Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 2012-11-14 | 1 | -0/+33 | |
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* | Completely remove the IRegionModule interface | Melanie | 2012-11-12 | 1 | -55/+0 | |
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* | Stop closing old style modules | Melanie | 2012-11-12 | 1 | -9/+0 | |
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* | Remove the old style module loader and all references to it | Melanie | 2012-11-12 | 4 | -350/+12 | |
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* | document & 80-character width terminal formatting | SignpostMarv | 2012-11-11 | 1 | -36/+78 | |
| | | | | Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
* | moving windlight-sources to correct namespace-named folder (world); add ↵ | PixelTomsen | 2012-11-11 | 1 | -0/+33 | |
| | | | | | | LightShare as Interface Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
* | One more module converted: CloudModule. | Diva Canto | 2012-11-10 | 1 | -1/+1 | |
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* | 80 character-width terminal formatting of IDialogModule interface, removing ↵ | SignpostMarv | 2012-11-10 | 1 | -23/+28 | |
| | | | | superfluous whitespace & line-endings. | |||||
* | Documenting parameters of methods on the IDialogModule interface | SignpostMarv | 2012-11-10 | 1 | -33/+73 | |
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* | Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() ↵ | Justin Clark-Casey (justincc) | 2012-11-10 | 2 | -35/+70 | |
| | | | | | | | and make it compile again Not currently in test suite since not yet working. Also add method doc to Scene.DeRezObjects() | |||||
* | Converted the WindModule to the new region module interface (38 to go). Also ↵ | Diva Canto | 2012-11-09 | 1 | -1/+1 | |
| | | | | added both the WindModule and the SunModule to the Plugin manifest. | |||||
* | Converted the SunModule to the new region module interface. (39 to go...) | Diva Canto | 2012-11-09 | 1 | -1/+1 | |
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* | marking IRegionModule interface as obsolete via System.ObsoleteAttribute, ↵ | SignpostMarv | 2012-11-09 | 1 | -0/+2 | |
| | | | | intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time. | |||||
* | Add a method to query all registered script constants to allow non-XEngine | Melanie | 2012-11-04 | 1 | -0/+2 | |
| | | | | script engines to use them. | |||||
* | Change to earlier commit for TargetVelocity to support distributed physics. | Dan Lake | 2012-11-02 | 1 | -3/+3 | |
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* | Add TargetVelocity to PhysicsActor interface to support distributed physics. ↵ | Dan Lake | 2012-10-31 | 1 | -1/+1 | |
| | | | | No change to existing functions. | |||||
* | Make "show object part" command correctly display script status. | Justin Clark-Casey (justincc) | 2012-10-31 | 2 | -17/+48 | |
| | | | | | Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated. | |||||
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-10-30 | 1 | -5/+9 | |
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| * | Only create a new list to check if objects have reached targets if there ↵ | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -5/+9 | |
| | | | | | | | | actually are any targets. | |||||
* | | Store and send the current movement animation state to a new sim on crossing | Melanie | 2012-10-30 | 2 | -0/+17 | |
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* | documenting some params on ISoundModule methods | SignpostMarv | 2012-10-29 | 1 | -7/+16 | |
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* | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵ | SignpostMarv | 2012-10-29 | 1 | -0/+3 | |
| | | | | LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint | |||||
* | shuffling code around so that the interface for ISoundModule.SendSound() ↵ | SignpostMarv | 2012-10-29 | 2 | -2/+2 | |
| | | | | specifies a UUID rather than a string | |||||
* | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 2012-10-29 | 2 | -79/+24 | |
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* | fixing a bug in SceneObjectPart.SendSound where sounds would always come ↵ | SignpostMarv | 2012-10-29 | 1 | -9/+8 | |
| | | | | from the root prim rather than the source prim | |||||
* | Factoring out a superfluous local variable & repeated assignment in ↵ | SignpostMarv | 2012-10-29 | 1 | -10/+8 | |
