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| * | | get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)2011-04-152-4/+4
| * | | remove mock asset service for tests in favour of always using the real oneJustin Clark-Casey (justincc)2011-04-151-1/+3
| * | | Make all the objects in a coalescence reappears after being loaded from an IA...Justin Clark-Casey (justincc)2011-04-151-6/+41
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-04-141-1/+5
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| | * | Comment out the warning if the prioritizer runs without a fullyMic Bowman2011-04-131-1/+5
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| * | simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)2011-04-141-7/+14
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| * Adjust the quanterions used in the rez coalsced object tests to get sensible ...Justin Clark-Casey (justincc)2011-04-132-1/+12
| * refactor: move code to obtain the coalescence size and object offsets into Co...Justin Clark-Casey (justincc)2011-04-132-15/+38
| * Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)2011-04-135-4/+281
| * Bug fix in object serialization -- sculpt data was wrong.Diva Canto2011-04-121-1/+1
| * refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...Justin Clark-Casey (justincc)2011-04-121-12/+1
| * If an object is rezzed directly from a prim inventory then give it the rotati...Justin Clark-Casey (justincc)2011-04-121-1/+1
| * Allow a null rotation to be passed in to RezObject so that we can control whe...Justin Clark-Casey (justincc)2011-04-121-7/+13
| * Fix (add) ability to rez objects by dragging them out of another prim's inven...Justin Clark-Casey (justincc)2011-04-121-5/+54
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-122-160/+107
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| * Make it more obvious when it happens that DLL plugin loading fails. Improve ...Justin Clark-Casey (justincc)2011-04-111-1/+2
| * Changed the "not in scene" check in the prioritizier to justMic Bowman2011-04-101-2/+3
| * Fixed the prioritizer functions for the new priority queuesMic Bowman2011-04-101-210/+82
| * Implements adaptive queue management and fair queueing forMic Bowman2011-04-101-2/+69
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-082-1/+3
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| * Fix bug where on duplication, the root part local id was continually used in ...Justin Clark-Casey (justincc)2011-04-061-1/+1
| * Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)2011-04-061-0/+2
* | Add support for the new display name related functions in LSL. This does notMelanie2011-04-081-6/+6
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-064-17/+20
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| * Change some text to make the autoreturn mechanism more obvious, and align wit...Justin Clark-Casey (justincc)2011-04-052-3/+8
| * remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-051-14/+0
| * Make the "All Estates" option work from the client (this makes chosen changes...Justin Clark-Casey (justincc)2011-04-052-0/+12
| * Implement taking of coalesced objects.Melanie2011-04-032-2/+11
| * Make CHANGED_OWNER work for deeding and god-mode in-world changeMelanie2011-04-031-0/+4
| * A stab at making CHANGED_OWNER workMelanie2011-04-011-5/+5
| * Remove unused Datastore parameter from RegionInfo (legacy from early 2008)Justin Clark-Casey (justincc)2011-03-312-3/+0
* | Merge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/va...Melanie2011-04-031-0/+4
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| * | Make CHANGED_OWNER work for deeding and god-mode in-world changeMelanie2011-04-031-0/+4
* | | Merge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/va...Melanie2011-04-011-5/+5
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| * | A stab at making CHANGED_OWNER workMelanie2011-04-011-5/+5
* | | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-013-223/+1
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| * When an object is duplicated, add the dupe to the uuid/local id indexes as we...Justin Clark-Casey (justincc)2011-03-261-1/+29
| * Merge branch 'master' into primcountsJustin Clark-Casey (justincc)2011-03-261-28/+48
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| * | Start using IPrimCounts populated by PrimCountModule instead of LandData coun...Justin Clark-Casey (justincc)2011-03-253-223/+1
* | | Flag root prim changes for persistenceTom2011-03-271-1/+1
* | | Merge branch 'master' into careminster-presence-refactorMelanie2011-03-276-45/+255
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| * | | When an object is duplicated, add it to the full/local id SOG indexes as well...Justin Clark-Casey (justincc)2011-03-261-1/+29
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| * | Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...Justin Clark-Casey (justincc)2011-03-261-5/+25
| * | refactor: rename SOG collections in SceneGraph to make it clearer that they a...Justin Clark-Casey (justincc)2011-03-261-30/+30
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| * Add ILandObject.IPrimCounts for the new prim count module.Justin Clark-Casey (justincc)2011-03-251-0/+5
| * Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...Justin Clark-Casey (justincc)2011-03-232-3/+45
| * Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)2011-03-221-6/+7
| * On initial setup, include estate and regions names in questions to make it cl...Justin Clark-Casey (justincc)2011-03-211-1/+1
| * minor: slightly adjust previous method doc.Justin Clark-Casey (justincc)2011-03-212-2/+2
| * add method doc to IEstateDataService and IEstateDataStore interfacesJustin Clark-Casey (justincc)2011-03-212-2/+90