Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit '4e7d4330c2b2c61e64c9f82efa7b824b717b2e4d' into bigmerge | Melanie | 2011-10-25 | 1 | -19/+33 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | Expose minimum frame time and update periods for experimentation. | Justin Clark-Casey (justincc) | 2011-10-13 | 1 | -19/+33 |
| | | | | | | | | | | | | | | Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change Defaults are the same as previously. More information to come on opensim-dev shortly. Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested. | ||||
* | | Merge commit '128d8dfd8b355f84a71e2093e942937ca720c5c6' into bigmerge | Melanie | 2011-10-25 | 1 | -4/+4 |
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| * | refactor: Put the frame update period when temporary objects are cleaned up ↵ | Justin Clark-Casey (justincc) | 2011-10-13 | 1 | -4/+4 |
| | | | | | | | | in a field, like all the other update periods | ||||
* | | Merge commit 'fd274a668803bc3da4cec95180538116038b503a' into bigmerge | Melanie | 2011-10-25 | 1 | -29/+1 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | refactor: chain the two scene constructors together to eliminate more copypasta | Justin Clark-Casey (justincc) | 2011-10-13 | 1 | -29/+1 |
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* | | Merge commit 'a6fa15e8b65a123d79a1bea8cccb459f76139314' into bigmerge | Melanie | 2011-10-25 | 2 | -6/+13 |
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| * | Tie reported FPS correction factor into the minimum frame time rather than ↵ | Justin Clark-Casey (justincc) | 2011-10-13 | 2 | -6/+13 |
| | | | | | | | | | | | | setting separately. This makes reported FPS scale as required if min frame time changes | ||||
* | | Merge commit 'ceb326284e49f0817fa0f848136ff60e6f66568f' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+12 |
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| * | Move fps stat adjustment factor into field rather than hard-coded. | Justin Clark-Casey (justincc) | 2011-10-13 | 1 | -1/+12 |
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* | | Merge commit 'f08664f422f984fa57cc0ecb97c04eee3dccd183' into bigmerge | Melanie | 2011-10-25 | 3 | -9/+1 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| * | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-10-12 | 3 | -44/+1 |
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* | | Fix ground sit autopilot | Melanie | 2011-10-25 | 2 | -9/+19 |
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* | | Fake an AgentCircuitData if none is available rather than crashing out | Melanie | 2011-10-24 | 1 | -2/+24 |
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* | | Allow updating the movement animation while flying. This fixes falling, | Melanie | 2011-10-21 | 1 | -20/+6 |
| | | | | | | | | splatting and ground sit. Walking to a ground sit still doesn't work. | ||||
* | | Fix up the animator and ScenePresence to like each other again | Melanie | 2011-10-20 | 2 | -7/+24 |
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* | | Make WALK animation state work again. TURNLEFT and TURNRIGHT are now rebroken | Melanie | 2011-10-12 | 1 | -12/+6 |
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* | | Merge branch 'master' into bigmerge | Melanie | 2011-10-12 | 2 | -1/+35 |
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| * | Start recording object updates per second statistic (analogue of agent ↵ | Justin Clark-Casey (justincc) | 2011-10-11 | 2 | -1/+35 |
| | | | | | | | | | | | | updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor A useful diagnostic to find out how object updates are burdening a scene | ||||
* | | Merge commit '62aad4c18f1ebc0780ce47cf179f3d5550ff0837' into bigmerge | Melanie | 2011-10-12 | 1 | -1/+1 |
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| * | Add other region stats (total frame time, physics fps, etc.) currently ↵ | Justin Clark-Casey (justincc) | 2011-10-10 | 1 | -1/+1 |
| | | | | | | | | | | | | | | missing from MonitorModule Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful. This doesn't affect an of the existing monitored stats. | ||||
* | | Merge commit '19096bd391ac88bbccda00e4660a061020118bb9' into bigmerge | Melanie | 2011-10-12 | 1 | -13/+13 |
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| * | Convert getLastReportedSimFPS() and getLastReportedSimStats() into more ↵ | Justin Clark-Casey (justincc) | 2011-10-10 | 1 | -13/+13 |
| | | | | | | | | idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter | ||||
* | | Merge commit '2b290793ab7153c956db5637dd27dfbbd0a1cf98' into bigmerge | Melanie | 2011-10-12 | 1 | -13/+0 |
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| * | refactor: have lsl and ossl interrogate scene.StatsReporter directly rather ↵ | Justin Clark-Casey (justincc) | 2011-10-10 | 1 | -13/+0 |
| | | | | | | | | | | | | than going through scene I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods | ||||
* | | Merge commit 'ff80113534182bbcbcb49a73035776134fb04e3e' into bigmerge | Melanie | 2011-10-12 | 1 | -2/+6 |
