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| | | * Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-11-251-5/+20
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| | | * | Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵OpenSim Master2009-11-251-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
| | * | | Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-268-114/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
| | * | | Remove the old remoting-type interregion code for prim/script crossingMelanie2009-11-262-171/+0
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| | * | | Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2009-11-264-125/+5
| | | |/ | | |/| | | | | | | | | internally
| * | | Remove the old remoting-type interregion code for prim/script crossingMelanie2009-11-262-171/+0
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| * | | Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2009-11-264-125/+5
| | | | | | | | | | | | | | | | internally
| * | | Improvements to rAdmin admin_shutdown and admin_restart. Both methods can ↵CasperW2009-11-261-2/+14
| | | | | | | | | | | | | | | | now accept a parameter of noticetype = dialog in order to display a blue persistant dropdown instead of a short notice. Added an optional and configurable delay to the restart method, defaulting at 30 seconds as before. Both methods can also accept a noticetype = none dialog in order to act silently.
| * | | Added animation support for my last commitCasperW2009-11-262-3/+3
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| * | | Merge branch 'careminster' into casperCasperW2009-11-261-5/+20
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| | * \ \ Merge branch 'master' into careminsterMelanie2009-11-251-5/+20
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| | | * | minor: add doc to a few parcel methodsJustin Clark-Casey (justincc)2009-11-251-5/+20
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| * | | Add nudge right and left to avatar movement (faster reaction times when ↵CasperW2009-11-261-6/+14
| |/ / | | | | | | | | | stepping left or right.)
| * | Merge branch 'master' into careminsterMelanie2009-11-252-7/+10
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| | * * Reverting last commit.. because it just made it worse.Teravus Ovares (Dan Olivares)2009-11-252-9/+0
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| | * * Attempt number 1 to stop the repeating crouch animation that sometimes ↵Teravus Ovares (Dan Olivares)2009-11-252-0/+9
| | | | | | | | | | | | | | | | | | | | | happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along.
| | * pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)2009-11-242-7/+10
| | | | | | | | | | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
| * | Removed some extra debug chatterCasperW2009-11-241-1/+0
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| * | Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim ↵CasperW2009-11-243-209/+235
| | | | | | | | | | | | | | | | | | | | | | | | lock handler. This gives us: - Faster prim inventory actions. Multiple threads can read at once. - Fixes the known prim inventory thread locks - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
| * | Fixed nullrefsCasperW2009-11-231-2/+6
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* | | First attempt at mult-sit on large single prims.KittoFlora2009-11-261-33/+58
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* | | Fixed animation sequencing: SitHere, Falling, Stand/Walk etc. Login InitKittoFlora2009-11-252-16/+33
|/ / | | | | | | Av Animation at Stand.
* | Merge branch 'tests' of kitto@tor.k-grid.com:/home/kitto/opensim into ↵Melanie2009-11-231-30/+69
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| * | Add non-scripted sit, fix scripted sit.KittoFlora2009-11-221-30/+69
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* | | Merge branch 'master' into careminsterMelanie2009-11-235-24/+72
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| * | Formatting cleanup.Jeff Ames2009-11-233-18/+18
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| * | * This doesn't fix mantis 3522, but it should mitigate it.Teravus Ovares (Dan Olivares)2009-11-221-0/+43
| | | | | | | | | | | | * If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z.
| * | * The client prevents the avatar from landing if the avatar is going above ↵Teravus Ovares (Dan Olivares)2009-11-221-5/+10
| | | | | | | | | | | | | | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
* | | Merge branch 'master' into careminsterMelanie2009-11-221-2/+2
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| * | * This fixes landing on Prim and removes the hack from yesterday. Landing ↵Teravus Ovares (Dan Olivares)2009-11-211-2/+2
| | | | | | | | | | | | on prim should work fine again.
* | | Improved avatar responsiveness.CasperW2009-11-213-22/+72
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* | | Merge branch 'master' into careminsterMelanie2009-11-213-1/+7
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| * * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+2
| | | | | | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke.
| * * Fixes the second of two terse update issues. Physical objects should react ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+1
| | | | | | | | normally again.
| * * Fixes one of two terse update issues. There's still one left, but this ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+3
| | | | | | | | one fixes the situation where the object on the server is moving but no updates are being sent.
| * Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵Justin Clark-Casey (justincc)2009-11-201-1/+1
| | | | | | | | | | | | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl.
* | Merge branch 'careminster' into testsKittoFlora2009-11-199-463/+550
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| * \ Merge branch 'master' into careminsterMelanie2009-11-191-5/+6
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| | * minor: tweak log message to say which region is being enabled for loginsJustin Clark-Casey (justincc)2009-11-181-5/+6
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| * | Merge branch 'master' into careminsterMelanie2009-11-188-458/+544
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| | * refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-4/+1
| | | | | | | | | | | | constructors since this is also done on other called constructors
| | * Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-1/+2
| | | | | | | | | | | | constructor
| | * refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)2009-11-174-61/+62
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| | * refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-171-1/+1
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| | * refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-175-392/+481
| | | | | | | | | | | | ScenePresenceAnimator class
| | * minor: very minor formatting changeJustin Clark-Casey (justincc)2009-11-161-2/+0
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* | | Merge branch 'careminster' into testsKittoFlora2009-11-1617-738/+944
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| * | - Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in ↵unknown2009-11-151-12/+6
| |/ | | | | | | the event of a terse update being rejected - Re-add a synchronous SendTo for certain types of packets
| * Make GroupRootUpdate be a terse update. This method is not used by opensim ↵Diva Canto2009-11-141-2/+2
| | | | | | | | (it should), but it's used by external modules.
| * undo previous changesdahlia2009-11-134-16/+12
| | | | | | | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method