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* HG bug fix. Must wait for client's UDP contact before getting scene presence.Diva Canto2011-01-061-4/+11
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* Note to self: try to make only 3 things at the same time.Diva Canto2011-01-041-1/+1
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* Guard against null Animator.Diva Canto2011-01-041-1/+2
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* Add permissions hooks for object transfersMelanie2011-01-031-4/+57
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* Fix child agent scopingMelanie2011-01-031-4/+4
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* Fix up a prior fix (refix the fixed fix :)Melanie2010-12-301-1/+1
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* Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors ↵Diva Canto2010-12-291-2/+2
| | | | were not getting notified.
* One more pass at object inventory. This time, fix SceneObjectPartInventory ↵Diva Canto2010-12-241-68/+68
| | | | so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2010-12-231-58/+0
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| * Removed unused code -- this was the previous version of UDP texture sending, ↵Diva Canto2010-12-231-58/+0
| | | | | | | | which now lives entirely in LindenUDP space.
* | * Cleanup from a commit a while ago.Teravus Ovares (Dan Olivares)2010-12-231-4/+10
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* What is the point of using different types to express the same damn thing?Melanie2010-12-211-1/+1
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* Another good catch. Update file name serial.Melanie2010-12-211-0/+1
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* Added a missed return. Thanks diva!Melanie2010-12-211-0/+1
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* Fix up merge artifactsMelanie2010-12-211-10/+1
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* Make prim inventories a bit more saneMelanie2010-12-214-108/+39
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* Put the coarse location updates back to 50 frames, otherwise the dots on the ↵Diva Canto2010-12-192-3/+3
| | | | mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
* remove mono compiler warning: if (sop.Color != null) always returns true as ↵Justin Clark-Casey (justincc)2010-12-171-9/+7
| | | | sop.Color is a value type.
* remove mono compiler warningsJustin Clark-Casey (justincc)2010-12-173-7/+8
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* Yet more things out of the main Update thread loop and into threadlets. This ↵Diva Canto2010-12-142-9/+11
| | | | time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag.
* Another attempt at moving heavy computation away from the Update loop. #LoginLagDiva Canto2010-12-141-2/+6
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* Commented out the UpdateLand call from the Update thread loop, because this ↵Diva Canto2010-12-142-6/+7
| | | | may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.
* fix mistake in last change of local.includeJustin Clark-Casey (justincc)2010-12-151-4/+6
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* Rename SceneObjectUserTests to SceneObjectDeRezTests to better reflect its ↵Justin Clark-Casey (justincc)2010-12-141-0/+0
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* minor: disable debug logging for previous testJustin Clark-Casey (justincc)2010-12-141-1/+1
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* Start implementing a test for 'share with group' object functionality. Not ↵Justin Clark-Casey (justincc)2010-12-141-0/+87
| | | | | | | yet complete. While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete. Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
* Null checking ParentGroup is not needed. It can't be null.Melanie2010-12-141-4/+2
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2010-12-134-19/+20
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-12-142-6/+9
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| | * Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie2010-12-132-15/+1
| | | | | | | | | | | | | | | | | | | | | Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
| | * Change some lookups in he Land Management module to make group permissionsMelanie2010-12-131-1/+18
| | | | | | | | | | | | | | | work better. Add a generic group permissions hoot to the scene permissions system.
| * | reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being ↵Justin Clark-Casey (justincc)2010-12-142-13/+11
| |/ | | | | | | | | | | used by a 3rd party region module and contains non-obvious attachment specific code There are no functional changes. UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
* | This seems to get rid of the stuck PREJUMP animation, as reported by Justin ↵Diva Canto2010-12-132-3/+13
|/ | | | in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
* Trigger event with flag CHANGED_LINK when agent sits on objects that have ↵Marck2010-12-122-9/+6
| | | | not a sit target defined. This fixes Mantis #4692.
* Fixes the nudge movements!Diva Canto2010-12-113-47/+19
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* Revert "Another stab at mantis #5256"Diva Canto2010-12-101-12/+6
| | | | This reverts commit ccb4f958c0dbb2daad4249a6b97d1c0b008b6a47.
* Another stab at mantis #5256Diva Canto2010-12-101-6/+12
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* fix the minimap sitting avatar location bugJustin Clark-Casey (justincc)2010-12-101-1/+1
| | | | a sitting avatar should have it's offset position added to the scene object, not its absolute position
* Plumb a code path for the entity transfer module to ask a destination sceneMelanie2010-12-091-0/+11
| | | | whether or not an agent is allowed there as a root agent.
* change doc. trivial commit to get panda to rebuildJustin Clark-Casey (justincc)2010-12-081-1/+1
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* Fixed some inconsistency with trailing /. Made debug messages consistent. ↵Diva Canto2010-12-052-4/+3
| | | | Changed the stored region names of HG regions. Increased the size of regionName in DB.
* Merge branch 'master-core' into mantis5110Jonathan Freedman2010-12-0511-337/+318
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| * Various bug fixes for appearance handling: more aggressive reset of textures ↵Mic Bowman2010-12-031-16/+30
| | | | | | | | | | | | and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data. Cleaned up (and added) debugging.
| * Only force prim persistence before delete if the prim is the result of an ↵Justin Clark-Casey (justincc)2010-12-033-8/+26
| | | | | | | | | | | | unpersisted delink This considerably improves delete performance for objects with large linksets
| * Added some comments. Better than listening to the boring speaker...Diva Canto2010-12-011-1/+4
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2010-11-293-139/+177
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| | * Reformat an overzealous comment. Remove end of line marks and reference to theMelanie2010-11-271-21/+24
| | | | | | | | | | | | | | | Mantis solved, as that isn't needed to understand the code. Reformat the comment for 80 col screens.
| | * llUnsit position fix 4063 (updated 11-20-2010)Micheil Merlin2010-11-271-2/+27
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-11-271-15/+25
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| | | * If we fail to gather asset uuids for a particular asset, log the failing ↵Justin Clark-Casey (justincc)2010-11-271-15/+25
| | | | | | | | | | | | | | | | asset id and type