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My fork of OpenSim for IG and MG, called SledjChisl.
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-03-09
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Merge branch 'master' into careminster
Melanie
2012-03-09
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Simplify minimap coarse location code by just reference SP.AbsolutePosition
Justin Clark-Casey (justincc)
2012-03-09
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Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...
Justin Clark-Casey (justincc)
2012-03-09
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Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...
Justin Clark-Casey (justincc)
2012-03-09
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refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...
Justin Clark-Casey (justincc)
2012-03-09
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+8
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Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare...
Justin Clark-Casey (justincc)
2012-03-09
1
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+5
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Hold a ref to the prim we're sat on rather than querying scene each time
Melanie
2012-03-08
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+29
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Merge branch 'master' into careminster
Melanie
2012-03-08
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Display help commander topics in capitalized form - the commands themselves a...
Justin Clark-Casey (justincc)
2012-03-08
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-03-08
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Change "help" to display categories/module list then "help <category/module>"...
Justin Clark-Casey (justincc)
2012-03-08
2
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+65
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-03-08
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Merge branch 'master' into careminster
Melanie
2012-03-07
1
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Always zero the PhysActor on dupes to prevent side effects on the orignal prim
Melanie
2012-03-07
1
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Fix merge issue
Melanie
2012-03-07
1
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+79
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Merge branch 'master' into careminster
Melanie
2012-03-07
4
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+55
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Stop individually deleting objects at the end of each ObjectTortureTest.
Justin Clark-Casey (justincc)
2012-03-07
1
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Add documentation to make more explicit the difference between OnRezScript an...
Justin Clark-Casey (justincc)
2012-03-07
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Add sensor, dataserver requests, timer and listener counts to "xengine status...
Justin Clark-Casey (justincc)
2012-03-06
1
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Remove unnecessary explicit ElapsedEventHandler in SimReporter
Justin Clark-Casey (justincc)
2012-03-06
1
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Explictly close down the StatsReporter so that we can shutdown its timer
Justin Clark-Casey (justincc)
2012-03-06
2
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-03-07
2
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+72
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-03-06
1
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+10
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-03-04
7
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Merge branch 'master' into careminster
Melanie
2012-03-03
3
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+28
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Remove outdated comment about checking attachment prims in Scene.PipeEventsFo...
Justin Clark-Casey (justincc)
2012-03-02
1
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Allow a script to receive events if its root prim is in an area where it's al...
Justin Clark-Casey (justincc)
2012-03-02
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2012-03-02
1
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minor: remove mono compiler warning
Justin Clark-Casey (justincc)
2012-03-02
1
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ScenePresence line endings and fix AllowMovement default to true.
Dan Lake
2012-03-02
1
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In ScenePresence, removed several private variables used to store public para...
Dan Lake
2012-03-01
1
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Merge branch 'master' into careminster
Melanie
2012-02-24
2
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+12
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Take watchdog alarm calling back outside the m_threads lock.
Justin Clark-Casey (justincc)
2012-02-24
1
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Get rid of some of the identical exception catching in Scene.Update().
Justin Clark-Casey (justincc)
2012-02-24
1
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+1
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Stop spurious scene loop startup timeout alarms for scenes with many prims.
Justin Clark-Casey (justincc)
2012-02-24
1
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+9
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Try to resolve some problems with viewers crashing after hitting parcel banli...
Justin Clark-Casey (justincc)
2012-02-23
2
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+20
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more changes on undo/redo group scaling seems to work better
UbitUmarov
2012-03-09
1
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+6
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more changes in undo/redo. Basicly moved control to llclientview.cs. later w...
UbitUmarov
2012-03-09
2
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+33
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Hold a ref to the prim we're sat on rather than querying scene each time
Melanie
2012-03-08
1
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+30
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changes on undo/redo (untested/incomplete). Think we may consider moving thi...
UbitUmarov
2012-03-07
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+66
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Null PhysActor on SOP.Copy() to prevent clobbering the original one
Melanie
2012-03-06
1
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+3
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Removed some whitespace errors - don't be naughty, don't use hard tabs!
Melanie
2012-03-06
1
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make copied parts have diferent LocalIds than original. More building control...
UbitUmarov
2012-03-06
2
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+74
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A stab at making llEjectFromLand work in all cases
Melanie
2012-03-05
1
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+10
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Zero velocity when drag-copying
Melanie
2012-03-04
1
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+2
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Fix vehicles going physical stopping llTargetOmega parts (boat radar)
Melanie
2012-02-27
1
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+5
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Make llSetKeyframedMotion prims waut at the borders of down sims and try again
Melanie
2012-02-26
1
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+12
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Move KeyframeMotion from SOG to SOP because we can't persist it any
Melanie
2012-02-26
5
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+38
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Implement proper selection behavior
Melanie
2012-02-26
3
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+37
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