| | | | | SceneObjectPart.SendSound as linksets are only meant to have a single owner | |||||
* | deduplicating code into a single LoopSound method | SignpostMarv | 2012-10-29 | 1 | -4/+5 | |
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* | removing superfluous lines from SceneObjectPart.SendSound | SignpostMarv | 2012-10-29 | 1 | -8/+0 | |
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* | adjusting parameter order of PreloadSound to be more logical | SignpostMarv | 2012-10-29 | 1 | -2/+2 | |
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* | transposing LoopSoundMaster to Sound Module | SignpostMarv | 2012-10-29 | 1 | -0/+11 | |
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* | transposing preload sound onto sound module | SignpostMarv | 2012-10-29 | 2 | -31/+10 | |
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* | transposing stop sound into sound module | SignpostMarv | 2012-10-29 | 1 | -0/+6 | |
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* | documenting ISoundModule methods & fields | SignpostMarv | 2012-10-29 | 1 | -0/+28 | |
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* | formatting ISoundModule prior to documentation | SignpostMarv | 2012-10-29 | 1 | -2/+4 | |
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* | formatting changes to SceneObjectPart.SendSound; consistent indentation | SignpostMarv | 2012-10-29 | 1 | -34/+34 | |
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* | SceneObjectPart.SendSound can exit early if a sound module was not found. | SignpostMarv | 2012-10-29 | 1 | -4/+4 | |
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* | Changing the logic order in the TaskInventory iterator of ↵ | SignpostMarv | 2012-10-29 | 1 | -1/+1 | |
| | | | | ScenObjectPart.SendSound, since we can currently have non-unique object inventory names so we should check the asset type first. | |||||
* | Replacing double-if block in SceneObjectPart.SendSound with Util.Clip | SignpostMarv | 2012-10-29 | 1 | -4/+1 | |
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* | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs | SignpostMarv | 2012-10-29 | 1 | -1/+1 | |
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* | making the max distance for sounds to be heard from their origin a ↵ | SignpostMarv | 2012-10-29 | 1 | -0/+2 | |
| | | | | configurable option exposed via a public field on ISoundModule (with private setter in the implementation) | |||||
* | Fix memory leak where removing an NPC did not remove its circuits. | Justin Clark-Casey (justincc) | 2012-10-29 | 1 | -2/+3 | |
| | | | | | | This was because we were removing by circuitcode where NPCs have no code. Now removing by agent ID instead. This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address. | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-10-29 | 1 | -2/+5 | |
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| * | Deep copy the collection of at_target objects so it can't be modified while | Melanie | 2012-10-28 | 1 | -2/+5 | |
| | | | | | | | | it's being iterated | |||||
* | | Add "force gc" region console command which manually invokes garbage collection. | Justin Clark-Casey (justincc) | 2012-10-29 | 1 | -1/+2 | |
|/ | | | | For debugging purposes. | |||||
* | Separate LSL's notion of the default anim from the actually playing anims. | Melanie | 2012-10-26 | 1 | -2/+4 | |
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* | Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ↵ | Melanie | 2012-10-26 | 1 | -1/+1 | |
| | | | | | | any AO hud is" This reverts commit fa484c3494a7190b4d7526094347be74d091e125. | |||||
* | refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field ↵ | SignpostMarv | 2012-10-26 | 1 | -2/+1 | |
| | | | | with a private setter | |||||
* | adding ability for listeners to be filtered by regular expressions and a ↵ | SignpostMarv | 2012-10-26 | 1 | -0/+25 | |
| | | | | general-purpose function to see if a given string matches a given regex | |||||
* | Formatting and casing correction in WorldCommModule, trailing new line in ↵ | SignpostMarv | 2012-10-26 | 1 | -1/+1 | |
| | | | | OSSL to get git diff to not complain | |||||
* | Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations ↵ | Justin Clark-Casey (justincc) | 2012-10-26 | 1 | -11/+13 | |
| | | | | | | since the call itself does nothing and the return value is ignored by all callers. This is a very old method (+4 years) so is probably confusing code cruft. |