aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Fix regression test break on previous commit 328bc3bJustin Clark-Casey (justincc)2014-04-231-15/+16
|
* Adjust avatar sit positioning on a target to pretty much exactly match that ↵Justin Clark-Casey (justincc)2014-04-231-14/+26
| | | | | | | | | | of the LL grid. This uses an offset of 0.05 on the up vector of the sit orientation, after extensive analysis on http://opensimulator.org/mantis/view.php?id=7096 and https://wiki.secondlife.com/wiki/Talk:LlSitTarget This supersedes the previous adjustment in 5b73b9c4 which had been wrongly applied. The maximum change is about 0.1 with a maximum height avatar. This patch is all Aleric's work - I am applying manually in order to add these additional notes
* Eliminated many warningsOren Hurvitz2014-04-235-2/+12
|
* Fixed KeyframeMotion to work with very slow movement.Oren Hurvitz2014-04-221-25/+33
| | | | | | Previously, if the movement speed was below 0.05/sec then it didn't work correctly. Fixes http://opensimulator.org/mantis/view.php?id=7117
* Possible solution for #7120 and #7051lillith_xue2014-04-211-23/+32
| | | | Signed-off-by: Robert Adams <misterblue@misterblue.com>
* Fixed: the parcel flag "Allow Scripts from Group" should only check if the ↵Oren Hurvitz2014-04-201-19/+8
| | | | | | parcel has a Group set; it doesn't have to be *deeded* to the group Also some cleanup of the use of Group ID's (with no change to functionality).
* BulletSim: reduce the terrain collison margin to be the same as otherRobert Adams2014-04-121-3/+3
| | | | | | | | objects in the world. This was originally changed in an attempt to make vehicles work better but the effect was not that large and it causes avatars to float above the terrain.
* Fixed: when teleporting between grids, the avatar name wasn't always updated.Oren Hurvitz2014-04-091-6/+67
| | | | When an avatar is in their home grid, their name appears as "First Last". In other grids the name appears as "First.Last @grid.example.com". However, viewers have a bug and they don't always show the new name. We use a trick (changing the Group Title briefly) in order to make the viewers show the new name. This is only done after a Hypergrid teleport.
* In teleports, pass the source region to the destination (similar to an HTTP ↵Oren Hurvitz2014-04-092-6/+9
| | | | referrer)
* When sending QueryAccess to a region, also send the user's Home URIOren Hurvitz2014-04-071-2/+3
|
* Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a userOren Hurvitz2014-04-071-0/+12
|
* Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it ↵Justin Clark-Casey (justincc)2014-04-051-2/+1
| | | | (this time with the right code change)
* fixed object-collision issue after uncheck phantom-flagtglion2014-04-041-0/+2
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Fix sp.AbsolutePosition when agent is sitting on a child prim, which in ↵Justin Clark-Casey (justincc)2014-04-032-4/+64
| | | | | | | turns fixes llDetectedPos(), llGetLinkPrimitiveParams() and similar functions. Add regression test for this case. In relation to http://opensimulator.org/mantis/view.php?id=7043
* Fix problem with floating avatar by passing avatar size informationRobert Adams2014-04-021-3/+7
| | | | | | | | to the physics engine. This operation was accidentally removed while in the middle of improving the computation of the avatar height. This is a temp fix until the real solution is added.
* Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as ↵Justin Clark-Casey (justincc)2014-04-031-2/+0
| | | | part.AddSittingAvatar already does this.
* refactor: Use m_sittingAvatars to maintain the list of sitting avatars ↵Justin Clark-Casey (justincc)2014-04-035-76/+28
| | | | | | instead of two independent structures that do exactly the same thing m_sittingAvatars code also already properly handles locking to avoid races.
* Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary ↵Justin Clark-Casey (justincc)2014-04-031-6/+1
| | | | since the structure is local and never reused after the clear
* Fix bug where crossing to a neighbouring region and back again would trigger ↵Justin Clark-Casey (justincc)2014-04-034-8/+138
| | | | | | | | | an exception, and a second recross would stop the user moving until relog Also fixes an issue where sitting avatar counts became inaccurate after any cross. Part of the problem was due to cloning code using MemberwiseClone() but not resetting certain collection structures. Adds regression test for this case. In relation to http://opensimulator.org/mantis/view.php?id=7050
* Made GetScenePresence() case-insensitive when searching by user name. This ↵Oren Hurvitz2014-04-021-1/+2
| | | | makes it easier to use console commands such as "show appearance".
* Removing warning from SceneObjectLinkingTests.TestLinkDelink2SceneObjects() ↵Justin Clark-Casey (justincc)2014-04-021-0/+1
| | | | by actually checking whether delinked grp3 is not null
* Console command to rename EstateDev Random2014-04-021-0/+4
|
* minor: disable logging in recently added scene object crossing tests and ↵Justin Clark-Casey (justincc)2014-04-021-6/+2
| | | | remove some unnecessary test config
* Fix problem where moving an object to another region on the same simulator ↵Justin Clark-Casey (justincc)2014-04-022-4/+176
| | | | | | | | was failing, with the object returning to its original position. Root cause was that PrimLimitsModule was not properly handling the case where the parcel it was asked to check was outside the current region's bounds. If this is the case, we can abort the check since the receiving region will perform it. Added a regression test for this case.
