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opensim-SC_OLD
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My fork of OpenSim for IG and MG, called SledjChisl.
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actually remove the use of random on persist timmings
UbitUmarov
2012-11-02
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Create a new random when needed using normal time based seed instead of
UbitUmarov
2012-11-02
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-30
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Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...
teravus
2012-11-04
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Merge branch 'master' into careminster
Melanie
2012-11-15
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Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
2012-11-14
1
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Merge branch 'master' into careminster
Melanie
2012-11-12
5
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Completely remove the IRegionModule interface
Melanie
2012-11-12
1
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Stop closing old style modules
Melanie
2012-11-12
1
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Remove the old style module loader and all references to it
Melanie
2012-11-12
4
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Merge branch 'master' into careminster
Melanie
2012-11-12
1
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document & 80-character width terminal formatting
SignpostMarv
2012-11-11
1
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Merge branch 'master' into careminster
Melanie
2012-11-11
1
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moving windlight-sources to correct namespace-named folder (world); add Light...
PixelTomsen
2012-11-11
1
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Merge branch 'master' into careminster
Melanie
2012-11-11
6
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One more module converted: CloudModule.
Diva Canto
2012-11-10
1
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80 character-width terminal formatting of IDialogModule interface, removing s...
SignpostMarv
2012-11-10
1
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Documenting parameters of methods on the IDialogModule interface
SignpostMarv
2012-11-10
1
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Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a...
Justin Clark-Casey (justincc)
2012-11-10
2
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Converted the WindModule to the new region module interface (38 to go). Also ...
Diva Canto
2012-11-09
1
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Converted the SunModule to the new region module interface. (39 to go...)
Diva Canto
2012-11-09
1
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Merge branch 'master' into careminster
Melanie
2012-11-09
1
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marking IRegionModule interface as obsolete via System.ObsoleteAttribute, int...
SignpostMarv
2012-11-09
1
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Add a method to query all registered script constants to allow non-XEngine
Melanie
2012-11-04
1
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Merge branch 'avination' into careminster
Melanie
2012-11-04
4
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Add a method to query all registered script constants to allow non-XEngine
Melanie
2012-11-04
1
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Merge branch 'ubitwork' into avination
Melanie
2012-11-01
2
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more debug
UbitUmarov
2012-10-28
1
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remove pre physics build testing
UbitUmarov
2012-10-28
1
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Add some extra debug on scene close
UbitUmarov
2012-10-28
1
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Make sure we're not accessing a physics scene if we're not in one yet.
Melanie
2012-10-30
1
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Merge branch 'master' into careminster
Melanie
2012-11-03
1
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Change to earlier commit for TargetVelocity to support distributed physics.
Dan Lake
2012-11-02
1
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Merge branch 'master' into careminster
Melanie
2012-11-01
1
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Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
2012-10-31
1
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Merge branch 'master' into careminster
Melanie
2012-10-31
2
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+48
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Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
2012-10-31
2
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+48
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Merge branch 'master' into careminster
Melanie
2012-10-31
3
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+24
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-10-30
1
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+9
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Only create a new list to check if objects have reached targets if there actu...
Justin Clark-Casey (justincc)
2012-10-30
1
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+9
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Store and send the current movement animation state to a new sim on crossing
Melanie
2012-10-30
2
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Merge branch 'avination' into careminster
Melanie
2012-10-30
1
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Set the script state to new rez when a scriptis saved, rather than region start.
Melanie
2012-10-28
1
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Put back the collision sound shim into SOP
Melanie
2012-10-30
1
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+29
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Merge branch 'master' into careminster
Melanie
2012-10-30
4
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+95
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documenting some params on ISoundModule methods
SignpostMarv
2012-10-29
1
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Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
2012-10-29
1
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+3
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shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
2
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+2
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moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
2
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+24
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fixing a bug in SceneObjectPart.SendSound where sounds would always come from...
SignpostMarv
2012-10-29
1
-9
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+8
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