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* | Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so ↵ | Diva Canto | 2011-06-08 | 2 | -0/+25 | |
| | | | | that they know when the scene's objects have been loaded from the DB. | |||||
* | This makes the display names work better for foreigners | Diva Canto | 2011-06-07 | 1 | -0/+26 | |
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* | Extend TestGiveInventoryFolder() to test giving back the freshly received folder | Justin Clark-Casey (justincc) | 2011-06-04 | 1 | -0/+8 | |
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* | Fix give inventory tests to use different users rather than (accidentally) ↵ | Justin Clark-Casey (justincc) | 2011-06-04 | 2 | -167/+178 | |
| | | | | the same user. Extend TestGiveInventoryItem() to test giving back the same item. | |||||
* | insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items ↵ | Justin Clark-Casey (justincc) | 2011-06-04 | 1 | -0/+3 | |
| | | | | rather than just the first one | |||||
* | create TestGetInventoryItem() | Justin Clark-Casey (justincc) | 2011-06-04 | 1 | -0/+19 | |
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* | extend TestGiveInventoryFolder() to check for the receipt by user 2 | Justin Clark-Casey (justincc) | 2011-06-04 | 1 | -2/+4 | |
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* | minor: add in method print out to new test | Justin Clark-Casey (justincc) | 2011-06-03 | 1 | -0/+3 | |
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* | add stub UserInventoryTests.GiveInventoryFolder(). Not yet complete | Justin Clark-Casey (justincc) | 2011-06-03 | 1 | -0/+70 | |
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* | HG Landmarks now working. | Diva Canto | 2011-06-03 | 1 | -22/+1 | |
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* | Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ↵ | Diva Canto | 2011-06-03 | 2 | -75/+3 | |
| | | | | supporting HG landmarks. | |||||
* | Merge branch 'master' of /home/opensim/src/opensim | BlueWall | 2011-05-28 | 2 | -0/+27 | |
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| * | Adding an event to signal that logins are enabled | BlueWall | 2011-05-28 | 2 | -0/+27 | |
| | | | | | | | | Added an event to signal the eabling of logins and added an alert to send to a configured service. | |||||
* | | Merge branch 'master' of /home/opensim/src/opensim | BlueWall | 2011-05-28 | 1 | -1/+17 | |
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| * | Add option to disable logins | BlueWall | 2011-05-28 | 1 | -1/+17 | |
| | | | | | | | | This just covers script loading for now. More to come. | |||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-05-27 | 1 | -0/+3 | |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2011-05-27 | 1 | -4/+25 | |
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| * | | HG lures working! Friends can offer friends HG teleports via the profile. ↵ | Diva Canto | 2011-05-27 | 1 | -0/+3 | |
| | | | | | | | | | | | | WARNING: additional configuration for HG inis -- see *Common.ini.example | |||||
* | | | Make sure culture is en-US when saving archive related xml. | Justin Clark-Casey (justincc) | 2011-05-27 | 1 | -1/+0 | |
| |/ |/| | | | | | This might resolve http://opensimulator.org/mantis/view.php?id=5475 | |||||
* | | If parsing fails in the primitive base shape (which prints out a debug log ↵ | Justin Clark-Casey (justincc) | 2011-05-27 | 1 | -4/+25 | |
|/ | | | | | | message), also print out the name and uuid of the part containing this shape. This is to help in diagnosing parsing failures. | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2011-05-26 | 7 | -13/+98 | |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-05-26 | 2 | -6/+40 | |
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| | * | Add PayPrice to serialization format Xml2 | Melanie | 2011-05-25 | 2 | -6/+40 | |
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| * | | Add a --noassets option to "save oar". | Justin Clark-Casey (justincc) | 2011-05-26 | 1 | -6/+19 | |
| |/ | | | | | | | | | This switch stops any assets being saved in the oar. This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available. | |||||
| * | Allow disabling the legacy backup mechanism to avoid the object clone if | Melanie | 2011-05-24 | 2 | -1/+10 | |
| | | | | | | | | backup is not used. | |||||
| * | Create a method to force the script engine to save state from outside | Melanie | 2011-05-24 | 1 | -0/+2 | |
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| * | Add an event for an orderly region shutdown that fires once per region before | Melanie | 2011-05-24 | 2 | -0/+27 | |
| | | | | | | | | the SceneGraph is torn down. | |||||
* | | Added necessary code to drop inventory on hg friends using the profile ↵ | Diva Canto | 2011-05-24 | 1 | -0/+2 | |
