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* * Fixed a NullReferenceException in GetMovementAnimation() and added more pro...John Hurliman2009-10-291-29/+35
* * Commented out two noisy debug lines in the LLUDP serverJohn Hurliman2009-10-292-157/+142
* * Implemented foot collision plane for avatarsJohn Hurliman2009-10-291-215/+44
* Ported the Simian avatar animation system to OpenSim. Landing is currently no...John Hurliman2009-10-291-36/+203
* Fixing NullReferenceException regression in the previous commitJohn Hurliman2009-10-291-1/+1
* * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-292-9/+13
* Small performance tweaks to code called by the heartbeat loopJohn Hurliman2009-10-284-117/+53
* Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman2009-10-282-5/+4
* Limit physics time dilation to 1.0John Hurliman2009-10-281-1/+1
* * Standalone logins will now go through the sequence of "requested region, de...John Hurliman2009-10-282-16/+20
* * Reduce the velocity tolerance on sending terse updates to avoid slowly drif...John Hurliman2009-10-282-2/+2
* Track timestamps when terse updates were last sent for a prim or avatar to av...John Hurliman2009-10-282-2/+10
* Move the calculation of time dilation from the scene to the physics engine. T...John Hurliman2009-10-272-15/+7
* Lowering the position tolerance of terse updates for ScenePresences to mitiga...John Hurliman2009-10-271-1/+1
* Making the defaults for interest management variables match whether you have ...John Hurliman2009-10-271-3/+3
* Forgot a line in the previous commitJohn Hurliman2009-10-271-0/+2
* Finally hunted down the Parallel deadlock. Packets were being handled asynchr...John Hurliman2009-10-271-6/+9
* * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...John Hurliman2009-10-271-3/+2
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-264-49/+45
* * Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman2009-10-262-58/+55
* Removing the ClientManager reference from IScene and hiding it entirely insid...John Hurliman2009-10-262-11/+21
* * Switched all operations on the list of clients that could be either sync or...John Hurliman2009-10-262-22/+28
* Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ...John Hurliman2009-10-261-0/+5
* * Changed the watchdog timer to improve the speed of UpdateThread(), only tra...John Hurliman2009-10-261-0/+2
* Minor tweaks to get OpenSim compiling against both the current libomv and the...John Hurliman2009-10-252-1/+3
* Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman2009-10-253-57/+56
* * Changed various modules to not initialize timers unless the module is initi...John Hurliman2009-10-231-0/+3
* * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...John Hurliman2009-10-231-4/+9
* Implemented a "FrontBack" prioritizer, using distance plus the plane equation...John Hurliman2009-10-233-3/+78
* Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman2009-10-236-186/+198
* * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue whi...John Hurliman2009-10-221-8/+7
* Forgot to hit save in the last commitJohn Hurliman2009-10-221-1/+1
* * Sending (position - hipoffset) instead of positionJohn Hurliman2009-10-221-5/+2
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ...John Hurliman2009-10-221-10/+10
* Merge branch 'master' into vehiclesMelanie2009-10-2212-294/+412
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| * * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman2009-10-201-10/+16
| * * Removed the unused m_agentUpdates collection and some extra work that was b...John Hurliman2009-10-201-93/+33
| * Reverting the deletion of files related to texture sending until we figure ou...John Hurliman2009-10-201-0/+58
| * * Removing cruft left over from the conversion to the new texture sending and...John Hurliman2009-10-201-58/+0
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...John Hurliman2009-10-191-2/+2
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| * | * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman2009-10-195-58/+50
| * | * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman2009-10-183-36/+27
| * | Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman2009-10-173-3/+124
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...John Hurliman2009-10-161-3/+5
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| * \ \ Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...John Hurliman2009-10-161-0/+11
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| * | | | Updating OpenSim.ini.example with the section required to enable a useful pri...John Hurliman2009-10-161-0/+2
| * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...John Hurliman2009-10-161-3/+14
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| * | | | | Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman2009-10-159-54/+159
| * | | | | * Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman2009-10-154-56/+15
* | | | | | Merge branch 'master' into vehiclesMelanie2009-10-192-2/+25
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