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* formatting ISoundModule prior to documentationSignpostMarv2012-10-291-2/+4
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* formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv2012-10-291-34/+34
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* SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv2012-10-291-4/+4
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* Changing the logic order in the TaskInventory iterator of ↵SignpostMarv2012-10-291-1/+1
| | | | ScenObjectPart.SendSound, since we can currently have non-unique object inventory names so we should check the asset type first.
* Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv2012-10-291-4/+1
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* stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-291-1/+1
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* making the max distance for sounds to be heard from their origin a ↵SignpostMarv2012-10-291-0/+2
| | | | configurable option exposed via a public field on ISoundModule (with private setter in the implementation)
* Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-291-2/+3
| | | | | | This was because we were removing by circuitcode where NPCs have no code. Now removing by agent ID instead. This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-291-2/+5
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| * Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-2/+5
| | | | | | | | it's being iterated
* | Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)2012-10-291-1/+2
|/ | | | For debugging purposes.
* Separate LSL's notion of the default anim from the actually playing anims.Melanie2012-10-261-2/+4
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* Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ↵Melanie2012-10-261-1/+1
| | | | | | any AO hud is" This reverts commit fa484c3494a7190b4d7526094347be74d091e125.
* refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field ↵SignpostMarv2012-10-261-2/+1
| | | | with a private setter
* adding ability for listeners to be filtered by regular expressions and a ↵SignpostMarv2012-10-261-0/+25
| | | | general-purpose function to see if a given string matches a given regex
* Formatting and casing correction in WorldCommModule, trailing new line in ↵SignpostMarv2012-10-261-1/+1
| | | | OSSL to get git diff to not complain
* Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations ↵Justin Clark-Casey (justincc)2012-10-261-11/+13
| | | | | | since the call itself does nothing and the return value is ignored by all callers. This is a very old method (+4 years) so is probably confusing code cruft.
* minor: if a scene is already shutting down on Scene.Close(), warn and exit ↵Justin Clark-Casey (justincc)2012-10-251-0/+6
| | | | | | instead of attempting to run another shutdown concurrently. Thanks to Oren Hurvitz for this change.
* Changed "course" to "coarse" in several placesOren Hurvitz2012-10-251-7/+7
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-251-1/+1
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| * Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO ↵nebadon2012-10-251-1/+1
| | | | | | | | | | | | hud is loaded. Thank you tglion
* | In Scene.Close(), dispose of the physics scene after base.Close() since ↵Justin Clark-Casey (justincc)2012-10-252-6/+25
|/ | | | | | | | script events can still access Physics scene until the script engine shuts down (triggered off base.Close()) XEngine listeners to EventManager.OnShutdown which is triggered from base.Close(). Possibly it could listen for the earlier OnSceneShuttingDown instead, but the easier solution right now is to relocate disposal of the physics scene. This bug has existed since c150320 (Thu Jul 26 15:27:18 2012) and was in 0.7.4
* Fix script error messages not showing up in viewer 3 and associated viewers.Justin Clark-Casey (justincc)2012-10-251-0/+12
| | | | | | | Viewer 3 will discard such a message if the chat message owner does not match the avatar. We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages. This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages. This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
* When scripts generate expected exceptions (e.g. due to checked bad ↵Justin Clark-Casey (justincc)2012-10-251-1/+4
| | | | | | | parameter) throw ScriptException instead of just a plain old exception. This is to make it easier to distinguish these exceptions from unexpected OpenSimulator problems internally and in regression tests. No functional changes.
* Allow "show object", "show part", "dump object" and "delete object" to ↵Justin Clark-Casey (justincc)2012-10-242-1/+36
| | | | | | accept a local ID as well as a UUID. This means that the sub-commands are now id rather than uuid, e.g. show object id
* Add object count stats for new IncomingPacket and UDPPacketBuffer pools if ↵Justin Clark-Casey (justincc)2012-10-231-2/+4
| | | | | | | | they are enabled. Add count stats for existing LLUDP pool. This introduces a pull stat type in addition to the push stat type. A pull stat takes a method on construction which knows how to update the stat on request. In this way, special interfaces for pull stat collection are not necessary.
* minor: Rename assetCache constructor param in UUIDGatherer to assetService ↵Justin Clark-Casey (justincc)2012-10-201-2/+2
| | | | which is what it is.
* normalize quaternion.Slerp outputsUbitUmarov2012-10-191-0/+1
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-182-37/+18
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| * Remove extraneous calls to the now commented CheckSculptAndLoadMelanie2012-10-181-24/+0
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| * extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov2012-10-181-3/+4
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| * [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-182-14/+18
| | | | | | | | | | | | now Signed-off-by: Melanie <melanie@t-data.com>
* | Add number of inventory items to information displayed via "show part" ↵Justin Clark-Casey (justincc)2012-10-182-3/+20
|/ | | | console command
* minor: Add/correct some doc messages associated with entity teleport.Justin Clark-Casey (justincc)2012-10-161-2/+3
| | | | | | I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context - viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it.
* Get rid of accidental scene start left in ScenePresenceAutopilotTestsJustin Clark-Casey (justincc)2012-10-121-1/+0
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* Fix problems with regression tests by allowing invoke of Update() with a ↵Justin Clark-Casey (justincc)2012-10-122-3/+5
| | | | finite number of frames even if the scene isn't active.
* Add "active true|false" to "debug scene" console command.Justin Clark-Casey (justincc)2012-10-121-3/+37
| | | | This allows the scene update and maintenance loops to be started and stopped for debug purposes.
* minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ↵Justin Clark-Casey (justincc)2012-10-101-0/+14
| | | | ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.
* Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to ↵Justin Clark-Casey (justincc)2012-10-101-201/+256
| | | | | | prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established. This should remove the need to run the console command "kick user --force" when these connections are left around.
* minor: elaborate method doc on Scene.NewUserConnection()Justin Clark-Casey (justincc)2012-10-091-6/+13
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* Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2012-10-081-1/+1
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| * On receiving TaskInventoryAccepted with a destination folder in the binary ↵Justin Clark-Casey (justincc)2012-10-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
* | Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full ↵Dan Lake2012-10-052-5/+5
| | | | | | | | update. There should be a better way to indicate which properties have changed that is non LLUDP-centric
* | Trigger ObjectAddedToScene when loading objects from oarfile. Already ↵Dan Lake2012-10-051-1/+8
|/ | | | triggers when creating, duplicating or loading from database, incoming attachments, etc
* minor: Add missing license information from the top of IUserManagementJustin Clark-Casey (justincc)2012-10-051-1/+28
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* Forgot to actually remove the packetpool set code from scene.Justin Clark-Casey (justincc)2012-10-051-7/+0
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* Allow default animation to be stopped to be replaced with another one.Melanie2012-10-042-16/+29
| | | | Fixes Mantis #6327
* Add generic PercentageStat.Justin Clark-Casey (justincc)2012-10-041-1/+1
| | | | Not yet used.
* Add experimental "slow frames" stat, available in "show stats" and via the ↵Justin Clark-Casey (justincc)2012-10-041-0/+33
| | | | | | | | | monitoring module. This increments a SlowFrames counter if a frame takes over 120% of maximum time. This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic. This is more granualar than asking objects to create their own reports. At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code.
* implementing osDropAttachment & osDropAttachmentAtSignpostMarv2012-10-021-0/+9
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