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* * Also temporarily disable T032_CrossAttachments() since this relies on the ↵Justin Clarke Casey2009-03-271-1/+1
| | | | execution of T021_TestCroswsToNewRegion()
* * Temporarily disable ScenePresenceTests.T021_TestCrossToNewRegion() as this ↵Justin Clarke Casey2009-03-271-1/+1
| | | | | | | | has both WaitOnes() which don't time out and tight loops * Going to see if this stops the freeze failures where (though there may also be a separate occasional failure in the save oar test)
* * For each test in OpenSim.Region.Framework.Scenes.Tests, tell the console ↵Justin Clarke Casey2009-03-275-5/+48
| | | | | | | | | when the test starts * This is to help identify which test is freezing, since all the tests in the previous dll (coremodules) succeed * Unfortunately they are not executed in the same order in which the results are listed in Bamboo
* * Appearance patches suite: These patches are applied to allow libomv bots ↵Sean Dague2009-03-251-0/+5
| | | | | | | | | | | | to wear outfits in the future. This functionality will be upstreamed later. ** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas ** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run ** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads ** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better. *** TODO: Set better VisualParams value then 150 to everything
* Thank you, dslake, for a patch that fixes passing the start param to scriptsMelanie Thielker2009-03-251-1/+1
| | | | | | Fixes Mantis #3330
* * minor: remove load oar logging I accidentally left in a few commits agoJustin Clarke Casey2009-03-241-2/+2
| | | | | | | * reduce noisiness of uuid gatherer * stop bothering to pointless complain about directory tar entries when loading an oar
* Root agent retrieval via http/REST. This is a pull, the caller gets the ↵diva2009-03-234-6/+41
| | | | agent. This is not used by the regions yet, but it may be a better alternative to transfer agents even when that is done by the regions. The data is still trivial; soon it will have attachments, scripts and script state. Also, authorization tokens still to come. Serialization using OSD/json, as the other methods.
* Committing partial work on passing folders across instances. This may crash.Melanie Thielker2009-03-231-0/+7
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* Make single item inventory gives work across regionsMelanie Thielker2009-03-221-2/+0
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* Move a check for null PhysActor in applyImpulse so that attachments can move ↵idb2009-03-211-9/+9
| | | | | | | avatars. Fixes Mantis #3160
* * Finishing up the last commit by adding ISunModuleTeravus Ovares2009-03-201-0/+40
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* Change DropObject to public. Fixes Mantis #3314Melanie Thielker2009-03-201-1/+1
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* * Remove compiler warningsJustin Clarke Casey2009-03-191-12/+12
| | | | | | | * These have actually been removed from HGHyperLink.TryUnlinkRegion, because some parameters were parsed but never used. * This might be a situation where the warnings have shown up an oversight
* Adds support for unlink-region command in hypergrid.diva2009-03-181-0/+42
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* Add an event to process undelivered IMsMelanie Thielker2009-03-171-0/+3
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* * minor: remove compiler warningJustin Clarke Casey2009-03-171-1/+1
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* Thank you, mcortez, for a patch that fixes a number of long standingMelanie Thielker2009-03-131-13/+20
| | | | | | | issues with the sun module. Fixes Mantis #3295
* * Support loading empty folders in an iarJustin Clarke Casey2009-03-131-0/+5
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* * Don't fail the client login if there are no OnClientConnect listenersJustin Clarke Casey2009-03-121-1/+2
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* * minor: Lable the heartbeat thread with the region it's beating forJustin Clarke Casey2009-03-121-1/+1
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* * Move SceneObject tests into their proper namespaceJustin Clarke Casey2009-03-122-3/+3
| | | | | | * Add some more debug code to narrow down where the tests are freezing
* update some ini defaults in code - all defaults from beginning of ↵Dahlia Trimble2009-03-111-6/+6
| | | | OpenSim.ini.example thru DefaultScriptEngine = "XEngine"
* add a taint to SOP.UpdateShape() - addresses Mantis #3277Dahlia Trimble2009-03-111-0/+1
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* From: Alan M Webb <alan_webb@us.ibm.com>Dr Scofield2009-03-101-1/+1
| | | | | Fix a null reference loophole in ScenePresence.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-03-101-0/+17
| | | | | | This commit fixes the attachment position problem described in OpenSim Mantis 2841 (and a couple of duplicate tickets).
