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* Stop exceptions being generated on agent connection if a telehub object has b...Justin Clark-Casey (justincc)2014-01-202-15/+154
* Actually put IsChildAgent = true inside the lock, otherwise there is still a ...Justin Clark-Casey (justincc)2014-01-161-1/+3
* Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2014-01-162-56/+65
* Remove old IInterRegionComms and references. This hasn't been used since 200...Justin Clark-Casey (justincc)2014-01-162-123/+0
* When moving the root prim of an attachment: a) Change the attach position; b)...Oren Hurvitz2014-01-101-5/+5
* Refactored: use a single function to apply an object's folded permissions to ...Oren Hurvitz2014-01-102-14/+14
* Refactored setting permissions when rezzing items: use the same function when...Oren Hurvitz2014-01-103-57/+78
* If an agent is sitting, then do send the rotation in the agent update instead...Justin Clark-Casey (justincc)2014-01-081-0/+2
* Wrap analysis of the particle system in the UUID Gatherer in a separate try/c...Justin Clark-Casey (justincc)2013-12-141-3/+12
* Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)2013-12-051-13/+2
* Ignore X and Y body rotations when sent by mouse look.Justin Clark-Casey (justincc)2013-12-031-3/+15
* Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced fo...Justin Clark-Casey (justincc)2013-11-301-1/+1
* Remove unused SP.Updated flag, which appears unused for many years and was on...Justin Clark-Casey (justincc)2013-11-301-10/+0
* Implement most effects of AGENT_CONTROL_STOPJustin Clark-Casey (justincc)2013-11-302-44/+104
* Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rath...Justin Clark-Casey (justincc)2013-11-301-19/+6
* Remove unused sp.ParentPosition, which has not been used for some timeJustin Clark-Casey (justincc)2013-11-292-21/+2
* Comment out debug sit message accidently left activeJustin Clark-Casey (justincc)2013-11-291-3/+3
* Fix regression where sitting on ground stopped working.Justin Clark-Casey (justincc)2013-11-291-8/+11
* Restore SP.AbsolutePosition to properly return actual absolute position when ...Justin Clark-Casey (justincc)2013-11-291-1/+1
* Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)2013-11-271-7/+49
* Only translate linked prim specified offset pos by the link prim rotation, no...Justin Clark-Casey (justincc)2013-11-261-13/+15
* fix position changes when sitting on a prim with position and/or orientation ...Justin Clark-Casey (justincc)2013-11-261-3/+28
* fix avatar rotation when sitting on a linked partJustin Clark-Casey (justincc)2013-11-231-1/+1
* Refix fix for sitting on non-root linked prims with explicit sit targets.Justin Clark-Casey (justincc)2013-11-231-1/+1
* Fix non-root prim sit positions for prims where a sit target has been specifi...Justin Clark-Casey (justincc)2013-11-231-1/+1
* Add line accidentally left out of recent non-root prim sit fixJustin Clark-Casey (justincc)2013-11-231-0/+2
* Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)2013-11-231-2/+7
* refactor: replace verbose checks with String.IsNullOrEmpty where applicable.Justin Clark-Casey (justincc)2013-11-152-3/+3
* Fix bug where removing a physical linkset would only decrement the Active Obj...Justin Clark-Casey (justincc)2013-11-132-2/+73
* After finishing to edit an attachment, let other avatars see the changes. (Th...Oren Hurvitz2013-10-172-8/+4
* Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz2013-10-153-72/+158
* Made terrain uploads thread-safeOren Hurvitz2013-10-151-0/+5
* Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-041-1/+1
* minor: Disable logging left active on regression test TestSameSimulatorIsolat...Justin Clark-Casey (justincc)2013-09-271-1/+1
* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2013-09-274-12/+12
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-274-29/+17
* minor: Add scene name to baked textures in cache log messageJustin Clark-Casey (justincc)2013-09-261-1/+1
* Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)2013-09-251-0/+3
* Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2013-09-222-0/+21
* Lock around read/write of ScenePresence.m_originRegionID to make sure that al...Justin Clark-Casey (justincc)2013-09-201-5/+33
* Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...Justin Clark-Casey (justincc)2013-09-201-3/+3
* UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...Oren Hurvitz2013-09-191-1/+14
* For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...Justin Clark-Casey (justincc)2013-09-191-1/+1
* minor: Make SP.MakeRootAgent() private - no external code has any business ca...Justin Clark-Casey (justincc)2013-09-191-1/+1
* minor: Make log message at top of ScenePresence.CompleteMovement info level a...Justin Clark-Casey (justincc)2013-09-191-5/+5
* Revert "Also check user authorization if looking to upgrade from a child to a...Justin Clark-Casey (justincc)2013-09-191-13/+0
* Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...Justin Clark-Casey (justincc)2013-09-192-1/+88
* minor: correct method name in commentJustin Clark-Casey (justincc)2013-09-181-1/+1
* refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()Justin Clark-Casey (justincc)2013-09-182-6/+7
* minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explic...Justin Clark-Casey (justincc)2013-09-182-4/+12