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* | last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2015-09-212-49/+6
* | try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may st...UbitUmarov2015-09-212-14/+6
* | add missing sit checkUbitUmarov2015-09-211-1/+2
* | Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-215-30/+28
* | MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov2015-09-181-1/+0
* | avoid a null ref (that should not happen after last commit), also reduce use ...UbitUmarov2015-09-151-20/+28
* | fix missing check for viaHGLoginUbitUmarov2015-09-151-2/+2
* | try to improve vehicles crossing with Xengine. Lag seems main issue now, but...UbitUmarov2015-09-144-8/+23
* | Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2015-09-132-12/+52
* | missing file...UbitUmarov2015-09-121-29/+34
* | inventory messUbitUmarov2015-09-111-22/+22
* | remove diva's inventory cache since it seems to cause mantis 7720, broken it...UbitUmarov2015-09-111-22/+22
* | fix lost sending of initial terrain to child agentsUbitUmarov2015-09-101-0/+2
* | a mess with Modules and ModuleUbitUmarov2015-09-081-43/+3
* | fix some compileUbitUmarov2015-09-081-1/+1
* | fix some compileUbitUmarov2015-09-081-1/+1
* | Merge branch 'mbworknew1' into ubitworkvarnewUbitUmarov2015-09-0839-65/+43
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| * | More 'everything is a module' merging.Robert Adams2015-09-081-1/+1
| * | Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-0838-64/+42
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| | * Clean up viewer-based access control specifications.Diva Canto2015-09-061-3/+7
| | * Deleted OpenSim.Framework.Communications. Moved its two remaining files to Op...Diva Canto2015-09-0429-29/+0
| | * In SceneGraph, use the property PhysicsScene instead of the variable _PhysSce...Diva Canto2015-09-041-3/+3
| | * First commit where physics work as region module.Diva Canto2015-08-312-5/+9
| | * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-3010-10/+10
| | * Renamed the namespaces tooDiva Canto2015-08-3011-22/+22
| | * Moved instantiation of SceneCommunicationService object to inside the scene c...Diva Canto2015-08-301-2/+1
* | | add script events per sec stat, using the time report code, but ignoring the...UbitUmarov2015-09-082-2/+10
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* | remove a forgotten cast to intUbitUmarov2015-09-061-1/+1
* | fix odd drawdistance control initializationUbitUmarov2015-09-061-12/+6
* | still a missing stat IDUbitUmarov2015-09-061-9/+12
* | let extra stats travel side by side with viewers ones... try to fix damm arra...UbitUmarov2015-09-061-50/+91
* | a few changes to stats. Array order coerent on users. give up on moses stats ...UbitUmarov2015-09-041-79/+91
* | remove a forgotten 1000.9 factor on physics fpsUbitUmarov2015-09-041-1/+1
* | use GetTimeStampMS to increase heartbeat and stats timing resolution. some re...UbitUmarov2015-09-042-106/+122
* | at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-032-53/+7
* | seems to compile ( tests comented out)UbitUmarov2015-09-0225-2943/+338
* | bad merge?UbitUmarov2015-09-0154-2219/+10149
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| * dont change camera on crossingsUbitUmarov2015-08-311-4/+4
| * start sending terrain patchs in completmovement where we know itsUbitUmarov2015-08-312-2/+8
| * more on tps and crossingsUbitUmarov2015-08-301-29/+76
| * fix NeighborRegions codeUbitUmarov2015-08-291-49/+16
| * take taints check terrain out of Onframe event and add a new event for it. S...UbitUmarov2015-08-272-6/+46
| * change terrain internal representation to float. ushort work with legalUbitUmarov2015-08-251-2/+2
| * terrain stored as ushorts with gzip compressionUbitUmarov2015-08-251-1/+5
| * change internal representation of terrain from int to ushort. This willUbitUmarov2015-08-241-2/+2
| * try to implement core load oar optionsUbitUmarov2015-08-243-18/+77
| * rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov2015-08-241-1/+1
| * Warp3D map now seems to workUbitUmarov2015-08-221-0/+2
| * update MapSearchModuleUbitUmarov2015-08-221-0/+5
| * remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov2015-08-211-1/+2