Commit message (Collapse) | Author | Age | Files | Lines | |
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* | work around some 'tests' errors: suspend sit on sittarget until im not 2 ↵ | UbitUmarov | 2015-11-17 | 1 | -0/+2 |
| | | | | sleepy to fix the math | ||||
* | work around some 'tests' errors: suspend undo-redo tests until new ones can ↵ | UbitUmarov | 2015-11-17 | 1 | -1/+3 |
| | | | | be written to conform to new code | ||||
* | bug fix: StateSource of a SOG that is not a attachment is ↵ | UbitUmarov | 2015-11-17 | 1 | -1/+3 |
| | | | | StateSource.PrimCrossing | ||||
* | work around some 'tests' errors: backup is async | UbitUmarov | 2015-11-16 | 1 | -1/+3 |
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* | work around some 'tests' errors: fix math | UbitUmarov | 2015-11-16 | 1 | -3/+2 |
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* | work around some 'tests' error: internal GroupResize() doesn't heave Undo | UbitUmarov | 2015-11-16 | 1 | -1/+1 |
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* | work around some 'tests' error: object is deleted on DeRezObjects, fix last ↵ | UbitUmarov | 2015-11-16 | 1 | -2/+2 |
| | | | | commit side effects | ||||
* | dont find parts of groups marked as Deleted | UbitUmarov | 2015-11-16 | 1 | -1/+1 |
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* | work around some 'tests' error: object is deleted on DeRezObjects | UbitUmarov | 2015-11-16 | 1 | -7/+7 |
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* | work around some 'tests' error: object crossing is async | UbitUmarov | 2015-11-16 | 1 | -0/+14 |
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* | Add some values to the SimulatorFeatures cap's OpenSimExtras section: | Melanie Thielker | 2015-11-12 | 1 | -0/+29 |
| | | | | | | | | SimulatorFPS: The actual optimal FPS of the simulator, un-fudged SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber SimulatorFPSCritPercent: The percentage below which a lag meter should go to red To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11. | ||||
* | Move a call to RequestModuleInterface to a new scene callback function | Melanie Thielker | 2015-11-12 | 1 | -1/+9 |
| | | | | because the current implementation would have always returned null | ||||
* | reduce the small MTU violation sending terrain compressed patchs | UbitUmarov | 2015-11-10 | 1 | -1/+1 |
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* | replace StatisticsFPSfactor that needed to be changed with FrameTime to a ↵ | UbitUmarov | 2015-11-09 | 2 | -166/+179 |
| | | | | simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics. | ||||
* | rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵ | UbitUmarov | 2015-11-08 | 2 | -21/+28 |
| | | | | value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code) | ||||
* | More plumbing of the EntityTransferContext (not yet complete) | Melanie Thielker | 2015-11-01 | 1 | -2/+4 |
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* | Merge branch 'master' into avinationmerge | UbitUmarov | 2015-11-01 | 4 | -14/+22 |
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Framework/Servers/ServerBase.cs OpenSim/Framework/VersionInfo.cs OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs OpenSim/Region/PhysicsModules/Ode/OdeScene.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/GatekeeperService.cs OpenSim/Services/Interfaces/IAvatarService.cs OpenSim/Services/LLLoginService/LLLoginService.cs | ||||
| * | Introduce an EntityTransferContext carrying the version numbers to pass | Melanie Thielker | 2015-10-31 | 2 | -7/+8 |
| | | | | | | | | | | to all interested functions. Should fix the varregion conditional. Still a testing version, do NOT use in production! | ||||
| * | Remove testing cruft that is blocking the new protocols. Unit tests no | Melanie Thielker | 2015-10-31 | 1 | -1/+5 |
| | | | | | | | | | | longer test TP v1 now. TP v1 will be removed within 6 months anyway. | ||||
| * | let silly tests override version on local connections | UbitUmarov | 2015-10-31 | 1 | -2/+2 |
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| * | Merge branch 'master' of opensimulator.org:/var/git/opensim | Melanie Thielker | 2015-10-31 | 2 | -9/+6 |
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| | * | fix mantis 7733, reverting setting of IsAttachment on first call to full ↵ | UbitUmarov | 2015-10-29 | 2 | -9/+6 |
| | | | | | | | | | | | | check. Replace instead same simple IsAttachment tests by full checks | ||||
