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My fork of OpenSim for IG and MG, called SledjChisl.
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...
*
Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a user
Oren Hurvitz
2014-04-07
1
-0
/
+12
*
Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it (th...
Justin Clark-Casey (justincc)
2014-04-05
1
-2
/
+1
*
fixed object-collision issue after uncheck phantom-flag
tglion
2014-04-04
1
-0
/
+2
*
Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns...
Justin Clark-Casey (justincc)
2014-04-03
2
-4
/
+64
*
Fix problem with floating avatar by passing avatar size information
Robert Adams
2014-04-02
1
-3
/
+7
*
Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as part.A...
Justin Clark-Casey (justincc)
2014-04-03
1
-2
/
+0
*
refactor: Use m_sittingAvatars to maintain the list of sitting avatars instea...
Justin Clark-Casey (justincc)
2014-04-03
5
-76
/
+28
*
Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary sin...
Justin Clark-Casey (justincc)
2014-04-03
1
-6
/
+1
*
Fix bug where crossing to a neighbouring region and back again would trigger ...
Justin Clark-Casey (justincc)
2014-04-03
4
-8
/
+138
*
Made GetScenePresence() case-insensitive when searching by user name. This ma...
Oren Hurvitz
2014-04-02
1
-1
/
+2
*
Removing warning from SceneObjectLinkingTests.TestLinkDelink2SceneObjects() b...
Justin Clark-Casey (justincc)
2014-04-02
1
-0
/
+1
*
Console command to rename Estate
Dev Random
2014-04-02
1
-0
/
+4
*
minor: disable logging in recently added scene object crossing tests and remo...
Justin Clark-Casey (justincc)
2014-04-02
1
-6
/
+2
*
Fix problem where moving an object to another region on the same simulator wa...
Justin Clark-Casey (justincc)
2014-04-02
2
-4
/
+176
*
Better skipping of "SculptData" when parsing XML
Oren Hurvitz
2014-03-28
1
-7
/
+1
*
Removed "SculptData" from the serialized XML format of prims
Oren Hurvitz
2014-03-28
1
-11
/
+3
*
minor: Add some doc to Scene.Backup() detailing its direct invocation if the ...
Justin Clark-Casey (justincc)
2014-03-26
1
-1
/
+5
*
Run slow operations in a separate thread, instead of using FireAndForget (whi...
Oren Hurvitz
2014-03-25
2
-5
/
+5
*
Fixed parsing of coalesced objects if the XML starts with an XML Declaration ...
Oren Hurvitz
2014-03-24
1
-44
/
+45
*
Refactored Load IAR: created a generic mechanism to modify the SOG's as they ...
Oren Hurvitz
2014-03-24
1
-0
/
+67
*
Refactored: ExternalRepresentationUtils should be the only place where the "C...
Oren Hurvitz
2014-03-24
1
-2
/
+2
*
Fixed unit tests for delinking objects
Oren Hurvitz
2014-03-24
1
-13
/
+21
*
Get the full viewer name even if it's (incorrectly) sent in the 'Channel' field
Oren Hurvitz
2014-03-24
2
-5
/
+6
*
Removed "hacktastic" code that is no longer needed.
Oren Hurvitz
2014-03-24
1
-21
/
+0
*
When linking two groups, and then deleting the combined group: delete *all* o...
Oren Hurvitz
2014-03-24
3
-17
/
+41
*
Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality.
Justin Clark-Casey (justincc)
2014-03-22
1
-2
/
+6
*
If an object has it's temporary flag unset after being set, put it back in th...
Justin Clark-Casey (justincc)
2014-03-22
2
-12
/
+44
*
Allow Region specific static maptiles to be loaded from file.
Jak Daniels
2014-03-18
1
-1
/
+2
*
When sending group notices through group messaging, allow the agent ID to use...
Justin Clark-Casey (justincc)
2014-03-12
1
-1
/
+6
*
Change terrain update sending to be triggered by frame tick rather
Robert Adams
2014-03-10
1
-11
/
+1
*
Don't start KeyframeMotion timers until all the regions are ready. This preve...
Oren Hurvitz
2014-03-11
1
-2
/
+28
*
Send group notices through the same messaging module mechanism used to send g...
Justin Clark-Casey (justincc)
2014-03-11
1
-1
/
+20
*
Don't request a terse update after local teleport - this will be done by the ...
Justin Clark-Casey (justincc)
2014-03-05
1
-6
/
+0
*
If an avatar is sitting, send out position updates to clients for any change,...
Justin Clark-Casey (justincc)
2014-03-05
2
-4
/
+14
*
Make Scene.DefaultDrawDistance to be the max of the region size and the
Robert Adams
2014-02-23
1
-1
/
+3
*
Fix problem of hurricane speed winds. Thanks Vegaslon.
Robert Adams
2014-02-22
1
-1
/
+1
*
add newRegion parameter to CrossAgentToNewRegion event and trigger the event ...
dahlia
2014-02-20
2
-4
/
+3
*
add EventManager event OnCrossAgentToNewRegion
dahlia
2014-02-19
2
-0
/
+25
*
varregion: make scene default draw distance to be the maximum size of the
Robert Adams
2014-02-19
1
-1
/
+8
*
Repair check for if in region position (I mean || is kinda like &&).
Robert Adams
2014-02-15
1
-1
/
+1
*
Properly restore position on crossing failure for mega-regions.
Robert Adams
2014-02-15
3
-17
/
+37
*
Rewrite of mega-region code to use new form of border checking.
Robert Adams
2014-02-15
4
-295
/
+31
*
Don't request group information in SP.MakeRootAgent() if the presence belongs...
Justin Clark-Casey (justincc)
2014-02-14
1
-8
/
+10
*
varregion: Send large region patches for wind and clouds.
Robert Adams
2014-02-11
1
-3
/
+1
*
Fix raw32 terrain heightmap reader so it estimates terrain size from
Robert Adams
2014-02-03
1
-0
/
+4
*
Implement terrain merging in TerrainChannel.
Robert Adams
2014-02-02
3
-1
/
+76
*
Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this ...
dahlia
2014-02-01
1
-0
/
+26
*
In UuidGatherer, gather materials referenced in the prim's TextureEntry
Oren Hurvitz
2014-02-01
1
-2
/
+15
*
Merge branch 'master' into varregion
Robert Adams
2014-01-28
1
-16
/
+31
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*
Reinsert attachments list taking code in SP.MakeRootAgent()
Justin Clark-Casey (justincc)
2014-01-27
1
-14
/
+30
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