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* Store given items in correct parent folder. Fixes items given to offline avatarsMelanie Thielker2010-05-031-0/+19
| | | | not getting lost.
* Fix a bug in owner change notificationMelanie2010-05-031-1/+3
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* Make in-place sale send CHANGED_OWNER againMelanie2010-05-031-0/+3
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* Defer sending of CHANGED_OWNER to make it work on rezzed objects andMelanie2010-05-031-3/+4
| | | | attachments in addition to objects sold in place
* Fix linking issue introduced in my earlier commitMelanie Thielker2010-04-301-1/+19
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* Fix link security issueMelanie2010-04-303-36/+63
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* Fix build break.Melanie2010-04-271-17/+17
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* Add a parameter to prim inventory update to prevent event firingMelanie2010-04-272-18/+26
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* * Commenting SQLiteNG out of prebuild.xml, because it's making compile fail ↵Diva Canto2010-04-261-2/+2
| | | | | | in Windows. Justin: you forgot to add Mono.Sqlite.dll, and I can't figure out where to grab it from! * IRegionModule.cs wants to be committed too -- EOF.
* add a comment about deprecating IRegionModuledahlia2010-04-231-0/+3
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* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-04-198-30/+74
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| * Make script asset fetches synchronous. Script instantiation synchronizationMelanie2010-04-191-28/+24
| | | | | | | | will not work if the instance is not created when the method returns.
| * And some more rez modes that weren't covered beforeMelanie Thielker2010-04-191-0/+2
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| * Also enable scripts rezzed into primsMelanie2010-04-191-0/+2
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| * All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-198-2/+46
| | | | | | | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* | Make the "notecard saved" text appear in the saver rather than the notecard ↵Justin Clark-Casey (justincc)2010-04-192-11/+6
|/ | | | | | | owner, if the notecard is saved by a permitted group member This means moving the alert up to a place where the IClientAPI is available. One can also argue that such client messages shouldn't be sent directly from the scene data model
* refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)2010-04-172-6/+14
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* refactor: remove now unused internal method SendAttachEvent()Justin Clark-Casey (justincc)2010-04-161-5/+0
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* refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)2010-04-163-33/+8
| | | | AttachmentsModule
* minor: correctly print out missing item id when it can't be found rather ↵Justin Clark-Casey (justincc)2010-04-161-1/+0
| | | | than a NullReferenceException
* refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)2010-04-163-14/+16
| | | | AttachmentsModule
* Add --skip-assets option to load oar.Justin Clark-Casey (justincc)2010-04-161-2/+10
| | | | | This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
* Reduce number of AvatarAnimations sent with large number of avatarsRobert Adams2010-04-132-6/+8
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* thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia2010-04-122-0/+32
| | | | Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
* Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)2010-04-053-2/+13
| | | | | | If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-04-014-2/+48
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| * Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie2010-03-314-2/+48
| | | | | | | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
* | oops, add file missing from last commitJustin Clark-Casey (justincc)2010-04-011-0/+73
|/ | | | refactor out redundant method from GroupsMessagingModule
* Stab one bug. When joining an estate with a new region, make sure it's alsoMelanie2010-03-281-0/+2
| | | | used on first run and not only later.
* * Fixed a bug with null value handling in WebUtil.BuildQueryString()John Hurliman2010-03-261-2/+4
| | | | | * Changed the null check back in estate manager setup but fixed the case for an existing account being found * Implemented SetPassword() in the SimianGrid auth connector
* Fixed a backwards null check that was preventing estate owner from being set ↵John Hurliman2010-03-261-2/+2
| | | | and a misleading error message (in grid mode it tries to get a user, not create one)
* replace recent IModule.GetGroup() with better GetGroupRecord(string name)Justin Clark-Casey (justincc)2010-03-261-4/+10
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* minor: some debugging information and spacing changes to group moduleJustin Clark-Casey (justincc)2010-03-251-1/+1
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* add get group by name method to IGroupsModuleJustin Clark-Casey (justincc)2010-03-251-3/+26
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* fix unit tests broken by commit dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912Justin Clark-Casey (justincc)2010-03-251-1/+1
| | | | can't prompt for estate owner in unit tests
* First stage of the new interactive region creation. This will allow creationMelanie2010-03-232-1/+120
| | | | | | | of a region and joining it to an existing estate or creating a new estate, as well as creating an estate owner if in standalone, and assigning estate owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as I can't develop or test for either SQLite or MSSQL.
* Remove the reading of estate_settings.xml and the associated processing ofMelanie2010-03-222-2/+2
| | | | | defaults. Adding code to facilitate estate creation / managemment as part of first time start up
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-192-26/+10
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| * Unify a previous refactor of object return with the older solution. WeMelanie2010-03-182-26/+10
| | | | | | | | really don't need two methods doing the same thing, but differently.
* | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-197-19/+19
| | | | | | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-195-203/+147
|/ | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-176-165/+211
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
* Removed the unused use_async_when_possible config variableJohn Hurliman2010-03-161-17/+0
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* Fixed several unhandled exceptions and performance issues with ↵John Hurliman2010-03-161-11/+12
| | | | PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-155-92/+40
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| * add a null check in ScenePresence constructordahlia2010-03-131-1/+2
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| * refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)2010-03-124-36/+27
| | | | | | | | AttachmentsModule
| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-03-121-0/+1
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| * | refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)2010-03-124-58/+14
| | | | | | | | | | | | AttachmentsModule
* | | * UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2010-03-152-16/+17
| |/ |/| | | | | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file