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| * | Implement command "land show". This shows all the parcels on the currently ↵ | Justin Clark-Casey (justincc) | 2011-01-26 | 1 | -0/+4 | |
| | | | | | | | | | | | | selected region/s This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand. | |||||
* | | Remove the RestorePresences functions (which don't seem to be doing | Mic Bowman | 2011-01-26 | 2 | -69/+12 | |
|/ | | | | | anything) and clean up the code in AddNewClient (so Appearance only gets assigned once, not three times). | |||||
* | Fix script data not being reset as it should be | Melanie | 2011-01-24 | 1 | -0/+4 | |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2011-01-17 | 2 | -5/+5 | |
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| * | minor: resolve some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-01-18 | 2 | -2/+2 | |
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| * | Prune some of the excess logging for client logins. | Justin Clark-Casey (justincc) | 2011-01-18 | 1 | -3/+3 | |
| | | | | | | | | Didn't touch the appearance related stuff. | |||||
* | | Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, ↵ | Diva Canto | 2011-01-17 | 1 | -8/+0 | |
|/ | | | | because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether. | |||||
* | Revert "DEBUG DEBUG DEBUG" | Diva Canto | 2011-01-17 | 1 | -4/+0 | |
| | | | | This reverts commit 59c2cd04ba056b85eb4873e472b95826a1cc13b5. | |||||
* | DEBUG DEBUG DEBUG | Diva Canto | 2011-01-17 | 1 | -0/+4 | |
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* | Fix slam bits being lost when editing perms in prim inventory | Melanie | 2011-01-14 | 1 | -1/+0 | |
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* | Dont' trust the viewer! Fix a permission slam error caused by trusting | Melanie | 2011-01-12 | 1 | -1/+0 | |
| | | | | the viewer too much. | |||||
* | Fix direct item give permissions | Melanie | 2011-01-12 | 3 | -12/+56 | |
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* | Partial permissions fix for boxed items. | Melanie | 2011-01-12 | 2 | -0/+17 | |
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* | Fix god mode perms adjustment | Melanie | 2011-01-12 | 1 | -0/+2 | |
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* | Fixes the issue of hung archives. Problem was with SceneObjectSerializer. | Diva Canto | 2011-01-08 | 1 | -0/+12 | |
| | | | | Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename. | |||||
* | Try to fix a IAR problem reported by nebadon, where save iar seems stuck ↵ | Diva Canto | 2011-01-07 | 1 | -0/+4 | |
| | | | | forever. | |||||
* | A bit more frugal on the caller side of closing agents, now that the ↵ | Diva Canto | 2011-01-07 | 1 | -16/+20 | |
| | | | | receiving end is async. No need for so much concurrency. | |||||
* | HG bug fix. Must wait for client's UDP contact before getting scene presence. | Diva Canto | 2011-01-06 | 1 | -4/+11 | |
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* | Note to self: try to make only 3 things at the same time. | Diva Canto | 2011-01-04 | 1 | -1/+1 | |
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* | Guard against null Animator. | Diva Canto | 2011-01-04 | 1 | -1/+2 | |
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* | Add permissions hooks for object transfers | Melanie | 2011-01-03 | 1 | -4/+57 | |
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* | Fix child agent scoping | Melanie | 2011-01-03 | 1 | -4/+4 | |
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* | Fix up a prior fix (refix the fixed fix :) | Melanie | 2010-12-30 | 1 | -1/+1 | |
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* | Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors ↵ | Diva Canto | 2010-12-29 | 1 | -2/+2 | |
| | | | | were not getting notified. | |||||
* | One more pass at object inventory. This time, fix SceneObjectPartInventory ↵ | Diva Canto | 2010-12-24 | 1 | -68/+68 | |
| | | | | so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's. | |||||
* | Merge branch 'master' of ssh://MyConnection/var/git/opensim | Teravus Ovares (Dan Olivares) | 2010-12-23 | 1 | -58/+0 | |
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| * | Removed unused code -- this was the previous version of UDP texture sending, ↵ | Diva Canto | 2010-12-23 | 1 | -58/+0 | |
