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* | Add position and region of prim items with missing assets in log reports | Justin Clark-Casey (justincc) | 2009-12-02 | 1 | -10/+15 | |
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* | Change default destination of deleted items to the trash folder. Everything | Melanie | 2009-12-02 | 1 | -3/+12 | |
| | | | | else still goes to L&F | |||||
* | * Test Autoconvert line ending on my repo.. | Teravus Ovares (Dan Olivares) | 2009-12-01 | 1 | -1/+1 | |
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* | * Fix Inconsistent line ending style on Scene | Teravus Ovares (Dan Olivares) | 2009-12-01 | 1 | -27/+27 | |
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* | * Fix Inconsistent line ending style on ScenePresenceAnimator | Teravus Ovares (Dan Olivares) | 2009-12-01 | 1 | -3/+3 | |
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* | * Fix Inconsistent line ending style on SimStatsReporter | Teravus Ovares (Dan Olivares) | 2009-12-01 | 1 | -1/+1 | |
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* | * Fix Inconsistent line ending style in ScenePresence | Teravus Ovares (Dan Olivares) | 2009-12-01 | 1 | -28/+28 | |
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* | * Add a close method to the ScenePresenceAnimator that dereferences the ↵ | Teravus Ovares (Dan Olivares) | 2009-11-30 | 2 | -1/+9 | |
| | | | | class variables and make the ScenePresence Close method call it. | |||||
* | * Modified ScenePresence to use the Util version of the EnvironmentTickCount ↵ | Teravus Ovares (Dan Olivares) | 2009-11-30 | 1 | -67/+43 | |
| | | | | method (and it's subtract method). Remove redundant EnvironmentTickCount definitions in ScenePresence. | |||||
* | * Patch from Misterblue to fix Environment.TickCount for statistics ↵ | Teravus Ovares (Dan Olivares) | 2009-11-29 | 3 | -80/+103 | |
| | | | | | | purposes. Resolves the wrap-around of the 32 bit uint. * Teravus moved the Environment methods to the Util class | |||||
* | Merge branch 'master' of ssh://MyConnection/var/git/opensim | Teravus Ovares (Dan Olivares) | 2009-11-27 | 2 | -10/+1 | |
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| * | Remove unused GetDefaultAppearance() static function that is also available ↵ | Justin Clark-Casey (justincc) | 2009-11-27 | 1 | -10/+0 | |
| | | | | | | | | on AvatarFactoryModule | |||||
| * | Reset update flag when a SOG is deleted. This fixes llDie(); | Melanie | 2009-11-27 | 1 | -0/+1 | |
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* | | * Re-enable lightweight packet tracking stats on a 3000 ms interval. | Teravus Ovares (Dan Olivares) | 2009-11-27 | 1 | -5/+5 | |
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* | Added osGetRegionStats() function, to return a number of sim statistics | Jeff Lee | 2009-11-26 | 2 | -0/+16 | |
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* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2009-11-26 | 1 | -2/+1 | |
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| * | Merge branch 'master' of ssh://MyConnection/var/git/opensim | Teravus Ovares (Dan Olivares) | 2009-11-25 | 1 | -5/+20 | |
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| * | | Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵ | OpenSim Master | 2009-11-25 | 1 | -2/+1 | |
| | | | | | | | | | | | | | | | | | | | | | numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com> | |||||
* | | | Remove the old (Remoting) region crossing code. Fix the new code to | Melanie | 2009-11-26 | 8 | -114/+37 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work. | |||||
* | | | Remove the old remoting-type interregion code for prim/script crossing | Melanie | 2009-11-26 | 2 | -171/+0 | |
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* | | | Remove GetAssemblyName and friends from the SE interface. It's now handled | Melanie | 2009-11-26 | 4 | -125/+5 | |
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* | | minor: add doc to a few parcel methods | Justin Clark-Casey (justincc) | 2009-11-25 | 1 | -5/+20 | |
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* | * Reverting last commit.. because it just made it worse. | Teravus Ovares (Dan Olivares) | 2009-11-25 | 2 | -9/+0 | |
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* | * Attempt number 1 to stop the repeating crouch animation that sometimes ↵ | Teravus Ovares (Dan Olivares) | 2009-11-25 | 2 | -0/+9 | |
| | | | | | | | happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along. | |||||
* | pass all command parameters to load/save oar, not just the filename | Justin Clark-Casey (justincc) | 2009-11-24 | 2 | -7/+10 | |
| | | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure | |||||
* | Formatting cleanup. | Jeff Ames | 2009-11-23 | 3 | -18/+18 | |
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* | * This doesn't fix mantis 3522, but it should mitigate it. | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -0/+43 | |
| | | | | * If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z. | |||||
* | * The client prevents the avatar from landing if the avatar is going above ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -5/+10 | |
| | | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land. | |||||
* | * This fixes landing on Prim and removes the hack from yesterday. Landing ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -2/+2 | |
| | | | | on prim should work fine again. | |||||
* | * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+2 | |
| | | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke. | |||||
* | * Fixes the second of two terse update issues. Physical objects should react ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+1 | |
| | | | | normally again. | |||||
* | * Fixes one of two terse update issues. There's still one left, but this ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+3 | |
| | | | | one fixes the situation where the object on the server is moving but no updates are being sent. | |||||
* | Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵ | Justin Clark-Casey (justincc) | 2009-11-20 | 1 | -1/+1 | |
| | | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl. | |||||
* | minor: tweak log message to say which region is being enabled for logins | Justin Clark-Casey (justincc) | 2009-11-18 | 1 | -5/+6 | |
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* | refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -4/+1 | |
| | | | | constructors since this is also done on other called constructors | |||||
* | Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+2 | |
| | | | | constructor | |||||
* | refactor: move AvatarAnimations, BinBVHAnimation | Justin Clark-Casey (justincc) | 2009-11-17 | 4 | -61/+62 | |
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* | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+1 | |
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* | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 5 | -392/+481 | |
| | | | | ScenePresenceAnimator class | |||||
* | minor: very minor formatting change | Justin Clark-Casey (justincc) | 2009-11-16 | 1 | -2/+0 | |
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* | Make GroupRootUpdate be a terse update. This method is not used by opensim ↵ | Diva Canto | 2009-11-14 | 1 | -2/+2 | |
| | | | | (it should), but it's used by external modules. | |||||
* | undo previous changes | dahlia | 2009-11-13 | 4 | -16/+12 | |
| | | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method | |||||
* | expose SceneGraph.GetGroupByPrim(UUID) | dahlia | 2009-11-13 | 1 | -1/+1 | |
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* | refactor: extract another test asset helper method | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -4/+3 | |
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* | Rename test services to mock services, since this is a more accurate description | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -1/+1 | |
| | | | | remove duplicate mock inventory service | |||||
* | Stop iar save failing on corrupt assets | Justin Clark-Casey (justincc) | 2009-11-12 | 2 | -5/+30 | |
| | | | | Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail | |||||
* | minor: refactor common setup in uuid gatherer test | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -3/+10 | |
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* | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -0/+1 | |
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* | Add basic new uuid gatherer tests to check behaviour when the gather seed is ↵ | Justin Clark-Casey (justincc) | 2009-11-11 | 1 | -0/+58 | |
| | | | | a missing asset | |||||
* | * Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, ↵ | Teravus Ovares (Dan Olivares) | 2009-11-11 | 1 | -2/+12 | |
| | | | | miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule. |