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My fork of OpenSim for IG and MG, called SledjChisl.
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Merge branch 'master' into bigmerge
Melanie
2011-12-05
5
-145
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+236
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Split up test SceneHelpers to provide an AddChildScenePresence() call
Justin Clark-Casey (justincc)
2011-12-03
1
-0
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+1
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Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() sin...
Justin Clark-Casey (justincc)
2011-12-03
1
-70
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+5
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Extend TestCreateChildScenePresence to make assertions both at CreateAgent st...
Justin Clark-Casey (justincc)
2011-12-03
1
-0
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+16
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Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
Justin Clark-Casey (justincc)
2011-12-03
1
-11
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+46
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Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionar...
Justin Clark-Casey (justincc)
2011-12-03
1
-4
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+2
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Add agent circuit number checks to TestCloseAgent()
Justin Clark-Casey (justincc)
2011-12-03
1
-0
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+4
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Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
Justin Clark-Casey (justincc)
2011-12-03
1
-7
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+5
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Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...
marc
2011-12-03
1
-1
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+9
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Update SP.PhysicsCollisionUpdate() doc.
Justin Clark-Casey (justincc)
2011-12-03
1
-2
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+5
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Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...
Justin Clark-Casey (justincc)
2011-12-03
1
-0
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+4
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Add basic TestFlyingAnimation() regression test
Justin Clark-Casey (justincc)
2011-12-03
2
-2
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+75
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Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...
Justin Clark-Casey (justincc)
2011-12-03
1
-2
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+2
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For now, disable mechanism to limit avatar animation updates since this cause...
Justin Clark-Casey (justincc)
2011-12-03
2
-23
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+28
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refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...
Justin Clark-Casey (justincc)
2011-12-03
1
-14
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+12
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Do a cagent.Anims != null check in SP.CopyFrom()
Justin Clark-Casey (justincc)
2011-12-03
1
-1
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+3
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Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...
Justin Clark-Casey (justincc)
2011-12-03
1
-3
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+8
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Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...
Justin Clark-Casey (justincc)
2011-12-03
2
-12
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+13
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Stop some places where we're trying to reset animations in child agents where...
Justin Clark-Casey (justincc)
2011-12-02
3
-16
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+23
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Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...
Justin Clark-Casey (justincc)
2011-12-02
1
-3
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+0
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Reinstate setter for OffsetPosition to allow setting the offset by script
Melanie
2011-12-05
1
-0
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+7
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Don't allow position update on sitting avatar. Don't bounds check sitting
Melanie
2011-12-04
1
-2
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+9
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Remove some debug code that had snuck in
Melanie
2011-12-01
1
-8
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+8
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Implement llTransferLindenDollars
Melanie
2011-12-01
1
-0
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+10
*
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Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
Melanie
2011-11-28
4
-83
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+19
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Merge branch 'master' into bigmerge
Melanie
2011-11-28
4
-83
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+19
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minor: formatting changes in Scene.PacketHandlers.cs
Justin Clark-Casey (justincc)
2011-11-26
1
-5
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+5
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Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
Justin Clark-Casey (justincc)
2011-11-26
1
-58
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+0
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Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...
Justin Clark-Casey (justincc)
2011-11-25
1
-2
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+2
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Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...
Justin Clark-Casey (justincc)
2011-11-24
1
-4
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+2
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When setting packet level logging via "debug packet", apply to all clients, n...
Justin Clark-Casey (justincc)
2011-11-24
1
-14
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+10
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Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
Melanie
2011-11-24
5
-58
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+30
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Merge branch 'master' into bigmerge
Melanie
2011-11-24
5
-58
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+30
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Stop an exception being thrown and a teleport/border cross failing if the des...
Justin Clark-Casey (justincc)
2011-11-22
4
-29
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+22
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Chain SOP constructors together rather than having copy/paste code
Justin Clark-Casey (justincc)
2011-11-21
1
-14
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+5
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refactor: Make SOP.Description an automatic property
Justin Clark-Casey (justincc)
2011-11-21
1
-6
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+3
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Remove unused PhysicsActor.SOPDescription
Justin Clark-Casey (justincc)
2011-11-21
1
-11
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+2
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Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
Melanie
2011-11-19
3
-20
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+22
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Merge branch 'master' into bigmerge
Melanie
2011-11-19
3
-20
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+22
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Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff...
Justin Clark-Casey (justincc)
2011-11-19
1
-2
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+6
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Don't register a region twice on both official registration and maptile regen...
Justin Clark-Casey (justincc)
2011-11-19
1
-7
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+5
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If the entire simulator is shutting down then don't bother to unload the scri...
Justin Clark-Casey (justincc)
2011-11-17
1
-10
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+16
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Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
Melanie
2011-11-17
8
-136
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+56
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Merge branch 'master' into bigmerge
Melanie
2011-11-17
8
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+56
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
3
-3
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+11
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Call public ForEach instead of using m_entities directly. No semantic changes...
Dan Lake
2011-11-16
1
-2
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+2
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In AddNewClient, iterator over copy of entities rather than copying under rea...
Dan Lake
2011-11-15
1
-2
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+3
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Make tracked per scene thread names conform to the majorirty format.
Justin Clark-Casey (justincc)
2011-11-15
1
-1
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+3
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Add comments about trying to avoid synchronous work off the EventManager.OnMa...
Justin Clark-Casey (justincc)
2011-11-15
2
-4
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+12
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Removed unused and mostly commented out SceneCommunicationService methods
Justin Clark-Casey (justincc)
2011-11-15
2
-116
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+3
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