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* friends rights to edit objects display on viewers fixed. This needs to be op...UbitUmarov2015-10-271-5/+9
* replace objects scale clamp by a more readable clamp. Simplify GroupResize a...UbitUmarov2015-10-232-139/+83
* Make physics engines finish internal representation of loaded prims before st...UbitUmarov2015-10-222-2/+8
* recover scripts execution time stat i lost on previus changes. Behing async,...UbitUmarov2015-10-212-5/+10
* move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...UbitUmarov2015-10-201-20/+2
* add axis locks to sop serializer. Now they are also saved to inventoryUbitUmarov2015-10-201-0/+8
* also apply axis locks, when creating a prim physics actorUbitUmarov2015-10-201-0/+14
* stop using a Vector3 to store 3bitsUbitUmarov2015-10-202-22/+57
* STATUS_ROTATE are linkset flags and not primUbitUmarov2015-10-202-18/+20
* On to 0.8.3!Diva Canto2015-10-181-1/+1
* in stats use real integration time, not the wanted one. Dont let stats calls...UbitUmarov2015-10-121-20/+29
* remove unused method parameter master also removedUbitUmarov2015-10-021-1/+1
* send DisableSimulator messages on closing childagents. Possible still not on...UbitUmarov2015-10-011-0/+9
* change GetNewRezLocation physics ray results processingUbitUmarov2015-10-011-21/+38
* let hoverheight rest position be a falling stateUbitUmarov2015-09-302-2/+12
* add high level code suport for SetHoverHeight() called from a attachment, so...UbitUmarov2015-09-301-1/+9
* let sp know about scene before anything else on creationUbitUmarov2015-09-301-1/+1
* clamp all draw distance changes within region limitsUbitUmarov2015-09-301-8/+14
* add several options for NPC creation so abusive use can be reduced (restrict...UbitUmarov2015-09-301-0/+12
* let us see our online friendsUbitUmarov2015-09-281-6/+6
* remove a auxiliar vector no longer neededUbitUmarov2015-09-281-7/+5
* recover a lost position check for mega regionsUbitUmarov2015-09-281-6/+7
* fix unscripted sits without physics helpUbitUmarov2015-09-261-9/+4
* fix object rez on terrain, i broke adding physics assistanceUbitUmarov2015-09-261-11/+19
* fix object crossings to other scene on same instanceUbitUmarov2015-09-262-1/+8
* rearrange source codeUbitUmarov2015-09-251-313/+304
* add butterflies to terrainUbitUmarov2015-09-251-185/+757
* we still don't have extended wind and cloud neither do viewersUbitUmarov2015-09-241-40/+32
* some cleanup on terrain encoderUbitUmarov2015-09-241-178/+55
* save a few more bits per flat patchUbitUmarov2015-09-241-4/+5
* don't mess ray direction..UbitUmarov2015-09-241-74/+78
* add physics assistance on placement of a new object. This may help on mantis...UbitUmarov2015-09-241-61/+101
* fix the DC term on flat patch encodingUbitUmarov2015-09-231-3/+3
* speedup flat terrain patchs encoding, plus a few minor changes.UbitUmarov2015-09-231-173/+62
* change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2015-09-231-6/+61
* last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2015-09-212-49/+6
* try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may st...UbitUmarov2015-09-212-14/+6
* add missing sit checkUbitUmarov2015-09-211-1/+2
* Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-215-30/+28
* MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov2015-09-181-1/+0
* avoid a null ref (that should not happen after last commit), also reduce use ...UbitUmarov2015-09-151-20/+28
* fix missing check for viaHGLoginUbitUmarov2015-09-151-2/+2
* try to improve vehicles crossing with Xengine. Lag seems main issue now, but...UbitUmarov2015-09-144-8/+23
* Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2015-09-132-12/+52
* missing file...UbitUmarov2015-09-121-29/+34
* inventory messUbitUmarov2015-09-111-22/+22
* remove diva's inventory cache since it seems to cause mantis 7720, broken it...UbitUmarov2015-09-111-22/+22
* fix lost sending of initial terrain to child agentsUbitUmarov2015-09-101-0/+2
* a mess with Modules and ModuleUbitUmarov2015-09-081-43/+3
* fix some compileUbitUmarov2015-09-081-1/+1