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My fork of OpenSim for IG and MG, called SledjChisl.
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reduce avatar verticle jump from the absurd 5 meter jump to a less
nebadon
2012-03-20
1
-1
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+1
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Remove pointless ThreadAbortException catching in a test that isn't run anyway.
Justin Clark-Casey (justincc)
2012-03-20
1
-11
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+5
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Remove some pointless catching/throwing in the scene loop.
Justin Clark-Casey (justincc)
2012-03-20
1
-7
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+0
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Add some doc about the EventManager.OnLoginsEnabled event.
Justin Clark-Casey (justincc)
2012-03-19
1
-0
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+7
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Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...
Diva Canto
2012-03-17
2
-55
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+0
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Region access control! Region operators can now specify things like DisallowF...
Diva Canto
2012-03-17
1
-2
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+2
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Terrain: added [Terrain] section with an option to load an initial flat terra...
Diva Canto
2012-03-16
2
-18
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+53
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Aggregate script execution times by linksets rather than individual prims.
Justin Clark-Casey (justincc)
2012-03-16
1
-1
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+4
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Replace script-lines-per-second with the script execution time scaled by its ...
Justin Clark-Casey (justincc)
2012-03-16
3
-39
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+10
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Adds a new script command 'modInvoke' to invoke registered functions
Mic Bowman
2012-03-15
1
-0
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+10
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Fix a problem where multiple near simultaneous calls to llDie() from multiple...
Justin Clark-Casey (justincc)
2012-03-15
1
-10
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+1
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More on HG inventory transfers. Move the FireAndForget higher up.
Diva Canto
2012-03-09
1
-1
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+1
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Simplify minimap coarse location code by just reference SP.AbsolutePosition
Justin Clark-Casey (justincc)
2012-03-09
1
-5
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+1
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Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...
Justin Clark-Casey (justincc)
2012-03-09
1
-2
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+2
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Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...
Justin Clark-Casey (justincc)
2012-03-09
2
-32
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+18
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refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...
Justin Clark-Casey (justincc)
2012-03-09
1
-15
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+8
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Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare...
Justin Clark-Casey (justincc)
2012-03-09
1
-5
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+5
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Hold a ref to the prim we're sat on rather than querying scene each time
Melanie
2012-03-08
1
-27
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+29
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Display help commander topics in capitalized form - the commands themselves a...
Justin Clark-Casey (justincc)
2012-03-08
1
-1
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+1
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-03-08
1
-4
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+1
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Always zero the PhysActor on dupes to prevent side effects on the orignal prim
Melanie
2012-03-07
1
-4
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+1
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Change "help" to display categories/module list then "help <category/module>"...
Justin Clark-Casey (justincc)
2012-03-08
2
-8
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+65
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Stop individually deleting objects at the end of each ObjectTortureTest.
Justin Clark-Casey (justincc)
2012-03-07
1
-28
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+21
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Add documentation to make more explicit the difference between OnRezScript an...
Justin Clark-Casey (justincc)
2012-03-07
1
-5
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+20
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Add sensor, dataserver requests, timer and listener counts to "xengine status...
Justin Clark-Casey (justincc)
2012-03-06
1
-0
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+5
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Remove unnecessary explicit ElapsedEventHandler in SimReporter
Justin Clark-Casey (justincc)
2012-03-06
1
-1
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+1
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Explictly close down the StatsReporter so that we can shutdown its timer
Justin Clark-Casey (justincc)
2012-03-06
2
-0
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+8
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Remove outdated comment about checking attachment prims in Scene.PipeEventsFo...
Justin Clark-Casey (justincc)
2012-03-02
1
-3
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+1
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Allow a script to receive events if its root prim is in an area where it's al...
Justin Clark-Casey (justincc)
2012-03-02
1
-4
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+1
*
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When loading objects from DB, first add to scene, then call TriggerOnSceneObj...
Dan Lake
2012-03-27
1
-1
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+1
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2012-03-02
1
-2
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+1
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minor: remove mono compiler warning
Justin Clark-Casey (justincc)
2012-03-02
1
-2
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+1
*
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ScenePresence line endings and fix AllowMovement default to true.
Dan Lake
2012-03-02
1
-30
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+30
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*
In ScenePresence, removed several private variables used to store public para...
Dan Lake
2012-03-01
1
-108
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+44
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Take watchdog alarm calling back outside the m_threads lock.
Justin Clark-Casey (justincc)
2012-02-24
1
-2
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+2
*
Get rid of some of the identical exception catching in Scene.Update().
Justin Clark-Casey (justincc)
2012-02-24
1
-17
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+1
*
Stop spurious scene loop startup timeout alarms for scenes with many prims.
Justin Clark-Casey (justincc)
2012-02-24
1
-3
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+9
*
Try to resolve some problems with viewers crashing after hitting parcel banli...
Justin Clark-Casey (justincc)
2012-02-23
2
-10
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+20
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-02-23
1
-8
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+2
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Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...
Justin Clark-Casey (justincc)
2012-02-22
1
-8
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+2
*
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Add a position parameter to region crossing of objects. This avoids the
Melanie
2012-02-23
2
-2
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+5
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*
Restore the taskItem null check that I accidentally blatted in 5397a6d
Justin Clark-Casey (justincc)
2012-02-21
1
-0
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+9
*
Fix problem with dragging child part inventory item to user inventory.
Justin Clark-Casey (justincc)
2012-02-21
1
-11
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+1
*
Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...
Justin Clark-Casey (justincc)
2012-02-21
1
-8
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+4
*
Fix:Cannot drag inventory from child prim into inventory http://opensimulator...
PixelTomsen
2012-02-21
1
-4
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+8
*
Fix bug where NPCs would establish child agents on other neighbour regions th...
Justin Clark-Casey (justincc)
2012-02-21
1
-15
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+14
*
More improvements on agent position updates: if the target sims fail, blackli...
Diva Canto
2012-02-20
1
-5
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+2
*
Amend to last commit. This should have been committed too.
Diva Canto
2012-02-19
1
-1
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+1
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-02-19
2
-9
/
+9
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\
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*
Use localy defined name, TPFlags, for Constants.TeleportFlags
BlueWall
2012-02-19
1
-6
/
+6
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