| * | | Testing stage of the new versioning system. Use at own risk. May not | Melanie Thielker | 2015-10-31 | 2 | -4/+4 |
| |/ | | | | | | | work. Will eat your babies. Yada. Yada. | ||||
| * | set SOG.IsAttachment when doing a full check, so future gets see the right ↵ | UbitUmarov | 2015-10-25 | 1 | -1/+6 |
| | | | | | | | | value | ||||
| * | On to 0.8.3! | Diva Canto | 2015-10-18 | 1 | -1/+1 |
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* | | friends rights to edit objects display on viewers fixed. This needs to be ↵ | UbitUmarov | 2015-10-27 | 1 | -5/+9 |
| | | | | | | | | optimized in future | ||||
* | | replace objects scale clamp by a more readable clamp. Simplify GroupResize ↵ | UbitUmarov | 2015-10-23 | 2 | -139/+83 |
| | | | | | | | | and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again. | ||||
* | | Make physics engines finish internal representation of loaded prims before ↵ | UbitUmarov | 2015-10-22 | 2 | -2/+8 |
| | | | | | | | | starting simulation so it does start for all at same time. Currently only in use by ubOde | ||||
* | | recover scripts execution time stat i lost on previus changes. Behing ↵ | UbitUmarov | 2015-10-21 | 2 | -5/+10 |
| | | | | | | | | async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat. | ||||
* | | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵ | UbitUmarov | 2015-10-20 | 1 | -20/+2 |
| | | | | | | | | PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte | ||||
* | | add axis locks to sop serializer. Now they are also saved to inventory | UbitUmarov | 2015-10-20 | 1 | -0/+8 |
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* | | also apply axis locks, when creating a prim physics actor | UbitUmarov | 2015-10-20 | 1 | -0/+14 |
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* | | stop using a Vector3 to store 3bits | UbitUmarov | 2015-10-20 | 2 | -22/+57 |
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* | | STATUS_ROTATE are linkset flags and not prim | UbitUmarov | 2015-10-20 | 2 | -18/+20 |
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* | | On to 0.8.3! | Diva Canto | 2015-10-18 | 1 | -1/+1 |
| | | | | | | | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs | ||||
* | | in stats use real integration time, not the wanted one. Dont let stats ↵ | UbitUmarov | 2015-10-12 | 1 | -20/+29 |
| | | | | | | | | calls overlap using a proper lock object | ||||
* | | remove unused method parameter master also removed | UbitUmarov | 2015-10-02 | 1 | -1/+1 |
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* | | send DisableSimulator messages on closing childagents. Possible still not ↵ | UbitUmarov | 2015-10-01 | 1 | -0/+9 |
| | | | | | | | | on at best timming, or on the right source files | ||||
* | | change GetNewRezLocation physics ray results processing | UbitUmarov | 2015-10-01 | 1 | -21/+38 |
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* | | let hoverheight rest position be a falling state | UbitUmarov | 2015-09-30 | 2 | -2/+12 |
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* | | add high level code suport for SetHoverHeight() called from a attachment, ↵ | UbitUmarov | 2015-09-30 | 1 | -1/+9 |
| | | | | | | | | so in future physics engines can also suport it | ||||
* | | let sp know about scene before anything else on creation | UbitUmarov | 2015-09-30 | 1 | -1/+1 |
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* | | clamp all draw distance changes within region limits | UbitUmarov | 2015-09-30 | 1 | -8/+14 |
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* | | add several options for NPC creation so abusive use can be reduced ↵ | UbitUmarov | 2015-09-30 | 1 | -0/+12 |
| | | | | | | | | (restrictive by default) UNTESTED | ||||
* | | let us see our online friends | UbitUmarov | 2015-09-28 | 1 | -6/+6 |
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* | | remove a auxiliar vector no longer needed | UbitUmarov | 2015-09-28 | 1 | -7/+5 |
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* | | recover a lost position check for mega regions | UbitUmarov | 2015-09-28 | 1 | -6/+7 |
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* | | fix unscripted sits without physics help | UbitUmarov | 2015-09-26 | 1 | -9/+4 |
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* | | fix object rez on terrain, i broke adding physics assistance | UbitUmarov | 2015-09-26 | 1 | -11/+19 |
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* | | fix object crossings to other scene on same instance | UbitUmarov | 2015-09-26 | 2 | -1/+8 |
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