index
:
opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Framework
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Remove some left over debug and reverse experimental reordering of ifs
Melanie
2011-11-05
1
-4
/
+2
*
Remove enableprejump config option and associated code as this is now
Melanie
2011-11-05
1
-3
/
+0
*
Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
Melanie
2011-11-05
2
-87
/
+136
*
Change puvlic m_ variable to a getter property
Melanie
2011-11-05
1
-1
/
+5
*
ScenePresence part of the Avination animator fixes.
Melanie
2011-11-05
1
-3
/
+58
*
Chnaging the sit target adjustment to a more precise approximation of SL. Som...
Melanie
2011-11-05
1
-24
/
+35
*
Fix avatar height, removes the hip offset hack
nebadon
2011-11-05
1
-3
/
+0
*
Don't rotate child prims, if only the root prim is rotated.
nebadon
2011-11-05
1
-2
/
+2
*
refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...
Justin Clark-Casey (justincc)
2011-11-05
1
-12
/
+12
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-11-05
2
-36
/
+12
|
\
|
*
Replacing te linking code with the code from Avination. Link sets prims are now
Melanie
2011-11-05
2
-36
/
+12
*
|
Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
2011-11-05
2
-11
/
+21
|
/
*
On standup, trigger the changed link script event after the avatar has been f...
Justin Clark-Casey (justincc)
2011-11-04
1
-2
/
+3
*
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
2011-11-03
5
-13
/
+13
*
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
2011-11-03
6
-63
/
+55
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2011-11-02
7
-76
/
+69
|
\
|
*
Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-11-02
1
-2
/
+3
|
|
\
|
|
*
Fix race condition that would sometimes send or save appearance for the wrong...
Justin Clark-Casey (justincc)
2011-11-02
1
-2
/
+3
|
*
|
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
2011-11-02
7
-74
/
+66
|
|
/
*
|
Port the Avination offline messaging system to Core
Melanie
2011-11-02
1
-1
/
+1
|
/
*
Removed redundant SceneContents property from Scene. It's the same as SceneGr...
Dan Lake
2011-11-01
1
-5
/
+0
*
Part 2 of see_into_this_sim_from_neighbor configuration option removal
Dan Lake
2011-11-01
1
-10
/
+7
*
Removed see_into_this_sim_from_neighbor configuration option.
Dan Lake
2011-11-01
2
-11
/
+1
*
Add "appearance send" command to allow manual sending of appearance.
Justin Clark-Casey (justincc)
2011-11-01
1
-3
/
+3
*
Removed unused show commands from Scene.cs and SceneBase.cs. The show modules...
Dan Lake
2011-10-31
2
-48
/
+0
*
Fix line endings
Dan Lake
2011-10-30
1
-23
/
+23
*
Experimental reorder of Heartbeat loop now simulates physics and sends update...
Dan Lake
2011-10-30
1
-29
/
+27
*
Remove the SyncRoot locking from Scene which was only being done around the m...
Justin Clark-Casey (justincc)
2011-10-29
3
-32
/
+18
*
Remove completely unused SOG.Rotation parameter
Justin Clark-Casey (justincc)
2011-10-29
2
-17
/
+9
*
set grp.RootPart.GroupPosition for code consistency (and readability) rather ...
Justin Clark-Casey (justincc)
2011-10-28
1
-5
/
+0
*
Add missing doc to rotation/position methods in SOG
Justin Clark-Casey (justincc)
2011-10-28
1
-5
/
+5
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-10-28
5
-71
/
+76
|
\
|
*
Continuation of previous checkin. Found more places where ForEachScenePresenc...
Dan Lake
2011-10-27
2
-36
/
+26
|
*
Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
2011-10-27
3
-35
/
+50
*
|
fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...
Justin Clark-Casey (justincc)
2011-10-28
2
-6
/
+21
|
/
*
Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
2011-10-27
1
-0
/
+2
*
Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
2011-10-25
2
-7
/
+0
*
For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
2011-10-25
1
-4
/
+6
*
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...
Justin Clark-Casey (justincc)
2011-10-25
1
-0
/
+1
*
Add new EventQueueTests with basic test to check that adding a client registe...
Justin Clark-Casey (justincc)
2011-10-24
1
-1
/
+3
*
Comment out the uuid gatherer lines that I accidentally left in.
Justin Clark-Casey (justincc)
2011-10-23
1
-4
/
+4
*
Get UUIDGatherer to scan notecards in the graph for asset uuids.
Justin Clark-Casey (justincc)
2011-10-22
2
-16
/
+48
*
Get OdeScene to use passed in time step rather than hard-coded 0.089
Justin Clark-Casey (justincc)
2011-10-20
1
-2
/
+8
*
Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma...
Justin Clark-Casey (justincc)
2011-10-20
1
-12
/
+4
*
Removed redundant NotInTransit function from ScenePresence. IsInTransit=false...
Dan Lake
2011-10-19
1
-5
/
+0
*
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...
Dan Lake
2011-10-19
3
-50
/
+50
*
Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-10-19
1
-5
/
+9
|
\
|
*
Extend scripts stop/start/suspend/resume console commands to allow action on ...
Justin Clark-Casey (justincc)
2011-10-19
1
-5
/
+9
*
|
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
2011-10-19
3
-7
/
+10
|
/
*
Allow an avatar to be explicitly named to the "debug packet" command
Justin Clark-Casey (justincc)
2011-10-17
1
-2
/
+3
[prev]
[next]