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* A small change in FetchInventoryDescendantsCAPS.Diva Canto2009-10-061-1/+2
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* Uncommented log message on CAPs FetchInventoryDescendantsDiva Canto2009-10-061-3/+3
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* * One more debug message on FetchInventoryDescendantsDiva Canto2009-10-061-0/+1
| | | | * More streams close on finally
* Revert "Rewrote parts of the code that were double-locking different ↵Melanie2009-10-072-43/+29
| | | | | | objects. This is about half of the code base reviewed." This reverts commit e992ca025571a891333a57012c2cd4419b6581e5.
* Rewrote parts of the code that were double-locking different objects. This ↵Diva Canto2009-10-062-29/+43
| | | | is about half of the code base reviewed.
* Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-10-061-6/+6
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| * Commenting the DEBUG code that I added yesterday, because it's causing mono ↵Diva Canto2009-10-061-6/+6
| | | | | | | | | | | | to fail with https://bugzilla.novell.com/show_bug.cgi?id=538854
* | Lock the heartbeat against multiple invocations. May prevent deadlocks and/orMelanie2009-10-061-0/+10
|/ | | | runaway thread use
* Correction on the DEBUG code.Diva Canto2009-10-051-4/+3
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* #if DEBBUG code for monitoring the ThreadPool.Diva Canto2009-10-051-0/+7
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* disable physics actors for flexible primsdahlia2009-10-041-3/+4
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* Merge branch 'diva-textures-osgrid'Melanie2009-10-042-2/+2
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| * * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2009-10-022-2/+2
| | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
* | Merge branch 'master' into diva-texturesMelanie2009-10-023-51/+51
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| * | - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-023-51/+51
| | | | | | | | | | | | - adding LandDataSerializer to OAR mechanics
* | | Merge branch 'master' into diva-texturesMelanie2009-10-0251-793/+592
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| * Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-10-021-12/+19
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| | * Added messages to assertions in the failing tests, so that we know which ↵Diva Canto2009-10-011-12/+19
| | | | | | | | | | | | ones are failing.
| * | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵Melanie2009-10-023-36/+16
| |/ | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
| * Removed an innefficent List.Contains lookup from UpdateQueueJames J Greensky2009-09-301-5/+4
| | | | | | | | | | | | Changed the underlying data structure used to detected duplicate in OpenSim.Region.Framework.Scenes.Types.UpdateQueue from a List to a Dictionary.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-09-3010-16/+16
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| | * Formatting cleanup.Jeff Ames2009-10-0110-16/+16
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-09-3048-870/+702
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| | * Formatting cleanup.Jeff Ames2009-10-0142-165/+165
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into x-opensimdr scofield (aka dirk husemann)2009-09-292-0/+22
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| | | * A little hack to see if this fixes the problems with ~20% of SOG's becoming ↵Diva Canto2009-09-292-0/+22
| | | | | | | | | | | | | | | | phantom after an import to megaregions.
| | * | This fix addresses the problem where phantom objects do notAlan M Webb2009-09-291-1/+1
| | |/ | | | | | | | | | | | | | | | | | | always behave like they are phantom, and llVolumeDetect seems to operate in a random fashion. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
| | * I think I have fixed something that was broken in the scene setup (tests) ↵Diva Canto2009-09-281-3/+4
| | | | | | | | | | | | and that needs to be reflected in all other services setups. But the teleport test still doesn't work. Commenting it for now.
| | * Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-09-281-1/+1
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| | | * Add copyright header. Formatting cleanup.Jeff Ames2009-09-291-1/+1
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| | * | Improved the Local grid connector to fetch data from the DB when it doesn't ↵Diva Canto2009-09-281-3/+4
| | |/ | | | | | | | | | | | | | | | find it in the cache. Commented out the Standalone teleport test because it's failing, and the scene setup is very confusing. I suspect it may be wrong -- the connectors-as-ISharedRegionModules are being instantiated several times when there are several scenes.
| | * Neighbours cache working.Diva Canto2009-09-272-3/+5
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| | * Unpacking the mess with OtherRegionUp, so we can have a real cache of the ↵Diva Canto2009-09-275-95/+74
| | | | | | | | | | | | neighbours in the grid service modules.
