Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | | * | Merge branch 'master' of ssh://MyConnection/var/git/opensim | Teravus Ovares (Dan Olivares) | 2009-11-25 | 1 | -5/+20 | |
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| | | * | | Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵ | OpenSim Master | 2009-11-25 | 1 | -2/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com> | |||||
| | * | | | Remove the old (Remoting) region crossing code. Fix the new code to | Melanie | 2009-11-26 | 8 | -114/+37 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work. | |||||
| | * | | | Remove the old remoting-type interregion code for prim/script crossing | Melanie | 2009-11-26 | 2 | -171/+0 | |
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| | * | | | Remove GetAssemblyName and friends from the SE interface. It's now handled | Melanie | 2009-11-26 | 4 | -125/+5 | |
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| * | | | Remove the old remoting-type interregion code for prim/script crossing | Melanie | 2009-11-26 | 2 | -171/+0 | |
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| * | | | Remove GetAssemblyName and friends from the SE interface. It's now handled | Melanie | 2009-11-26 | 4 | -125/+5 | |
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| * | | | Improvements to rAdmin admin_shutdown and admin_restart. Both methods can ↵ | CasperW | 2009-11-26 | 1 | -2/+14 | |
| | | | | | | | | | | | | | | | | now accept a parameter of noticetype = dialog in order to display a blue persistant dropdown instead of a short notice. Added an optional and configurable delay to the restart method, defaulting at 30 seconds as before. Both methods can also accept a noticetype = none dialog in order to act silently. | |||||
| * | | | Added animation support for my last commit | CasperW | 2009-11-26 | 2 | -3/+3 | |
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| * | | | Merge branch 'careminster' into casper | CasperW | 2009-11-26 | 1 | -5/+20 | |
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| | * \ \ | Merge branch 'master' into careminster | Melanie | 2009-11-25 | 1 | -5/+20 | |
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| | | * | | minor: add doc to a few parcel methods | Justin Clark-Casey (justincc) | 2009-11-25 | 1 | -5/+20 | |
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| * | | | Add nudge right and left to avatar movement (faster reaction times when ↵ | CasperW | 2009-11-26 | 1 | -6/+14 | |
| |/ / | | | | | | | | | | stepping left or right.) | |||||
| * | | Merge branch 'master' into careminster | Melanie | 2009-11-25 | 2 | -7/+10 | |
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| | * | * Reverting last commit.. because it just made it worse. | Teravus Ovares (Dan Olivares) | 2009-11-25 | 2 | -9/+0 | |
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| | * | * Attempt number 1 to stop the repeating crouch animation that sometimes ↵ | Teravus Ovares (Dan Olivares) | 2009-11-25 | 2 | -0/+9 | |
| | | | | | | | | | | | | | | | | | | | | | happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along. | |||||
| | * | pass all command parameters to load/save oar, not just the filename | Justin Clark-Casey (justincc) | 2009-11-24 | 2 | -7/+10 | |
| | | | | | | | | | | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure | |||||
| * | | Removed some extra debug chatter | CasperW | 2009-11-24 | 1 | -1/+0 | |
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| * | | Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim ↵ | CasperW | 2009-11-24 | 3 | -209/+235 | |
| | | | | | | | | | | | | | | | | | | | | | | | | lock handler. This gives us: - Faster prim inventory actions. Multiple threads can read at once. - Fixes the known prim inventory thread locks - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console | |||||
| * | | Fixed nullrefs | CasperW | 2009-11-23 | 1 | -2/+6 | |
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* | | | First attempt at mult-sit on large single prims. | KittoFlora | 2009-11-26 | 1 | -33/+58 | |
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* | | | Fixed animation sequencing: SitHere, Falling, Stand/Walk etc. Login Init | KittoFlora | 2009-11-25 | 2 | -16/+33 | |
|/ / | | | | | | | Av Animation at Stand. | |||||
* | | Merge branch 'tests' of kitto@tor.k-grid.com:/home/kitto/opensim into ↵ | Melanie | 2009-11-23 | 1 | -30/+69 | |
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| * | | Add non-scripted sit, fix scripted sit. | KittoFlora | 2009-11-22 | 1 | -30/+69 | |
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* | | | Merge branch 'master' into careminster | Melanie | 2009-11-23 | 5 | -24/+72 | |
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| * | | Formatting cleanup. | Jeff Ames | 2009-11-23 | 3 | -18/+18 | |
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| * | | * This doesn't fix mantis 3522, but it should mitigate it. | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -0/+43 | |
| | | | | | | | | | | | | * If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z. | |||||
| * | | * The client prevents the avatar from landing if the avatar is going above ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -5/+10 | |
| | | | | | | | | | | | | | | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land. | |||||
* | | | Merge branch 'master' into careminster | Melanie | 2009-11-22 | 1 | -2/+2 | |
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| * | | * This fixes landing on Prim and removes the hack from yesterday. Landing ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -2/+2 | |
| | | | | | | | | | | | | on prim should work fine again. | |||||
* | | | Improved avatar responsiveness. | CasperW | 2009-11-21 | 3 | -22/+72 | |
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* | | | Merge branch 'master' into careminster | Melanie | 2009-11-21 | 3 | -1/+7 | |
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| * | * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+2 | |
| | | | | | | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke. | |||||
| * | * Fixes the second of two terse update issues. Physical objects should react ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+1 | |
| | | | | | | | | normally again. | |||||
| * | * Fixes one of two terse update issues. There's still one left, but this ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+3 | |
| | | | | | | | | one fixes the situation where the object on the server is moving but no updates are being sent. | |||||
| * | Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵ | Justin Clark-Casey (justincc) | 2009-11-20 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl. | |||||
* | | Merge branch 'careminster' into tests | KittoFlora | 2009-11-19 | 9 | -463/+550 | |
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| * \ | Merge branch 'master' into careminster | Melanie | 2009-11-19 | 1 | -5/+6 | |
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| | * | minor: tweak log message to say which region is being enabled for logins | Justin Clark-Casey (justincc) | 2009-11-18 | 1 | -5/+6 | |
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| * | | Merge branch 'master' into careminster | Melanie | 2009-11-18 | 8 | -458/+544 | |
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| | * | refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -4/+1 | |
| | | | | | | | | | | | | constructors since this is also done on other called constructors | |||||
| | * | Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+2 | |
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| | * | refactor: move AvatarAnimations, BinBVHAnimation | Justin Clark-Casey (justincc) | 2009-11-17 | 4 | -61/+62 | |
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| | * | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+1 | |
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| | * | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 5 | -392/+481 | |
| | | | | | | | | | | | | ScenePresenceAnimator class | |||||
| | * | minor: very minor formatting change | Justin Clark-Casey (justincc) | 2009-11-16 | 1 | -2/+0 | |
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* | | | Merge branch 'careminster' into tests | KittoFlora | 2009-11-16 | 17 | -738/+944 | |
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| * | | - Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in ↵ | unknown | 2009-11-15 | 1 | -12/+6 | |
| |/ | | | | | | | the event of a terse update being rejected - Re-add a synchronous SendTo for certain types of packets | |||||
| * | Make GroupRootUpdate be a terse update. This method is not used by opensim ↵ | Diva Canto | 2009-11-14 | 1 | -2/+2 | |
| | | | | | | | | (it should), but it's used by external modules. | |||||
| * | undo previous changes | dahlia | 2009-11-13 | 4 | -16/+12 | |
| | | | | | | | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method |