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* Fix up QueryAccess to also check parcelsMelanie2011-01-281-1/+1
* Fix bumping into sim borders and check estate bans for walking crossingsMelanie2011-01-283-14/+43
* Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie2011-01-281-0/+1
* When an oar is loaded, do not create a default parcel before loading the parc...Justin Clark-Casey (justincc)2011-01-271-1/+4
* Fix OAR parcel loading so that old parcels are replaced by the new instead of...Justin Clark-Casey (justincc)2011-01-271-0/+5
* Make it workMelanie2011-01-271-4/+6
* Add a TeleportFlags member to SP so we can tell how we got there.Melanie2011-01-272-0/+15
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2011-01-261-0/+14
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| * Add some comments on ILandObject.StartPoint and EndPointJustin Clark-Casey (justincc)2011-01-261-0/+10
| * Implement command "land show". This shows all the parcels on the currently s...Justin Clark-Casey (justincc)2011-01-261-0/+4
* | Remove the RestorePresences functions (which don't seem to be doingMic Bowman2011-01-262-69/+12
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* Fix script data not being reset as it should beMelanie2011-01-241-0/+4
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-01-172-5/+5
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| * minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2011-01-182-2/+2
| * Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)2011-01-181-3/+3
* | Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, bec...Diva Canto2011-01-171-8/+0
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* Revert "DEBUG DEBUG DEBUG"Diva Canto2011-01-171-4/+0
* DEBUG DEBUG DEBUGDiva Canto2011-01-171-0/+4
* Fix slam bits being lost when editing perms in prim inventoryMelanie2011-01-141-1/+0
* Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie2011-01-121-1/+0
* Fix direct item give permissionsMelanie2011-01-123-12/+56
* Partial permissions fix for boxed items.Melanie2011-01-122-0/+17
* Fix god mode perms adjustmentMelanie2011-01-121-0/+2
* Fixes the issue of hung archives. Problem was with SceneObjectSerializer.Diva Canto2011-01-081-0/+12
* Try to fix a IAR problem reported by nebadon, where save iar seems stuck fore...Diva Canto2011-01-071-0/+4
* A bit more frugal on the caller side of closing agents, now that the receivin...Diva Canto2011-01-071-16/+20
* HG bug fix. Must wait for client's UDP contact before getting scene presence.Diva Canto2011-01-061-4/+11
* Note to self: try to make only 3 things at the same time.Diva Canto2011-01-041-1/+1
* Guard against null Animator.Diva Canto2011-01-041-1/+2
* Add permissions hooks for object transfersMelanie2011-01-031-4/+57
* Fix child agent scopingMelanie2011-01-031-4/+4
* Fix up a prior fix (refix the fixed fix :)Melanie2010-12-301-1/+1
* Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors we...Diva Canto2010-12-291-2/+2
* One more pass at object inventory. This time, fix SceneObjectPartInventory so...Diva Canto2010-12-241-68/+68
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2010-12-231-58/+0
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| * Removed unused code -- this was the previous version of UDP texture sending, ...Diva Canto2010-12-231-58/+0
* | * Cleanup from a commit a while ago.Teravus Ovares (Dan Olivares)2010-12-231-4/+10
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* What is the point of using different types to express the same damn thing?Melanie2010-12-211-1/+1
* Another good catch. Update file name serial.Melanie2010-12-211-0/+1
* Added a missed return. Thanks diva!Melanie2010-12-211-0/+1
* Fix up merge artifactsMelanie2010-12-211-10/+1
* Make prim inventories a bit more saneMelanie2010-12-214-108/+39
* Put the coarse location updates back to 50 frames, otherwise the dots on the ...Diva Canto2010-12-192-3/+3
* remove mono compiler warning: if (sop.Color != null) always returns true as s...Justin Clark-Casey (justincc)2010-12-171-9/+7
* remove mono compiler warningsJustin Clark-Casey (justincc)2010-12-173-7/+8
* Yet more things out of the main Update thread loop and into threadlets. This ...Diva Canto2010-12-142-9/+11
* Another attempt at moving heavy computation away from the Update loop. #LoginLagDiva Canto2010-12-141-2/+6
* Commented out the UpdateLand call from the Update thread loop, because this m...Diva Canto2010-12-142-6/+7
* fix mistake in last change of local.includeJustin Clark-Casey (justincc)2010-12-151-4/+6
* Rename SceneObjectUserTests to SceneObjectDeRezTests to better reflect its co...Justin Clark-Casey (justincc)2010-12-141-0/+0