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* * Consistently lock part.TaskInventory as pointed out in ↵Justin Clarke Casey2009-02-203-17/+30
| | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=3159 * Not locking causes enumeration exceptions as described in this matis * part.TaskInventory needs to be locked for every access as it's a dictionary * Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is cloned instead
* Revert previous commitMelanie Thielker2009-02-201-6/+1
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* Committing interface and stubs for IM interceptionMelanie Thielker2009-02-201-1/+6
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* THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older ↵diva2009-02-202-44/+0
| | | | | | | versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all. There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-02-202-507/+506
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* This moves the 2 friends-related interregion messages out of OGS1 and into ↵diva2009-02-201-10/+0
| | | | the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead.
* * refactor: Rename new class AssetGatherer to UuidGatherer to reflect what ↵Justin Clarke Casey2009-02-191-4/+4
| | | | it actually does
* reverted last revision, until we decide how to handle capturing IM'sMW2009-02-191-4/+1
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* Added a event to IMessageTransferModule (and MessageTransferModule) so that ↵MW2009-02-191-0/+3
| | | | other modules can capture IM messages and do custom handling of them. As just attaching to Client IM events doesn't really support this, as they would still get routed through the normal process and could give back errors.
* Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker2009-02-192-7/+8
| | | | | | | | usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
* Fix region crossing for unscripted prims, avoid costly SEHMelanie Thielker2009-02-191-1/+3
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* Make in-code provisions for the tests. Tests would fail because the Melanie Thielker2009-02-181-1/+14
| | | | | | | | required file system objects are not present in the test harness. This makes the main code ignore the failure, therefore the test succeeds. Not elegant and maybe a unit test guru has a better way. Marked as a TODO
* Fix the windows sharing violations on script crossingsMelanie Thielker2009-02-181-13/+46
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* Stops animations on Teleports, to conform with what the viewer does.diva2009-02-183-0/+11
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* * Change AssetGatherer method access so that only methods which are worth ↵Justin Clarke Casey2009-02-181-86/+96
| | | | calling from the outside are public
* Fixes height on Basic Physics in local teleports. Plus some small refactoring.diva2009-02-182-2/+18
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* * minor: comment out a few more [de]serialization sog timing messagesJustin Clarke Casey2009-02-181-3/+3
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* * Move asset gathering code from oar module to OpenSim.Region.Framework ↵Justin Clarke Casey2009-02-181-0/+259
| | | | | | | | since this is useful in a variety of situations * Comment out one oar test since I think somehow the two save tests are causing the occasional test failures
* From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague2009-02-181-0/+4
| | | | | | | | | | | | | | The attached patch implements osGetDrawStringSize that looks like: vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize) in LSL. It is meant to be used in conjunction with the osDraw* functions. It returns accurate information on the size that a given string will be rendered given the specified font and font size. This allows for nicely formatted and positioned text on the generated image.
* Adds support for preserving animations on region crossings and TPs. diva2009-02-186-18/+590
| | | | | | | Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine). Untested: did not test animation overriders; only tested playing animations from the viewer.
* Makes SP.CopyFrom a bit more robust with respect to sims in older versions ↵diva2009-02-171-6/+4
| | | | which still don't have the new appearance management code.
* Fix a typo. i + i is not 2 times meMelanie Thielker2009-02-171-1/+1
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* Re-fixing the fix :/Melanie Thielker2009-02-171-1/+1
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* One-liner to fix an omissionMelanie Thielker2009-02-171-0/+1
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* * Establish InventoryArchiveSaved event for unit testsJustin Clarke Casey2009-02-171-2/+20
| | | | | | * This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
* Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker2009-02-173-22/+35
| | | | | | | | and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
* Small change on dealing with ODE physics, so that this warning doesn't ↵diva2009-02-171-1/+1
| | | | happen: "[PHYSICS]: trying to change capsule size, but the following ODE data is missing - Shell Body Amotor". That warning occurred in MakeRoot, because of the call to SetSize, immediately after making the avie physical.
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-173-45/+45
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* Major change to how appearance is managed, including changes in login and ↵diva2009-02-172-28/+87
| | | | user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical).
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-169-30/+24
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* More guards around SetHeight.diva2009-02-151-2/+3
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* Fix exception when standing up.idb2009-02-151-1/+1
| | | | | Fixes Mantis #3170
* Guarding the new call to SetHeight in MakeRoot, so that ODE doesn't complain ↵diva2009-02-151-1/+1
| | | | when it's 0.
* Moving SendInitialData sort of back to where it was before, so that it ↵diva2009-02-151-4/+5
| | | | doesn't interfere with the unit tests.
* This started as way to correct Mantis #3158, which I believe should be fixed ↵diva2009-02-153-30/+35
| | | | now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
* This hopefully fixes a long-standing annoying behavior related to neighbour ↵diva2009-02-141-1/+6
| | | | regions going up & down while avies are logged in (mantis #2701, perhaps? maybe not). This is the bug mentioned 2 commits ago. If this proves to work well in OSGrid, there's a lot of old code cleaning to do.
* Moved RegionUp to REST/LocalComms. The original functionality has been ↵diva2009-02-143-6/+38
| | | | entirely maintained, although it will have to be revisited soon, because it's buggy.
* * Change static field "initialized" in RestInterregionComms to an instance fieldJustin Clarke Casey2009-02-132-13/+11
| | | | | | * This was the cause of teleport tests interfering with each other
* * refactor: move alert commands from Scene to DialogModuleJustin Clarke Casey2009-02-132-40/+0
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* * Quieten down log messages from the Friends moduleJustin Clarke Casey2009-02-131-1/+0
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* * add file missing from last commitJustin Clarke Casey2009-02-131-0/+34
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* * refactor: Move LazySaveGeneratedMapTile from scene to WorldMapModuleJustin Clarke Casey2009-02-131-56/+4
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* * Remove old Scene.CreateTerrainTexture code that is now handled by the ↵Justin Clarke Casey2009-02-131-392/+5
| | | | world map module
* * refactor: Move export map function to world map module from sceneJustin Clarke Casey2009-02-131-53/+1
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* Commented the tests for region crossings for now -- they need to be ↵diva2009-02-131-2/+4
| | | | substantially changed because of the callback from region B triggered by the client.
* And finally... region crossings entirely over RESTComms/LocalComms. No more ↵diva2009-02-131-54/+66
| | | | remoting for agent movements. WARNING: This breaks region crossing compatibility with previous versions.
* Add copyright headers. Minor formatting cleanup. Fix some compiler ↵Jeff Ames2009-02-134-11/+34
| | | | warnings. Fix some m_log declarations.
* Bug fix in prim crossing: making it clear when the local object needs to be ↵diva2009-02-132-2/+2
| | | | cloned (regions on the same instance) and when it doesn't (regions on different instances).
* Fixes a bug in the ScenePresence test itself.diva2009-02-121-1/+1
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* Makes region crossings asynchronous. Moved the bulk of the original code out ↵diva2009-02-124-134/+219
| | | | | | | | of ScenePresence and into SceneCommunicationService, where it should be (next to RequestTeleportToLocation). No changes in the crossing mechanism itself, yet. But this change opens the way to doing crossings as slowly as it needs to be, outside the simulator Update loop. Note: weirdnesses may occur!