| Commit message (Expand) | Author | Age | Files | Lines |
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| * | Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEF... | Melanie | 2012-03-22 | 1 | -17/+0 |
| * | Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Tu... | Diva Canto | 2012-03-22 | 1 | -0/+17 |
| * | refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity... | Justin Clark-Casey (justincc) | 2012-03-22 | 3 | -6/+6 |
| * | Instead of loading default avatar animations in both SLUtil and AvatarAnimati... | Justin Clark-Casey (justincc) | 2012-03-21 | 3 | -24/+79 |
| * | If "debug scene updates true" then print out to log when a garbage collection... | Justin Clark-Casey (justincc) | 2012-03-21 | 1 | -0/+3 |
| * | Add Scene.DebugUpdates switch which, if turned on, will print out a warning w... | Justin Clark-Casey (justincc) | 2012-03-21 | 1 | -10/+32 |
| * | Incorporate scene teleporting debugging into "debug scene teleport true|false... | Justin Clark-Casey (justincc) | 2012-03-21 | 2 | -2/+5 |
| * | Replace "scene debug true false true" console command with "scene debug scrip... | Justin Clark-Casey (justincc) | 2012-03-21 | 1 | -25/+30 |
| * | Add ability to log warn if a frame takes longer than twice the expected time.... | Justin Clark-Casey (justincc) | 2012-03-21 | 1 | -7/+14 |
| * | remove unnecessary tmpFrameMS, use maintc instead for frame time calculation | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -3/+2 |
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -1/+1 |
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| | * | slight increase in jump power to make running jump slightly better. | nebadon | 2012-03-20 | 1 | -1/+1 |
| * | | Move frame loop entirely within Scene.Update() for better future performance ... | Justin Clark-Casey (justincc) | 2012-03-20 | 4 | -168/+191 |
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| * | reduce avatar verticle jump from the absurd 5 meter jump to a less | nebadon | 2012-03-20 | 1 | -1/+1 |
| * | Remove pointless ThreadAbortException catching in a test that isn't run anyway. | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -11/+5 |
| * | Remove some pointless catching/throwing in the scene loop. | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -7/+0 |
| * | Add some doc about the EventManager.OnLoginsEnabled event. | Justin Clark-Casey (justincc) | 2012-03-19 | 1 | -0/+7 |
| * | Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ... | Diva Canto | 2012-03-17 | 2 | -55/+0 |
| * | Region access control! Region operators can now specify things like DisallowF... | Diva Canto | 2012-03-17 | 1 | -2/+2 |
| * | Terrain: added [Terrain] section with an option to load an initial flat terra... | Diva Canto | 2012-03-16 | 2 | -18/+53 |
| * | Aggregate script execution times by linksets rather than individual prims. | Justin Clark-Casey (justincc) | 2012-03-16 | 1 | -1/+4 |
| * | Replace script-lines-per-second with the script execution time scaled by its ... | Justin Clark-Casey (justincc) | 2012-03-16 | 3 | -39/+10 |
| * | Adds a new script command 'modInvoke' to invoke registered functions | Mic Bowman | 2012-03-15 | 1 | -0/+10 |
| * | Fix a problem where multiple near simultaneous calls to llDie() from multiple... | Justin Clark-Casey (justincc) | 2012-03-15 | 1 | -10/+1 |
| * | More on HG inventory transfers. Move the FireAndForget higher up. | Diva Canto | 2012-03-09 | 1 | -1/+1 |
| * | Simplify minimap coarse location code by just reference SP.AbsolutePosition | Justin Clark-Casey (justincc) | 2012-03-09 | 1 | -5/+1 |
| * | Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t... | Justin Clark-Casey (justincc) | 2012-03-09 | 1 | -2/+2 |
| * | Use SP.ParentPart instead of ParentID in places where it's more efficient (sa... | Justin Clark-Casey (justincc) | 2012-03-09 | 2 | -32/+18 |
| * | refactor: cleanup SP.HandleAgentSit so that everything is done within one if ... | Justin Clark-Casey (justincc) | 2012-03-09 | 1 | -15/+8 |
| * | Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare... | Justin Clark-Casey (justincc) | 2012-03-09 | 1 | -5/+5 |
| * | Hold a ref to the prim we're sat on rather than querying scene each time | Melanie | 2012-03-08 | 1 | -27/+29 |
| * | Display help commander topics in capitalized form - the commands themselves a... | Justin Clark-Casey (justincc) | 2012-03-08 | 1 | -1/+1 |
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-03-08 | 1 | -4/+1 |
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| | * | Always zero the PhysActor on dupes to prevent side effects on the orignal prim | Melanie | 2012-03-07 | 1 | -4/+1 |
| * | | Change "help" to display categories/module list then "help <category/module>"... | Justin Clark-Casey (justincc) | 2012-03-08 | 2 | -8/+65 |
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| * | Stop individually deleting objects at the end of each ObjectTortureTest. | Justin Clark-Casey (justincc) | 2012-03-07 | 1 | -28/+21 |
| * | Add documentation to make more explicit the difference between OnRezScript an... | Justin Clark-Casey (justincc) | 2012-03-07 | 1 | -5/+20 |
| * | Add sensor, dataserver requests, timer and listener counts to "xengine status... | Justin Clark-Casey (justincc) | 2012-03-06 | 1 | -0/+5 |
| * | Remove unnecessary explicit ElapsedEventHandler in SimReporter | Justin Clark-Casey (justincc) | 2012-03-06 | 1 | -1/+1 |
| * | Explictly close down the StatsReporter so that we can shutdown its timer | Justin Clark-Casey (justincc) | 2012-03-06 | 2 | -0/+8 |
| * | Remove outdated comment about checking attachment prims in Scene.PipeEventsFo... | Justin Clark-Casey (justincc) | 2012-03-02 | 1 | -3/+1 |
| * | Allow a script to receive events if its root prim is in an area where it's al... | Justin Clark-Casey (justincc) | 2012-03-02 | 1 | -4/+1 |
* | | When loading objects from DB, first add to scene, then call TriggerOnSceneObj... | Dan Lake | 2012-03-27 | 1 | -1/+1 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2012-03-02 | 1 | -2/+1 |
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| * | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2012-03-02 | 1 | -2/+1 |
* | | ScenePresence line endings and fix AllowMovement default to true. | Dan Lake | 2012-03-02 | 1 | -30/+30 |
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* | In ScenePresence, removed several private variables used to store public para... | Dan Lake | 2012-03-01 | 1 | -108/+44 |
* | Take watchdog alarm calling back outside the m_threads lock. | Justin Clark-Casey (justincc) | 2012-02-24 | 1 | -2/+2 |
* | Get rid of some of the identical exception catching in Scene.Update(). | Justin Clark-Casey (justincc) | 2012-02-24 | 1 | -17/+1 |
* | Stop spurious scene loop startup timeout alarms for scenes with many prims. | Justin Clark-Casey (justincc) | 2012-02-24 | 1 | -3/+9 |