| | * Moved all HG1 operations to HGGridConnector.cs and ↵Diva Canto2009-09-262-23/+29
| | | | | | | | | | | | | | | | | | HypergridServerConnector.cs/HypergridServiceConnector.cs, away from Region.Communications and HGNetworkServersInfo. Fixed small bugs with hyperlinked regions' map positions.
| | * Fixed MapBlocks bug, wrong order of arguments. First version that seems ↵Diva Canto2009-09-261-7/+1
| | | | | | | | | | | | | | | | | | completely functional. Also fixed the notification of the message server in standalone -- that server doesn't usually exist.
| | * Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-09-264-13/+23
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| | | * * Does a full battery of tests to ensure that the object isn't an attachment ↵Teravus Ovares (Dan Olivares)2009-09-251-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | before border crossing * Fixes 'Inconsistent Attachment State' when teleporting into another region besides the SW most region slot on a MegaRegion. * Fixes a host of other unintended attachment border cross edge cases that lead to Inconsistent attachment state.
| | | * * Fixes teleporting within megaregions on HG enabled regions. You can ↵Teravus Ovares (Dan Olivares)2009-09-252-3/+9
| | | | | | | | | | | | | | | | teleport around now. (but it still doesn't fix the inconsistent attachment state when teleporting into region slots that are not the south west region on megaregions)
| | | * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-09-251-0/+7
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| | | * | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-09-251-9/+8
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| | * | | First pass at the heart surgery for grid services. Compiles and runs ↵Diva Canto2009-09-266-455/+181
| | | |/ | | |/| | | | | | | | | minimally. A few bugs to catch now.
| | * | Moved the property RegionLoginsEnabled from GridComms to the Scene -- not ↵Diva Canto2009-09-251-0/+7
| | |/ | | | | | | | | | the scene itself but SceneCommunicationService, for now. Beginning to clear the code from using Region.Communications. grid stuff.
| | * addition of a new script function osSetParcelSIPAddress(string SIPAddress), ↵Rob Smart2009-09-181-0/+45
| | | | | | | | | | | | | | | | | | | | | | | | now including iVoiceModule This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
| | * Alternate algorithm for fixing avatar capsule tilt (Mantis #2905)nlin2009-09-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Eliminate dynamic capsule wobble. Instead introduce a small, fixed tilt, and allow the tilt to rotate with the avatar while moving; the tilt always faces away from the direction of avatar movement. The rotation while moving should eliminate direction-dependent behavior (e.g. only being able to climb on top of prims from certain directions). Falling animation is still too frequently invoked. Ideally the tilt should be completely eliminated, but doing so currently causes the avatar to fall through the terrain.
| * | * Adding Scale to EntityBase * Fixing the incorrect initialization of ↵John Hurliman2009-09-163-16/+36
| | | | | | | | | | | | EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity
* | | * Change the signature of the agent set appearance callback to prevent ↵John Hurliman2009-09-301-7/+32
| | | | | | | | | | | | | | | | | | | | | unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes * Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures * Properly handle appearance updates that do not have a TextureEntry set
* | | Remove predecode-j2k and it's assoaciated logicMelanie2009-09-301-122/+0
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* | | Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman2009-09-302-4/+3
| |/ |/| | | | | | | | | | | | | LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
* | While running a test case I had written to pursue problems withAlan M Webb2009-09-171-113/+152
|/ | | | | | | | | | | | | | | | | | | | llDie() not always completely working, I discovered I was getting a lot (60+ over 6000 iterations of the test case) null pointer exceptions in various physics related checks in SceneObjectPart. It was apparent that the (frequent) checks for PhysActor being non-null is an insufficient protection in a highly asynchronous environment. The null reference exceptions are one example of failure, but it could also happen that a sequence started with one instance of a PhysicsActor might finish with another? Anyway, I have implemented a safer mechanism that should stop the errors. I re-ran my test case with the fix in place, and completed nearly 1000 iterations without a single occurrence. SceneObjectPart is seriously in need of rejigging, if not for this reason, then for its ridiculous size. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* SceneObjectGroup cleanup. Removes the default constructor and unnecessary ↵John Hurliman2009-09-164-118/+52
| | | | null checks on m_rootPart