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My fork of OpenSim for IG and MG, called SledjChisl.
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refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
3
-13
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+4
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-30
2
-3
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+20
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Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
2011-08-30
2
-3
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+20
*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-29
9
-93
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+95
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Related to #4689 - Adding missing null check for SceneObjectPart
Makopoppo
2011-08-27
2
-4
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+18
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Stop avatars returning from neighbouring regions from stalling on the border ...
Justin Clark-Casey (justincc)
2011-08-27
1
-3
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+22
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Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
2011-08-27
1
-18
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+18
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refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
7
-73
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+42
*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-26
10
-225
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+180
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refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
2011-08-26
3
-10
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+14
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refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...
Justin Clark-Casey (justincc)
2011-08-26
1
-40
/
+6
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refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...
Justin Clark-Casey (justincc)
2011-08-26
1
-2
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+2
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refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...
Justin Clark-Casey (justincc)
2011-08-26
1
-28
/
+4
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remove pointless IsDeleted check on SP.RezAttachments()
Justin Clark-Casey (justincc)
2011-08-24
1
-3
/
+0
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refactor: simplify EntityBase.IsDeleted property
Justin Clark-Casey (justincc)
2011-08-24
3
-10
/
+5
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add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readab...
Justin Clark-Casey (justincc)
2011-08-24
1
-20
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+46
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*
refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...
Justin Clark-Casey (justincc)
2011-08-24
1
-84
/
+0
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*
get rid of pointless grp null check in attachObjectAssetStore()
Justin Clark-Casey (justincc)
2011-08-24
1
-73
/
+69
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minor: remove hardcoded region numbers with the region size constant and a cu...
Justin Clark-Casey (justincc)
2011-08-24
1
-2
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+2
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refactor: remove pointless AgentId argument from attachObjectAssetStore()
Justin Clark-Casey (justincc)
2011-08-24
1
-1
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+1
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*
Fix llAttachToAvatar()
Justin Clark-Casey (justincc)
2011-08-24
2
-12
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+33
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rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...
Justin Clark-Casey (justincc)
2011-08-23
1
-15
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+7
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Remove pointless contains check in ScenePresence.RemoveAttachment()
Justin Clark-Casey (justincc)
2011-08-23
1
-6
/
+1
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If an attachment fails, then start logging the exception for now, in order to...
Justin Clark-Casey (justincc)
2011-08-22
2
-6
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+4
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Add warning log message to say which attachment fails validation in order to ...
Justin Clark-Casey (justincc)
2011-08-22
1
-0
/
+10
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Add ISimulatorFeaturesModule so that other modules can register features in a...
Justin Clark-Casey (justincc)
2011-08-22
1
-0
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+43
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Add avatar and attachments to llRegionSay
BlueWall
2011-08-20
1
-1
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+1
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Add llRegionSayTo
BlueWall
2011-08-19
1
-0
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+20
*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-19
28
-616
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+642
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Fix exception when using BasicPhysics
Robert Adams
2011-08-19
1
-2
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+2
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*
Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
2011-08-19
2
-15
/
+64
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refactor: fold CreateSceneViewer() back into ScenePresence constructor
Justin Clark-Casey (justincc)
2011-08-18
1
-6
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+1
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refactor: Fold 3 ScenePresence() constructors into one since only one is called.
Justin Clark-Casey (justincc)
2011-08-18
1
-9
/
+2
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Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
2011-08-18
5
-12
/
+20
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Fix issue where loading a new appearance onto an NPC would not remove the pre...
Justin Clark-Casey (justincc)
2011-08-17
1
-1
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+2
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Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme...
Justin Clark-Casey (justincc)
2011-08-17
1
-4
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+4
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*
get rid of logged warnings about lack of some modules - afaik these never occ...
Justin Clark-Casey (justincc)
2011-08-16
1
-10
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+0
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relocate AttachmentTests.cs to AttachmentsModuleTests.cs
Justin Clark-Casey (justincc)
2011-08-16
1
-172
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+0
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Added console command "delete object outside" to delete all objects outside r...
Snoopy Pfeffer
2011-08-15
1
-2
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+37
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add regression test for osNpcCreate when cloning an in-region avatar
Justin Clark-Casey (justincc)
2011-08-11
1
-2
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+2
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eliminate redundant ground sitting checks since these are already done in enc...
Justin Clark-Casey (justincc)
2011-08-11
1
-4
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+1
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eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...
Justin Clark-Casey (justincc)
2011-08-11
1
-5
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+4
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instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...
Justin Clark-Casey (justincc)
2011-08-11
1
-16
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+14
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get rid of intermediate local store of body rotation in ScenePresence, this i...
Justin Clark-Casey (justincc)
2011-08-11
1
-5
/
+4
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Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
2011-08-11
2
-2
/
+14
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*
If SP.MoveToTarget has been called with a force walk, begin by landing the av...
Justin Clark-Casey (justincc)
2011-08-11
1
-1
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+3
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Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
1
-1
/
+4
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early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
2011-08-10
3
-4
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+13
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Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
2011-08-10
3
-22
/
+11
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*
implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
2011-08-10
1
-4
/
+15
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