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* Make Keyframe motion cross regions againMelanie2013-03-032-2/+4
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* Fix an issue where the viewer would request the seed cap beforeMelanie2013-02-182-19/+39
| | | | there was a handler for it.
* Add an event and some logic to allow customizing Simulator Features by avatarMelanie2013-02-141-1/+5
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* Revert "Make keyframes use the sim's frame timer"Melanie2013-02-121-8/+15
| | | | This reverts commit e85a6237bfc0f00de4a183e29e515fa5baf1aa7f.
* Revert "Push updates from keyframe directly to the front of the output queue ↵Melanie2013-02-123-24/+9
| | | | | | rather" This reverts commit 04235e58e87ae42617111cad2884e42785914d4e.
* Push updates from keyframe directly to the front of the output queue ratherMelanie2013-02-123-9/+24
| | | | than through the update system.
* Make keyframes use the sim's frame timerMelanie2013-02-111-15/+8
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* Refactor KeyframeMotion to use one timer class per sceneMelanie2013-02-111-20/+75
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* Actually plumb the new values to physics.Melanie2013-02-071-0/+20
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* Rename Bounciness to RestitutionMelanie2013-02-072-6/+6
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* Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SPMelanie2013-02-062-0/+9
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* * This adds a bit more to the previous flying roll effect by adding ↵teravus2013-01-311-10/+50
| | | | additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
* * Adds a satisfying angular roll when an avatar is flying and turning. ↵Melanie2013-01-311-0/+81
| | | | | | | | (General, not physics). Makes flying not feel as stiff. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
* Change keyframe motion to use a single timer for all objects. This is requiredMelanie2013-01-301-236/+229
| | | | | to prevent slippage between objects that are meant to move synchronously or keep their relative positions/rotations.
* Send moving_end event to scripts when keyframed motion ends.Melanie2013-01-271-0/+10
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* Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-01-271-6/+7
| | | | | sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid.
* Reinstate cleaning objects from parcel when avatars sit on them. Instead do itMelanie2013-01-262-2/+2
| | | | properly for temp-on-rez. Auto-return overrides sitting. Temp does not.
* Stop temp-on-rez object from being deleted while an avatar sits on themMelanie2013-01-261-1/+1
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* Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie2013-01-231-2/+2
| | | | into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
* Add accessors to allow serializing rot and position targetsMelanie2013-01-211-2/+12
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* Limit active at targets to 8Melanie2013-01-211-2/+6
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* Prevent scene from holding references to SOGs with attargets beyond SOG deletionMelanie2013-01-211-6/+12
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* dont send a full grp update on stopmovetotarget. just a rootpart terseUbitUmarov2013-01-162-1/+3
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* Add Refresh() Method to ISerachModule to allow forcing a sim to resend it'sMelanie2013-01-151-1/+1
| | | | search data
* go back bypassing sog updates control (test)UbitUmarov2013-01-111-12/+12
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* update the last information sent in terse updates where they are sent to allUbitUmarov2013-01-111-10/+19
| | | | clients and not only on Scheduled sends
* remove redundant lastPhysGroupPos and lastPhysGroupRot checksUbitUmarov2013-01-111-16/+3
| | | | in SOG Update(). rootpart does more complet checks
* same for AngularVelocity. Use normal terse updates in place of sendingUbitUmarov2013-01-111-10/+18
| | | | imediatly. If that's good for physics, needs to be good for this
* keyframe. Don't use group UpdateRotation since this enqueues a terseUbitUmarov2013-01-111-2/+6
| | | | update and we are sending them imediatly
* Revert "Prevent empty Anim Packs"Melanie2013-01-091-12/+0
| | | | This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841.
* Revert "Fix sequence id fr default anim"Melanie2013-01-091-1/+1
| | | | This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90.
* Fix sequence id fr default animMelanie2013-01-081-1/+1
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* Prevent empty Anim PacksMelanie2013-01-081-0/+12
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* Remove now superfluous update of m_lastSizeMelanie2013-01-081-3/+0
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* Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2013-01-082-2/+4
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| * also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov2013-01-081-0/+2
| | | | | | | | it
| * Revert "Remove sending AvatarData because this also happens on login, where ↵Melanie2013-01-081-1/+9
| | | | | | | | | | | | it chokes" This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03.
| * Merge branch 'ubitwork' into avinationMelanie2013-01-081-45/+61
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| * | Remove sending AvatarData because this also happens on login, where it chokesMelanie2013-01-081-9/+1
| | | | | | | | | | | | Firestorm, Singularity and other viewers with the new appearance pipeline.
| * | Merge branch 'ubitwork' into avinationMelanie2013-01-071-3/+2
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| * | | * This finishes the implementation of AgentCachedTexture. Requires the ↵teravus2012-12-291-2/+2
| | | | | | | | | | | | | | | | XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
* | | | Prevent avatar data from being sent during login when it's not valid andMelanie2013-01-082-2/+6
| |_|/ |/| | | | | | | | crashes login on some viewers.
* | | put back position and rot change check before sending releasing plane constrainUbitUmarov2013-01-081-4/+7
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* | | reduce sampling of camera raycasts to previus valueUbitUmarov2013-01-081-23/+26
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* | | * DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov2013-01-081-49/+59
| |/ |/| | | | | * prim edges due to camera lag
* | in raycast for camera exclude self detectionUbitUmarov2013-01-071-3/+2
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* check land permitions on sit target for unscripted sitsUbitUmarov2013-01-031-0/+17
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* make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov2013-01-031-7/+2
| | | | ( by the odd use of Velocity)
* cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov2013-01-031-2/+22
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* *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-021-2/+4
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