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* Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)2010-05-263-2/+13
| | | | | | | | If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway Resolve conflict in LLClientView
* backport from master fix for attachment displayJustin Clark-Casey (justincc)2010-05-243-3/+5
| | | | this fix stops two full updates being sent on attachment rather than one. Sending two can stop the client displaying attachments properly
* backport some IGroupsModule method doc and an extra exposed method from git ↵Justin Clark-Casey (justincc)2010-05-241-2/+31
| | | | master
* Change the way the object perms are propagated to attempt to salvageMelanie2010-05-211-21/+23
| | | | some older content
* minor: correctly print out missing item id when it can't be found rather ↵Justin Clark-Casey (justincc)2010-05-201-1/+0
| | | | than a NullReferenceException
* move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵Justin Clark-Casey (justincc)2010-05-202-16/+15
| | | | | | modules can use it backport from master
* back port groups changesunknown2010-05-051-0/+73
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Fix linking issue introduced in my earlier commitMelanie Thielker2010-04-301-1/+19
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* Fix link security issueMelanie2010-04-303-36/+63
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* Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)2010-03-094-43/+138
| | | | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. Backport from head.
* - implementing server 1.38 functionsunknown2010-03-061-0/+5
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Formatting cleanup.Jeff Ames2010-02-221-1/+1
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* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-02-1615-208/+716
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| * Formatting cleanup.Jeff Ames2010-02-159-102/+102
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| * Fixes a bug in the previous patch.Revolution2010-02-151-18/+13
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| * Plug a small holeMelanie2010-02-141-0/+3
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| * Revolution is on the roll again! :)Revolution2010-02-149-106/+616
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* | minor: Make SOG.DelinkFromGroup() return the newly delinked scene object ↵Justin Clark-Casey (justincc)2010-02-162-11/+26
|/ | | | instead of void
* Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-122-1/+2
| | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
* add some method doc to IDynamicTextureManagerJustin Clark-Casey (justincc)2010-02-081-2/+59
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* refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in ↵Justin Clark-Casey (justincc)2010-02-082-5/+12
| | | | Scene.AddSceneObject since this wraps a check that is much less clear
* Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)2010-02-084-17/+58
| | | | | | incoming scene object Add a read-only Attachments property to ScenePresence
* minor: log what kind of wearable cannot be foundJustin Clark-Casey (justincc)2010-02-051-3/+2
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* refactor: chain two ScenePresence constructors together to eliminate common ↵Justin Clark-Casey (justincc)2010-02-041-15/+11
| | | | code. No functional changes
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-02-042-17/+15
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| * Revert "change position of OnAttach event firing so that this also happens ↵Melanie2010-02-042-17/+15
| | | | | | | | | | | | | | | | when a user teleports into a region" The behavior introduced here is not compatible with SL This reverts commit b6bee4999c9d238a052022f105069ea4eb85f8f4.
* | minor: one method docJustin Clark-Casey (justincc)2010-02-041-3/+7
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* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-02-031-3/+3
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-02-034-17/+57
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| * | allow terrain collision events after regular collision checkradams12010-02-031-3/+3
| | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | | minor: add a smidgen of EventManager docJustin Clark-Casey (justincc)2010-02-032-6/+6
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* | | For each delegate added to events in the EventManager, catch and log but do ↵Justin Clark-Casey (justincc)2010-02-031-314/+1128
| | | | | | | | | | | | | | | | | | not propogate any exceptions that come back This stops exceptions thrown by modules from disrupting the kernel and still allows other delegates to be executed normally
* | | add an IsRoot property to sopJustin Clark-Casey (justincc)2010-02-032-1/+24
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* | | minor: comment out a log line in ScenePresenceJustin Clark-Casey (justincc)2010-02-031-2/+1
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* | | minor: remove a couple of mono warningsJustin Clark-Casey (justincc)2010-02-032-4/+1
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* | | change position of OnAttach event firing so that this also happens when a ↵Justin Clark-Casey (justincc)2010-02-032-15/+17
| |/ |/| | | | | user teleports into a region
* | minor: copy some method doc from the WorldComm implementation to the interfaceJustin Clark-Casey (justincc)2010-02-021-0/+39
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* | minor: add method doc to sop.SetScriptEvents()Justin Clark-Casey (justincc)2010-02-021-0/+5
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* | minor: add some documentation to EventManager.OnObjectGrabJustin Clark-Casey (justincc)2010-02-021-15/+8
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* | minor: add reminder to lock SOG.Children before using it directly in order ↵Justin Clark-Casey (justincc)2010-02-021-2/+5
|/ | | | to avoid threading issues
* minor: rename GetScriptPrimType() to GetPrimType()Justin Clark-Casey (justincc)2010-02-011-2/+2
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* move hollow sphere faces bug back up to LSL_Api.csJustin Clark-Casey (justincc)2010-02-011-1/+1
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* remove now duplicated shape code from LSL_Api.csJustin Clark-Casey (justincc)2010-02-011-4/+4
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* Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ↵Justin Clark-Casey (justincc)2010-02-011-0/+192
| | | | callers can use it
* Actually make EventManager.OnAttach() fire when an object is attached. ↵Justin Clark-Casey (justincc)2010-02-012-2/+6
| | | | Previously, only detach was firing!
* Don't try to start attachment scripts or send updates if the attachment ↵Justin Clark-Casey (justincc)2010-02-012-27/+64
| | | | itself has been unsuccessful
* Apply http://opensimulator.org/mantis/view.php?id=3334Justin Clark-Casey (justincc)2010-01-293-0/+52
| | | | | | Send continuous touch() events if the left mouse button is held down while moving over an object This conforms with Linden Lab practice Thanks Revolution
* improve locking of m_items in SceneObjectPartInventoryJustin Clark-Casey (justincc)2010-01-291-85/+133
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* Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)2010-01-292-2/+37
| | | | Extend load oar test to check loading of a sound item
* Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-295-5/+5
| | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.