Commit message (Collapse) | Author | Age | Files | Lines | |
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* | GridUserService in place. Replaces the contrived concept of storing user's ↵ | Diva Canto | 2010-05-07 | 1 | -5/+16 |
| | | | | | | home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs. | ||||
* | * Fixes Library bugs in grid mode. Partly a missing check and partly a ↵ | Diva Canto | 2010-05-05 | 2 | -3/+18 |
| | | | | | | missing configuration. * Made previous Robust config changes consistent in Robust.HG.ini.example | ||||
* | Remove the m_Viewer variable and make the property a shortcut to the | Melanie Thielker | 2010-05-05 | 2 | -7/+1 |
| | | | | proper field in AgentCircuitData instead | ||||
* | Stab a test fail | Melanie | 2010-05-05 | 1 | -1/+3 |
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* | Plumb Viewer version into ScenePresence for initial login. It's still not | Melanie Thielker | 2010-05-05 | 2 | -0/+2 |
| | | | | carried along | ||||
* | Plumb the viewer version string through into AgentCircuitData. Now all that | Melanie Thielker | 2010-05-05 | 1 | -0/+6 |
| | | | | | | is left os to figure out what black magic turns AgentCircuitData into AgentData and then copy that into the ScenePresence, where m_Viewer is already added with this commit and waits for the data. | ||||
* | Strip estate message sending out from the estate management module and | Melanie Thielker | 2010-05-04 | 2 | -13/+2 |
| | | | | | | | the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module. | ||||
* | make the events more useful by providing the source region | Melanie Thielker | 2010-05-04 | 1 | -1/+1 |
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* | Add events to the estate interface to let interested modules know of | Melanie Thielker | 2010-05-04 | 1 | -0/+5 |
| | | | | changes to estate settings | ||||
* | Add "reload estate" command to sims | Melanie Thielker | 2010-05-04 | 1 | -0/+14 |
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* | Allow reloading of estate settings into a running region. Move sun update | Melanie Thielker | 2010-05-04 | 1 | -0/+46 |
| | | | | | helper into Scene, since that is less evil than exposing m_storageManager to the public. | ||||
* | Store given items in correct parent folder. Fixes items given to offline avatars | Melanie Thielker | 2010-05-03 | 1 | -0/+19 |
| | | | | not getting lost. | ||||
* | Fix a bug in owner change notification | Melanie | 2010-05-03 | 1 | -1/+3 |
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* | Make in-place sale send CHANGED_OWNER again | Melanie | 2010-05-03 | 1 | -0/+3 |
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* | Defer sending of CHANGED_OWNER to make it work on rezzed objects and | Melanie | 2010-05-03 | 1 | -3/+4 |
| | | | | attachments in addition to objects sold in place | ||||
* | Fix linking issue introduced in my earlier commit | Melanie Thielker | 2010-04-30 | 1 | -1/+19 |
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* | Fix link security issue | Melanie | 2010-04-30 | 3 | -36/+63 |
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* | Fix build break. | Melanie | 2010-04-27 | 1 | -17/+17 |
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* | Add a parameter to prim inventory update to prevent event firing | Melanie | 2010-04-27 | 2 | -18/+26 |
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* | * Commenting SQLiteNG out of prebuild.xml, because it's making compile fail ↵ | Diva Canto | 2010-04-26 | 1 | -2/+2 |
| | | | | | | in Windows. Justin: you forgot to add Mono.Sqlite.dll, and I can't figure out where to grab it from! * IRegionModule.cs wants to be committed too -- EOF. | ||||
* | add a comment about deprecating IRegionModule | dahlia | 2010-04-23 | 1 | -0/+3 |
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* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-04-19 | 8 | -30/+74 |
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| * | Make script asset fetches synchronous. Script instantiation synchronization | Melanie | 2010-04-19 | 1 | -28/+24 |
| | | | | | | | | will not work if the instance is not created when the method returns. | ||||
| * | And some more rez modes that weren't covered before | Melanie Thielker | 2010-04-19 | 1 | -0/+2 |
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| * | Also enable scripts rezzed into prims | Melanie | 2010-04-19 | 1 | -0/+2 |
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| * | All scripts are now created suspended and are only unsuspended when the object | Melanie | 2010-04-19 | 8 | -2/+46 |
| | | | | | | | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable. | ||||
* | | Make the "notecard saved" text appear in the saver rather than the notecard ↵ | Justin Clark-Casey (justincc) | 2010-04-19 | 2 | -11/+6 |