| | | | | | | | | which now lives entirely in LindenUDP space. | |||||
* | | * Cleanup from a commit a while ago. | Teravus Ovares (Dan Olivares) | 2010-12-23 | 1 | -4/+10 | |
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* | What is the point of using different types to express the same damn thing? | Melanie | 2010-12-21 | 1 | -1/+1 | |
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* | Another good catch. Update file name serial. | Melanie | 2010-12-21 | 1 | -0/+1 | |
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* | Added a missed return. Thanks diva! | Melanie | 2010-12-21 | 1 | -0/+1 | |
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* | Fix up merge artifacts | Melanie | 2010-12-21 | 1 | -10/+1 | |
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* | Make prim inventories a bit more sane | Melanie | 2010-12-21 | 4 | -108/+39 | |
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* | Put the coarse location updates back to 50 frames, otherwise the dots on the ↵ | Diva Canto | 2010-12-19 | 2 | -3/+3 | |
| | | | | mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9. | |||||
* | remove mono compiler warning: if (sop.Color != null) always returns true as ↵ | Justin Clark-Casey (justincc) | 2010-12-17 | 1 | -9/+7 | |
| | | | | sop.Color is a value type. | |||||
* | remove mono compiler warnings | Justin Clark-Casey (justincc) | 2010-12-17 | 3 | -7/+8 | |
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* | Yet more things out of the main Update thread loop and into threadlets. This ↵ | Diva Canto | 2010-12-14 | 2 | -9/+11 | |
| | | | | time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag. | |||||
* | Another attempt at moving heavy computation away from the Update loop. #LoginLag | Diva Canto | 2010-12-14 | 1 | -2/+6 | |
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* | Commented out the UpdateLand call from the Update thread loop, because this ↵ | Diva Canto | 2010-12-14 | 2 | -6/+7 | |
| | | | | may be causing the #LoginLag. Attachments taint the prim count. Twice. Each. | |||||
* | fix mistake in last change of local.include | Justin Clark-Casey (justincc) | 2010-12-15 | 1 | -4/+6 | |
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* | Rename SceneObjectUserTests to SceneObjectDeRezTests to better reflect its ↵ | Justin Clark-Casey (justincc) | 2010-12-14 | 1 | -0/+0 | |
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* | minor: disable debug logging for previous test | Justin Clark-Casey (justincc) | 2010-12-14 | 1 | -1/+1 | |
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* | Start implementing a test for 'share with group' object functionality. Not ↵ | Justin Clark-Casey (justincc) | 2010-12-14 | 1 | -0/+87 | |
| | | | | | | | yet complete. While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete. Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation) | |||||
* | Null checking ParentGroup is not needed. It can't be null. | Melanie | 2010-12-14 | 1 | -4/+2 | |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2010-12-13 | 4 | -19/+20 | |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-12-14 | 2 | -6/+9 | |
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| | * | Revamp the viewer -> banlist packet processing so fix a number of bugs. | Melanie | 2010-12-13 | 2 | -15/+1 | |
| | | | | | | | | | | | | | | | | | | | | | Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work. | |||||
| | * | Change some lookups in he Land Management module to make group permissions | Melanie | 2010-12-13 | 1 | -1/+18 | |
| | | | | | | | | | | | | | | | work better. Add a generic group permissions hoot to the scene permissions system. | |||||
| * | | reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being ↵ | Justin Clark-Casey (justincc) | 2010-12-14 | 2 | -13/+11 | |
| |/ | | | | | | | | | | | used by a 3rd party region module and contains non-obvious attachment specific code There are no functional changes. UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout | |||||
* | | This seems to get rid of the stuck PREJUMP animation, as reported by Justin ↵ | Diva Canto | 2010-12-13 | 2 | -3/+13 | |
|/ | | | | in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others. |