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* reinstate a hopefully more robust experimental decoded sculpt map caching schemeDahlia Trimble2009-05-292-9/+13
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* disable sculpt map caching until a better method of avoiding asset requests ↵Dahlia Trimble2009-05-292-5/+7
| | | | can be found
* null test for texture assets when using cached sculpt mapDahlia Trimble2009-05-291-2/+3
| | | | | addresses mantis #3735
* Experimental decoded sculpt map cachingDahlia Trimble2009-05-292-3/+7
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* From: Chris Yeoh <cyeoh@au1.ibm.com>Dr Scofield2009-05-272-3/+22
| | | | | | | | | | | | The attached patch implements llPassTouches. It has been added to the export/import XML along with the flag for AllowedInventoryDrop. The MySQL backend has been updated as well, though I haven't done one of those before so could do with a check. I added the migration mysql file as well. The other data backends need updating as well.
* Revert "From: Chris Yeoh <cyeoh@au1.ibm.com>"Dr Scofield2009-05-252-22/+3
| | | | | This reverts r9666. for some reason the mysql update does not work.
* From: Chris Yeoh <cyeoh@au1.ibm.com>Dr Scofield2009-05-252-3/+22
| | | | | | | | | | | | The attached patch implements llPassTouches. It has been added to the export/import XML along with the flag for AllowedInventoryDrop. The MySQL backend has been updated as well, though I haven't done one of those before so could do with a check. I added the migration mysql file as well. The other data backends need updating as well.
* Update svn properties.Jeff Ames2009-05-251-14/+14
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* Allow the perms module to inspect and modify the list of objects to returnMelanie Thielker2009-05-241-3/+3
| | | | | | for more fine-grained control
* Add a new permissions check for bulk object returns.Melanie Thielker2009-05-241-0/+17
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* This should make HG asset transfers work much better. It now uses ↵diva2009-05-234-115/+72
| | | | HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
* * Implements automatic loopback handling for standalone regions. Adam Frisby2009-05-231-7/+22
| | | | | * This /should/ make OpenSim behave properly when hosting behind a NAT router and utilizing port forwarding (but the router doesn't support Loopback)
* * Breaks OpenSim.. err I mean.. adds NAT translation support to ↵Adam Frisby2009-05-232-0/+26
| | | | | | | EnableSimulator EventQueue methods. * NB: This may actually break logins on certain regions. Shake well before consuming.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-05-221-0/+4
| | | | | | | | | | Changes to support client-side image pre-caching in the region. This commit adds an additional calling sequence to the DynamicTexture data and URL calls. The new interface allows a dynamic image to be loaded into a specific object face (rather than the mandatory ALL_SIDES supported today. This is in part fulfilment of ticket #458.
* Cleaning up a few HG things. HG Posts may now work in grids, but if the home ↵diva2009-05-221-11/+0
| | | | grid is a standalone, this still doesn't work -- something wrong with RegionAssetService's DB connection.
* Added ITeleportModule interface, and added a hook into scene so if a module ↵MW2009-05-212-13/+27
| | | | | | | has registered this interface then that handles teleport requests rather the SceneCommunicationService. As by default there is no ITeleportModule registered, Teleports by default will still be handled by SceneCommunicationService.
* Fix a slight oversight in SceneInventory that would not enable copy toMelanie Thielker2009-05-201-0/+6
| | | | | | inventory when permissions are bypassed
* Removing the last reference to CommsManager.AssetCache.diva2009-05-181-2/+1
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* Finished HG Service Store. Not fully functional because of problems with ↵diva2009-05-181-36/+30
| | | | asset.ID insisting on being a UUID string.
* HG asset transfers starting to work -- GETs only for now. diva2009-05-171-62/+14
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* Another minor bug fix for making notecard/script savings work with old asset ↵diva2009-05-161-1/+1
| | | | servers.
* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-159-51/+73
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* Remove a misleading event that was only used internallyMelanie Thielker2009-05-141-2/+0
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* * refactor: move SceneXmlLoader into subpackageJustin Clarke Casey2009-05-141-2/+2
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* * refactor: move bottom part of 'xml2' serializaton to separate classJustin Clarke Casey2009-05-143-68/+67
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* * refactor: break some of xml2 serialization out of sogJustin Clarke Casey2009-05-143-15/+21
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* Move the connector for the new asset server to a connectors project. InheritMelanie Thielker2009-05-141-39/+0
| | | | | | | the region module version from this. This enables inter-server connections to reuse connetor code from region modules.
* Add most of the meat to the LSL HTTP serverMelanie Thielker2009-05-131-0/+3
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* Plumb request and return URL functions.Melanie Thielker2009-05-131-2/+3
| | | | | | Implements llRequestURL, llRequestSecureURL, llReleaseURL
* Add a skeleton for the LSLHttpServerMelanie Thielker2009-05-131-0/+43
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* Remove some no longer needed debug.Melanie Thielker2009-05-131-6/+2
| | | | | | Fixes Mantis #9520
* Fix interface registration/deregistration mechanicsMelanie Thielker2009-05-121-9/+14
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* Bug fix in SceneBase.RequestModuleInterface. Check that the list's count is ↵diva2009-05-121-1/+2
| | | | greater than 0.
* Making SimStatsReporter a little more restrained in requesting the ↵diva2009-05-121-1/+3
| | | | IEstateModule interface.
* * Adds ScenePresence.TeleportWithMomentum - same as .Teleport, but preserves ↵Adam Frisby2009-05-121-0/+18
| | | | velocity.
* * EventManager's OnNewPresence event now fires correctly again.Adam Frisby2009-05-121-0/+3
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* Add more group notify glueMelanie Thielker2009-05-121-0/+1
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* Paving the way for syncing group permissions across a gridMelanie Thielker2009-05-121-0/+2
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* Add permission mechanisms for group deeding landMelanie Thielker2009-05-121-0/+17
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* Add AssetService of type IAssetService to SceneMelanie Thielker2009-05-111-0/+14
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* Squashed commit of the following:Dr Scofield2009-05-111-5/+45
| | | | | | | | | | | | | | | | further ACL stuff: - adding StrictAccessControl variable: DON'T set this to false if you want to enforce ACL, it will disable ACLs right now. Default is true. once we've got code added to allow child agents but prevent them from becoming root agents when the ACL denies access to the avatar, setting this to false will then allow avatars to see into a neighboring region but not enter it (currently ACL prevent both, seeing and entering). - enhancing log statements
* Add some asset cache plumbing. Change the generic cache from UUID to stringMelanie Thielker2009-05-102-1/+11
| | | | | | keys to allow caching the new crop of URI identified objects.
* COmmitting the asset cache skeletonMelanie Thielker2009-05-091-0/+33
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* Fixed handling of inventory a bitHomer Horwitz2009-05-092-8/+8
| | | | | | | | | - AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type. - The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string. - Replaced several magic numbers by their corresponding enum. - Fixed the invType for gestures and animations in the library. This should fix Mantis #3610 and the non-terminating inventory loading
* * break out 'xml2' deserialization from sogJustin Clarke Casey2009-05-083-82/+74
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* * refactor: break out sog original xml serialization to a separate classJustin Clarke Casey2009-05-085-60/+67
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* * minor: rename xml sog serialization method for readabilityJustin Clarke Casey2009-05-085-8/+8
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* * refactor: Break out original xml object serialization into a separate classJustin Clarke Casey2009-05-086-98/+144
| | | | | | * No functional change
* instrument most of the tests with a new InMethod function that may help us ↵Sean Dague2009-05-075-17/+23
| | | | | | | figure out where that pesky deadlock is during test runs.
* refactoring Scene.NewUserConnection() to be simpler and clearer.Dr Scofield2009-05-061-84/+77
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