|/ | | | | | | | owner, if the notecard is saved by a permitted group member This means moving the alert up to a place where the IClientAPI is available. One can also argue that such client messages shouldn't be sent directly from the scene data model | ||||
* | refactor: move DeatchObject() into the AttachmentsModule | Justin Clark-Casey (justincc) | 2010-04-17 | 2 | -6/+14 |
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* | refactor: remove now unused internal method SendAttachEvent() | Justin Clark-Casey (justincc) | 2010-04-16 | 1 | -5/+0 |
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* | refactor: crudely move DetachSingleAttachmentToGround() over to the ↵ | Justin Clark-Casey (justincc) | 2010-04-16 | 3 | -33/+8 |
| | | | | AttachmentsModule | ||||
* | minor: correctly print out missing item id when it can't be found rather ↵ | Justin Clark-Casey (justincc) | 2010-04-16 | 1 | -1/+0 |
| | | | | than a NullReferenceException | ||||
* | refactor: crudely move the RezMultipleAttachments() method into the ↵ | Justin Clark-Casey (justincc) | 2010-04-16 | 3 | -14/+16 |
| | | | | AttachmentsModule | ||||
* | Add --skip-assets option to load oar. | Justin Clark-Casey (justincc) | 2010-04-16 | 1 | -2/+10 |
| | | | | | This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation. | ||||
* | Reduce number of AvatarAnimations sent with large number of avatars | Robert Adams | 2010-04-13 | 2 | -6/+8 |
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* | thanks lkalif for Mantis #4676 - a patch that adds support for inventory links | dahlia | 2010-04-12 | 2 | -0/+32 |
| | | | | Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com> | ||||
* | Partially implement share with group option for object inventory items | Justin Clark-Casey (justincc) | 2010-04-05 | 3 | -2/+13 |
| | | | | | | If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway | ||||
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-04-01 | 4 | -2/+48 |
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| * | Committing the LightShare code, which was developed by TomMeta of Meta7. | Melanie | 2010-03-31 | 4 | -2/+48 |
| | | | | | | | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer. | ||||
* | | oops, add file missing from last commit | Justin Clark-Casey (justincc) | 2010-04-01 | 1 | -0/+73 |
|/ | | | | refactor out redundant method from GroupsMessagingModule | ||||
* | Stab one bug. When joining an estate with a new region, make sure it's also | Melanie | 2010-03-28 | 1 | -0/+2 |
| | | | | used on first run and not only later. | ||||
* | * Fixed a bug with null value handling in WebUtil.BuildQueryString() | John Hurliman | 2010-03-26 | 1 | -2/+4 |
| | | | | | * Changed the null check back in estate manager setup but fixed the case for an existing account being found * Implemented SetPassword() in the SimianGrid auth connector | ||||
* | Fixed a backwards null check that was preventing estate owner from being set ↵ | John Hurliman | 2010-03-26 | 1 | -2/+2 |
| | | | | and a misleading error message (in grid mode it tries to get a user, not create one) | ||||
* | replace recent IModule.GetGroup() with better GetGroupRecord(string name) | Justin Clark-Casey (justincc) | 2010-03-26 | 1 | -4/+10 |
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* | minor: some debugging information and spacing changes to group module | Justin Clark-Casey (justincc) | 2010-03-25 | 1 | -1/+1 |
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* | add get group by name method to IGroupsModule | Justin Clark-Casey (justincc) | 2010-03-25 | 1 | -3/+26 |
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* | fix unit tests broken by commit dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912 | Justin Clark-Casey (justincc) | 2010-03-25 | 1 | -1/+1 |
| | | | | can't prompt for estate owner in unit tests | ||||
* | First stage of the new interactive region creation. This will allow creation | Melanie | 2010-03-23 | 2 | -1/+120 |
| | | | | | | | of a region and joining it to an existing estate or creating a new estate, as well as creating an estate owner if in standalone, and assigning estate owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as I can't develop or test for either SQLite or MSSQL. | ||||
* | Remove the reading of estate_settings.xml and the associated processing of | Melanie | 2010-03-22 | 2 | -2/+2 |
| | | | | | defaults. Adding code to facilitate estate creation / managemment as part of first time start up | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-03-19 | 2 | -26/+10 |
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| * | Unify a previous refactor of object return with the older solution. We | Melanie | 2010-03-18 | 2 | -26/+10 |
| | | | | | | | | really don't need two methods doing the same thing, but differently. |