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-03-091-1/+1
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* * Tweak llMoveToTarget per mantis 3265Teravus Ovares2009-03-092-3/+732
| | | | | | | * Add some comments to the Wind Module * Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically). * Add m_sitState for upcoming code to improve sit results.
* Correct casts so that the target id in the at_target event matches the ↵idb2009-03-071-8/+5
| | | | | | | original target id. Fixes Mantis #2861
* * Fixes mantis: #3241Teravus Ovares2009-03-071-2/+13
| | | | | | * Uses 'mouselook' or left mouse button down, to determine when to use the camera's UP axis to determine the direction of movement. * We crouch-slide no more.
* Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:Charles Krinke2009-03-062-0/+48
| | | | | | | | | | llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does, and it should recalculate the absolute height to hover at as an object moves to reflect the current ground/water height under it. Correctly implementing required adjusting the Physics interfaces and implementing at the physics plug-in level. The attached is a patch that correctly implements llSetHoverHeight() including updates to the ODE physics plug-in.
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-03-061-3/+4
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* * refactor: Remove GetLandOwner function from SceneJustin Clarke Casey2009-03-061-13/+0
| | | | | | * Simplify since the land is never null
* * Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap ↵Justin Clarke Casey2009-03-054-8/+4
| | | | (which is used in other contexts)
* * refactor: move media and music url setting from scene into LandObjectJustin Clarke Casey2009-03-052-15/+12
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* * simplify media and music url setting since we never get back a null land ↵Justin Clarke Casey2009-03-052-24/+20
| | | | object
* * Replace some string to byte conversions for object/item name/description ↵Justin Clarke Casey2009-03-052-2/+1
| | | | fields with the LLUtil function that prevents the max string size from being breached
* * remove now unused serialization codeJustin Clarke Casey2009-03-054-602/+5
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* Fixes Mantis #3255. Thank you kindly, MCortez, for a patch that:Charles Krinke2009-03-051-4/+5
| | | | | | | | | | Changes to IWindModule interface: Change from assuming a single array of 256 Vector2 values to a lookup function that takes region x, y, z and returns a Vector3 * Changed llWind() to use new lookup method of IWindModule * Moved logic for determining the wind at a given point in the data array from llWind() to the Wind Module itself.
* * More work on MiniRegionModule module.Adam Frisby2009-03-041-0/+1
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* Moved Linden protocol login handling to modules in OpenSim.Client.Linden. ↵MW2009-03-031-5/+22
| | | | | | | | There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server) Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services. Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
* After another heroic and bloody battle, OpenSim Dino Expedition 1, killed ↵MW2009-03-021-18/+0
| | | | off OsSetParcelMediaTime, which was only ever added for testing. And all the logic code of it has been commented out for a long time.
* As part of a dinosaur hunting expedition, IScenePresenceBody.cs was ↵MW2009-03-021-37/+0
| | | | terminated. The expedition leader, MW, believes it never lead a meaningful life, and is sure it hasn't contributed anything in the last 500,000 years (or 2 years).
* * Update ScenePresenceTests to reflect current REST communication workflow.Sean Dague2009-02-261-11/+27
| | | | | | | * Fixed an issue with AssetCache where it would break unit tests randomly. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* Add check in SceneManager to stop opensim.exe crashing if no regions/scenes ↵MW2009-02-261-1/+8
| | | | were loaded.
* * minor: Remove most mono compiler warningsJustin Clarke Casey2009-02-251-2/+2
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* * Experimental softening of SOG waiting for update on link - changing from ↵lbsa712009-02-251-3/+3
| | | | abort to forced update.
* * Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, ↵lbsa712009-02-251-1/+3
| | | | | | | I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them. * So, SOP.FolderID is actually a cruft field that should be removed.
* A few updates necessary for load balancer.Mike Mazur2009-02-253-9/+18
| | | | | | | | | - handle GetUser request for nonexistent user gracefully - include throttle levels in ClientInfo - code to save/restore throttles in client stack - only update/send updates to active clients - make animation classes serializable
* Close-to-final tweaking with appearance. This time sending *everything*. ↵diva2009-02-242-36/+29
| | | | Addresses mantis #3223.
* From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague2009-02-231-0/+1
| | | | | | | | | This patch fixes a bug where if a script in a child prim has taken control of an avatar when they sit, although permission for camera control is revoked when they stand, free camera control is not restored. Currently it is only restored if the script is in the root prim (though its not clear to me where this happens!).