* Better skipping of "SculptData" when parsing XMLOren Hurvitz2014-03-281-7/+1
|
* Removed "SculptData" from the serialized XML format of primsOren Hurvitz2014-03-281-11/+3
|
* minor: Add some doc to Scene.Backup() detailing its direct invocation if the ↵Justin Clark-Casey (justincc)2014-03-261-1/+5
| | | | indepedent backup thread is not running (e.g. in a regression test)
* Run slow operations in a separate thread, instead of using FireAndForget ↵Oren Hurvitz2014-03-252-5/+5
| | | | | | (which has a 1-minute timeout) Resolves http://opensimulator.org/mantis/view.php?id=6945
* Fixed parsing of coalesced objects if the XML starts with an XML Declaration ↵Oren Hurvitz2014-03-241-44/+45
| | | | | | ("<xml ...>") Resolves http://opensimulator.org/mantis/view.php?id=6944
* Refactored Load IAR: created a generic mechanism to modify the SOG's as they ↵Oren Hurvitz2014-03-241-0/+67
| | | | | | are being loaded Resolves http://opensimulator.org/mantis/view.php?id=6942
* Refactored: ExternalRepresentationUtils should be the only place where the ↵Oren Hurvitz2014-03-241-2/+2
| | | | | | "CreatorData" field is calculated, to ensure uniformity Resolves http://opensimulator.org/mantis/view.php?id=6933
* Fixed unit tests for delinking objectsOren Hurvitz2014-03-241-13/+21
|
* Get the full viewer name even if it's (incorrectly) sent in the 'Channel' fieldOren Hurvitz2014-03-242-5/+6
| | | | | | Recent versions of Firestorm and Singularity have started sending the viewer name in the 'Channel' field, leaving only their version number in the 'Viewer' field. So we need to search both of these fields for the viewer name. This resolves http://opensimulator.org/mantis/view.php?id=6952
* Removed "hacktastic" code that is no longer needed.Oren Hurvitz2014-03-241-21/+0
| | | | | | We no longer set the object's AbsolutePosition in this place, so the IsAttachment hack doesn't do anything anymore. This resolves http://opensimulator.org/mantis/view.php?id=6936
* When linking two groups, and then deleting the combined group: delete *all* ↵Oren Hurvitz2014-03-243-17/+41
| | | | | | of the combined group's prims, including those that came from the second subgroup This fixes http://opensimulator.org/mantis/view.php?id=6175
* Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality.Justin Clark-Casey (justincc)2014-03-221-2/+6
| | | | | It does not indicate that a SOG has been set to be backed up or not. It indicates that a SOG can be backed up in principle. In practice, this was added by lbsa71 in 2007 and is set to always true, albeit as a virtual property.
* If an object has it's temporary flag unset after being set, put it back in ↵Justin Clark-Casey (justincc)2014-03-222-12/+44
| | | | | | | the persistence list. Effectively uses the patch in http://opensimulator.org/mantis/view.php?id=7060 But also adds a regression test and exposes the necessary property to allow this to work.
* Allow Region specific static maptiles to be loaded from file.Jak Daniels2014-03-181-1/+2
|
* When sending group notices through group messaging, allow the agent ID to ↵Justin Clark-Casey (justincc)2014-03-121-1/+6
| | | | | | | | use for fetching group data to be different from im.fromAgentID This is because xmlrpcgroups currently always checks visibility for the requesting agent ID (unlike Groups v2, which can accept UUID.Zero) But group notice IMs have a from agent which is the group rather than the sending agent. Further addresses http://opensimulator.org/mantis/view.php?id=7037
* Change terrain update sending to be triggered by frame tick ratherRobert Adams2014-03-101-11/+1
| | | | | | | | | than everytime terrain is changed. The TerrainModule now hooks the frame event and, if terrain has changed, sends terrain updates to the clients. This polling pattern replaces the previous push on change pattern and will make it easier to do per client throttling and per scene presence terrain update ordering.
* Don't start KeyframeMotion timers until all the regions are ready. This ↵Oren Hurvitz2014-03-111-2/+28
| | | | prevents problems in megaregions (prims that think they've crossed over to other regions).
* Send group notices through the same messaging module mechanism used to send ↵Justin Clark-Casey (justincc)2014-03-111-1/+20
| | | | | | | | group chat to avoid timeout issues when sending messages to large groups. Only implementing for XmlRpcGroups initially to test. May require MessageOnlineUsersOnly = true in [Groups] to be effective. In relation to http://opensimulator.org/mantis/view.php?id=7037
* Don't request a terse update after local teleport - this will be done by the ↵Justin Clark-Casey (justincc)2014-03-051-6/+0
| | | | main frame loop anyway and has the potential to race that thread.
* If an avatar is sitting, send out position updates to clients for any ↵Justin Clark-Casey (justincc)2014-03-052-4/+14
| | | | | | | | change, not just those outside the usual tolerances. This is to allow small adjustments of less than 0.05m in functions such as llSetPrimitiveLinkParams() to work This is another fix for http://opensimulator.org/mantis/view.php?id=7044 Extends regression test for this case.
* Make Scene.DefaultDrawDistance to be the max of the region size and theRobert Adams2014-02-231-1/+3
| | | | user setting. Seems this parameter has many side effects.
* Fix problem of hurricane speed winds. Thanks Vegaslon.Robert Adams2014-02-221-1/+1
|
* add newRegion parameter to CrossAgentToNewRegion event and trigger the event ↵dahlia2014-02-202-4/+3
| | | | after crossing thread is invoked
* add EventManager event OnCrossAgentToNewRegiondahlia2014-02-192-0/+25
|
* varregion: make scene default draw distance to be the maximum size of theRobert Adams2014-02-191-1/+8
| | | | | | region. This is a temp fix for the use of draw distance to compute child regions. Eventually must use the draw distance from the viewer for the computation.
* Repair check for if in region position (I mean || is kinda like &&).Robert Adams2014-02-151-1/+1
|