov
2015-09-04
1
-1
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+1
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use GetTimeStampMS to increase heartbeat and stats timing resolution. some re...
UbitUmarov
2015-09-04
2
-106
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+122
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at last we can login and see objects ( friends is dead and disable in
UbitUmarov
2015-09-03
2
-53
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+7
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seems to compile ( tests comented out)
UbitUmarov
2015-09-02
25
-2943
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+338
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bad merge?
UbitUmarov
2015-09-01
54
-2219
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+10149
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dont change camera on crossings
UbitUmarov
2015-08-31
1
-4
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+4
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start sending terrain patchs in completmovement where we know its
UbitUmarov
2015-08-31
2
-2
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+8
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more on tps and crossings
UbitUmarov
2015-08-30
1
-29
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+76
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fix NeighborRegions code
UbitUmarov
2015-08-29
1
-49
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+16
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take taints check terrain out of Onframe event and add a new event for it. S...
UbitUmarov
2015-08-27
2
-6
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+46
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change terrain internal representation to float. ushort work with legal
UbitUmarov
2015-08-25
1
-2
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+2
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terrain stored as ushorts with gzip compression
UbitUmarov
2015-08-25
1
-1
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+5
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change internal representation of terrain from int to ushort. This will
UbitUmarov
2015-08-24
1
-2
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+2
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try to implement core load oar options
UbitUmarov
2015-08-24
3
-18
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+77
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rename ImapTileModule as IMAPImageUploadModule to match core
UbitUmarov
2015-08-24
1
-1
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+1
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Warp3D map now seems to work
UbitUmarov
2015-08-22
1
-0
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+2
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update MapSearchModule
UbitUmarov
2015-08-22
1
-0
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+5
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remove the noise part on the PinHeadIsland. why to want something that
UbitUmarov
2015-08-21
1
-1
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+2
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remove a 256m check
UbitUmarov
2015-08-21
1
-4
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+13
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funny bug
UbitUmarov
2015-08-19
1
-1
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+1
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find sending of initial terrain using PushTerrain as os core
UbitUmarov
2015-08-19
2
-2
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+14
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minor change
UbitUmarov
2015-08-19
1
-7
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+11
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add missing regionExtent setup and Scene physicsscene configuration ( not
UbitUmarov
2015-08-19
1
-2
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+4
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Merge branch 'mbworkvar2' into ubitvar
UbitUmarov
2015-08-19
12
-488
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+1333
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varregion: any conversions of use of Constants.RegionSize converted into
Robert Adams
2015-03-29
5
-32
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+48
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varregion: add varregion and TerrainData use in LLClientView.
Robert Adams
2015-03-28
1
-0
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+948
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varregion: refactor use of 'double heightmap[,]' into references to new class...
Robert Adams
2015-03-27
5
-110
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+284
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Varregion: first cut at removing Border class checks for region crossings.
Robert Adams
2015-03-22
5
-349
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+56
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Make attachment rezzing async again for NPC. Doing that sync causes a deadlock
Melanie Thielker
2015-03-24
1
-1
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+6
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change/fix rez position and rotation on llRezObject and llRezAtRoot
UbitUmarov
2014-11-27
1
-2
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+49
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fix stopMoveToTarget in attachments case ( similar to core fix)
UbitUmarov
2014-11-19
1
-4
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+15
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fix rez position being for root or center for a single object case
UbitUmarov
2014-11-19
1
-0
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+22
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some steps to rez center or root of prim inventory object at requested
UbitUmarov
2014-11-19
2
-3
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+4
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return bbox and offsetHeight to RezObject
UbitUmarov
2014-11-19
3
-8
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+9
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Remove the Invisible stuff and add more baked caching. Refactor selection of ...
Melanie Thielker
2014-11-11
2
-9
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+3
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Second part of invisible base avatar option
Melanie Thielker
2014-11-10
1
-4
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+9
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Add a new baked texure module methid to support baked texturing mesh avatars
Melanie Thielker
2014-11-10
1
-0
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+1
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