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| * | Go back to lying that sim fps is 55 when it's actually locked at a maximum ↵ | Justin Clark-Casey (justincc) | 2011-10-08 | 1 | -2/+6 |
| | | | | | | | | | | | | | | of 11. We're been lying since 2008 so I'm sure another few years can't hurt. To know the real fps, either divide sim fps by 5 and/or look at the frame time. | ||||
* | | Merge commit 'e3c522e2118108a01d2c6f77c8065224d53d6bb9' into bigmerge | Melanie | 2011-10-12 | 1 | -1/+1 |
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| * | Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log message | Justin Clark-Casey (justincc) | 2011-10-07 | 1 | -1/+1 |
| | | | | | | | | As per earlier discussions with dslake | ||||
* | | Merge commit '4b46b7a5adb1c7449725ed1cf1fa5d7122af10bb' into bigmerge | Melanie | 2011-10-12 | 3 | -51/+51 |
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| * | Fixed line endings from previous commit | Dan Lake | 2011-10-06 | 3 | -51/+51 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2011-10-06 | 1 | -9/+2 |
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* | \ | Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge | Melanie | 2011-10-12 | 4 | -88/+78 |
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| * | | Refactored "known child region" in ScenePresence. There were 4 different | Dan Lake | 2011-10-06 | 4 | -88/+78 |
| | | | | | | | | | | | | | | | | | | ways to access the list/dictionary of child regions and locking was inconsistent. There are now public properties which enforce locks. Callers are no longer required to create new copies of lists. | ||||
* | | | Merge commit '1f78dc65041729567edc411a3e63dd9a32a268a3' into bigmerge | Melanie | 2011-10-12 | 1 | -9/+2 |
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| * | | remove the pointless slashes on the end of the (5!) different server stat ↵ | Justin Clark-Casey (justincc) | 2011-10-07 | 1 | -9/+2 |
| |/ | | | | | | | | | | | | | retrieval mechanisms. Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/ Can't do this with webstats yet since it does insane things to the path. | ||||
* | | Merge commit '9a16e76f5151c11fbf76e41b89f8eb03b1731828' into bigmerge | Melanie | 2011-10-12 | 1 | -11/+10 |
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| * | Simplified IsInTransit property on ScenePresence and removed InTransit() ↵ | Dan Lake | 2011-10-06 | 1 | -11/+10 |
| | | | | | | | | which called IsInTransit=true which called m_inTransit=true. Also removed NotInTransit(). | ||||
* | | Merge commit '08f264d096e1dca535a64e683fa5ab5918368085' into bigmerge | Melanie | 2011-10-12 | 1 | -3/+0 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2011-10-06 | 4 | -60/+57 |
| |\ | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
* | \ | Merge commit 'bd9ba904c3e4d9c2c626a7749f19f124b4ddcf15' into bigmerge | Melanie | 2011-10-12 | 1 | -255/+266 |
|\ \ \ | |/ / | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| * | | Refactor ScenePresence so gets and sets are through properties. Added ↵ | Dan Lake | 2011-10-06 | 1 | -287/+288 |
| | | | | | | | | | | | | private sets when needed. Removed redundant code when methods replicated what the set already does | ||||
* | | | Merge commit 'ca83f99332316fda1c412a5bf2889f9cf5cf3577' into bigmerge | Melanie | 2011-10-12 | 4 | -36/+21 |
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| * | | Instead of adding stat agentMS in all kinds of places, calculate it instead ↵ | Justin Clark-Casey (justincc) | 2011-10-06 | 4 | -36/+21 |
| | | | | | | | | | | | | | | | | | | | | | | | | in the main Scene.Update() loop, like the other stats Some of the places where agentMS was added were in separate threads launched by the update loop. I don't believe this is correct, since such threads are no longer contributing to frame time. Some of the places were also driven by client input rather than the scene loop. I don't believe it's appropriate to add this kind of stuff to scene loop stats. These changes hopefully have the nice affect of making the broken out frame stats actually add up to the total frame time | ||||
* | | | Merge commit '7d033187d8fd49d9a38531061c38783e81d69f5b' into bigmerge | Melanie | 2011-10-12 | 3 | -24/+36 |
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| * | | Make reported sim fps more accurate, in line with frame time ms | Justin Clark-Casey (justincc) | 2011-10-05 | 3 | -24/+36 |
| |/ | | | | | | | Also remove some unused fields and improve naming on others. | ||||
* | | Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge | Melanie | 2011-10-12 | 15 | -283/+467 |
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| * \ | Merge commit '92c88121c72386f85472c6cf4891eca8b62b9867' into bigmerge | Melanie | 2011-10-12 | 1 | -27/+10 |
| |\ \ | | |/ | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | ||||
| | * | Removed all refs to IClientAPI from IAttachmentsModule. Separated client ↵ | Dan Lake | 2011-10-04 | 1 | -22/+9 |
| | | | | | | | | | | | | handlers for attachments to call public interface and rearranged module file into sections | ||||
| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2011-10-03 | 2 | -47/+48 |
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