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* * Move code from that last commit to LLClientView since it's a linden client ↵Teravus Ovares (Dan Olivares)2009-12-031-18/+0
| | | | specific limitation, it moves to the Linden Specific client handler.
* * If the position that comes in on Scene.SetHomeRezPoint has a component ↵Teravus Ovares (Dan Olivares)2009-12-031-0/+19
| | | | | | that is 255.5, replace the component with the user's position in the simulator. * Fixes mantis 4414: http://opensimulator.org/mantis/view.php?id=4414
* Add position and region of prim items with missing assets in log reportsJustin Clark-Casey (justincc)2009-12-021-10/+15
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* Change default destination of deleted items to the trash folder. EverythingMelanie2009-12-021-3/+12
| | | | else still goes to L&F
* * Test Autoconvert line ending on my repo..Teravus Ovares (Dan Olivares)2009-12-011-1/+1
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* * Fix Inconsistent line ending style on SceneTeravus Ovares (Dan Olivares)2009-12-011-27/+27
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* * Fix Inconsistent line ending style on ScenePresenceAnimatorTeravus Ovares (Dan Olivares)2009-12-011-3/+3
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* * Fix Inconsistent line ending style on SimStatsReporterTeravus Ovares (Dan Olivares)2009-12-011-1/+1
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* * Fix Inconsistent line ending style in ScenePresenceTeravus Ovares (Dan Olivares)2009-12-011-28/+28
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* * Add a close method to the ScenePresenceAnimator that dereferences the ↵Teravus Ovares (Dan Olivares)2009-11-302-1/+9
| | | | class variables and make the ScenePresence Close method call it.
* * Modified ScenePresence to use the Util version of the EnvironmentTickCount ↵Teravus Ovares (Dan Olivares)2009-11-301-67/+43
| | | | method (and it's subtract method). Remove redundant EnvironmentTickCount definitions in ScenePresence.
* * Patch from Misterblue to fix Environment.TickCount for statistics ↵Teravus Ovares (Dan Olivares)2009-11-293-80/+103
| | | | | | purposes. Resolves the wrap-around of the 32 bit uint. * Teravus moved the Environment methods to the Util class
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-11-272-10/+1
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| * Remove unused GetDefaultAppearance() static function that is also available ↵Justin Clark-Casey (justincc)2009-11-271-10/+0
| | | | | | | | on AvatarFactoryModule
| * Reset update flag when a SOG is deleted. This fixes llDie();Melanie2009-11-271-0/+1
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* | * Re-enable lightweight packet tracking stats on a 3000 ms interval.Teravus Ovares (Dan Olivares)2009-11-271-5/+5
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* Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-262-0/+16
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2009-11-261-2/+1
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| * Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-11-251-5/+20
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| * | Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵OpenSim Master2009-11-251-2/+1
| | | | | | | | | | | | | | | | | | | | | numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
* | | Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-268-114/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
* | | Remove the old remoting-type interregion code for prim/script crossingMelanie2009-11-262-171/+0
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* | | Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2009-11-264-125/+5
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* | minor: add doc to a few parcel methodsJustin Clark-Casey (justincc)2009-11-251-5/+20
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* * Reverting last commit.. because it just made it worse.Teravus Ovares (Dan Olivares)2009-11-252-9/+0
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* * Attempt number 1 to stop the repeating crouch animation that sometimes ↵Teravus Ovares (Dan Olivares)2009-11-252-0/+9
| | | | | | | happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along.
* pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)2009-11-242-7/+10
| | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
* Formatting cleanup.Jeff Ames2009-11-233-18/+18
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* * This doesn't fix mantis 3522, but it should mitigate it.Teravus Ovares (Dan Olivares)2009-11-221-0/+43
| | | | * If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z.
* * The client prevents the avatar from landing if the avatar is going above ↵Teravus Ovares (Dan Olivares)2009-11-221-5/+10
| | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
* * This fixes landing on Prim and removes the hack from yesterday. Landing ↵Teravus Ovares (Dan Olivares)2009-11-211-2/+2
| | | | on prim should work fine again.
* * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+2
| | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke.
* * Fixes the second of two terse update issues. Physical objects should react ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+1
| | | | normally again.
* * Fixes one of two terse update issues. There's still one left, but this ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+3
| | | | one fixes the situation where the object on the server is moving but no updates are being sent.
* Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵Justin Clark-Casey (justincc)2009-11-201-1/+1
| | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl.
* minor: tweak log message to say which region is being enabled for loginsJustin Clark-Casey (justincc)2009-11-181-5/+6
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* refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-4/+1
| | | | constructors since this is also done on other called constructors
* Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-1/+2
| | | | constructor
* refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)2009-11-174-61/+62
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* refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-171-1/+1
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* refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-175-392/+481
| | | | ScenePresenceAnimator class
* minor: very minor formatting changeJustin Clark-Casey (justincc)2009-11-161-2/+0
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* Make GroupRootUpdate be a terse update. This method is not used by opensim ↵Diva Canto2009-11-141-2/+2
| | | | (it should), but it's used by external modules.
* undo previous changesdahlia2009-11-134-16/+12
| | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method
* expose SceneGraph.GetGroupByPrim(UUID)dahlia2009-11-131-1/+1
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* refactor: extract another test asset helper methodJustin Clark-Casey (justincc)2009-11-121-4/+3
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* Rename test services to mock services, since this is a more accurate descriptionJustin Clark-Casey (justincc)2009-11-121-1/+1
| | | | remove duplicate mock inventory service
* Stop iar save failing on corrupt assetsJustin Clark-Casey (justincc)2009-11-122-5/+30
| | | | Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail
* minor: refactor common setup in uuid gatherer testJustin Clark-Casey (justincc)2009-11-121-3/+10
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-121-0/+1
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