| | | | | | | | | window, but can't test because this mechanism doesn't seem to work without a profile service. | |||||
* | | Fixed permissions bug related to friends in PermissionsModule. Added ↵ | Diva Canto | 2011-05-21 | 1 | -1/+1 | |
|/ | | | | FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work. | |||||
* | Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 12 | -12/+0 | |
| | | | | OpenSim.Tests.Common instead | |||||
* | refactor: rename AddSceneObjectItem to AddSceneObject | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -1/+1 | |
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* | refactor: move scene object item creation code into TaskInventoryHelpers | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -8/+2 | |
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* | move test task inventory notecard item creation into a new ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -21/+2 | |
| | | | | TastInventoryHelpers class | |||||
* | refactor: use SceneSetupHelpers.CreateSceneObject() | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -13/+3 | |
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* | rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -3/+3 | |
| | | | | other test helper names | |||||
* | refactor: in TaskInventoryTests, use ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -12/+3 | |
| | | | | UserProfileTestUtils.CreateUserWithInvetory() | |||||
* | refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 4 | -25/+17 | |
| | | | | copy/pasting code with small differences | |||||
* | refactor TestRezObjectFromInventoryItem() | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -6/+6 | |
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* | implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵ | Justin Clark-Casey (justincc) | 2011-05-20 | 2 | -3/+43 | |
| | | | | GetSOP method | |||||
* | implement Scene.GetSceneObjectGroup(UUID fullID) using existing index | Justin Clark-Casey (justincc) | 2011-05-20 | 2 | -0/+26 | |
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* | add test for rezzing an object from a prim item | Justin Clark-Casey (justincc) | 2011-05-20 | 3 | -2/+49 | |
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* | correct small mistake in "delete object name <name>" usage summary | Justin Clark-Casey (justincc) | 2011-05-18 | 1 | -1/+1 | |
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* | don't throw a null reference if an inventory link target doesn't exist when ↵ | Justin Clark-Casey (justincc) | 2011-05-17 | 1 | -1/+4 | |
| | | | | we're inspecting in order to send the required inventory folders | |||||
* | Fix adding/removing/replacing outfits in viewer 2 | Justin Clark-Casey (justincc) | 2011-05-14 | 1 | -18/+27 | |
| | | | | | | | | To get this to work, I had to disable the dupe link check I put in a couple of commits ago. When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set. Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links. However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes. Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone. | |||||
* | Fix broken inventory links on viewer 2. | Justin Clark-Casey (justincc) | 2011-05-13 | 2 | -2/+23 | |
| | | | | | It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s | |||||
* | Add a smidgen of method doc about the fact that item links reuse the asset ↵ | Justin Clark-Casey (justincc) | 2011-05-12 | 1 | -0/+4 | |
| | | | | id item slot | |||||
* | Prevent viewer 2 from creating a duplicate outfit inventory links. | Justin Clark-Casey (justincc) | 2011-05-12 | 1 | -2/+29 | |
| | | | | | | | I believe this is safe since there is a 1-1 correspondence between link item and worn item (i.e. you can't be wearing the same item at two spots simultaneously in one outfit). This should stop lots of duplicate links being created when viewer 2 is used. However, this doesn't prevent broken inventory links, which I believe is timing related since the effect is not consistent (e.g. keep relogging and the viewer should end up seeing them correctly) . I think we actually see this problem on viewer 1 as well. It might be easier just to implement the Fetch*2 inventory caps which are documented at http://wiki.secondlife.com/wiki/Inventory_API. WebFetch* has been deprecated by Linden Lab since viewer 2.5.1 and according to the sl wiki, "has numerous bugs". | |||||
* | Add commands to delete objects by name, UUID, creator or owner | Melanie | 2011-05-09 | 1 | -0/+67 | |
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* | adjust avatar terse update packet filter distance error threshold based on ↵ | dahlia | 2011-05-06 | 1 | -1/+5 | |
| | | | | avatar speed | |||||
* | remove further mono compiler warnings | Justin Clark-Casey (justincc) | 2011-05-06 | 1 | -1/+1 | |
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