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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-09-25
3
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+10
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Add UUID to physics prim name parameter so that diagnostic messages can be ma...
Justin Clark-Casey (justincc)
2010-09-25
2
-3
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+3
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2010-09-25
1
-10
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+0
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If the uuid gatherer fails to find the asset containing gesture metadata, the...
Justin Clark-Casey (justincc)
2010-09-24
1
-0
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+7
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if you can't edit a prim's inventory, you don't need to see the asset ids.
Melanie
2010-09-24
1
-1
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+8
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Merge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/va...
Melanie
2010-09-21
1
-1
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+1
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Refactor script create permission into the perms module
Melanie
2010-09-21
1
-10
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+0
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Fix a merge artefact that broke script state persistence in XAttachments
Melanie
2010-09-19
1
-1
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+1
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-09-21
3
-12
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+41
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2010-09-21
2
-2
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+41
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If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...
Justin Clark-Casey (justincc)
2010-09-21
2
-2
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+41
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Refactor script create permission into the perms module
Melanie
2010-09-21
1
-10
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+0
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Remove the now unused partslock
root
2010-09-17
1
-1
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+0
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-09-17
12
-1027
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+653
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Fixed a regression in SOG.Copy()
John Hurliman
2010-09-16
1
-1
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+1
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
John Hurliman
2010-09-16
3
-1
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+38
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Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}
Justin Clark-Casey (justincc)
2010-09-17
1
-22
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+21
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Removing debug
root
2010-09-16
1
-1
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+0
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JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
2010-09-16
4
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+40
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Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
12
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+682
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Removing debug
root
2010-09-16
1
-1
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+0
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JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
2010-09-16
4
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+40
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Some small bug fixes
root
2010-09-16
2
-1
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+2
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-09-16
3
-13
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+10
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rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...
Justin Clark-Casey (justincc)
2010-09-15
3
-3
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+3
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Instead of locking SOG.Children when a group is being removed from the scene,...
Justin Clark-Casey (justincc)
2010-09-15
1
-15
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+17
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Don't fart when deserializing a prim with no ParentGroup set yet
meta7
2010-09-15
1
-1
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+5
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Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/ca...
Melanie Thielker
2010-09-14
5
-33
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+18
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reorder some code to avoid merge issues in the future
Melanie
2010-09-14
1
-5
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+5
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Fix merge issues
Melanie
2010-09-14
2
-5
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+2
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-09-14
5
-26
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+14
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Comment out SOG storing debug log message
Justin Clark-Casey (justincc)
2010-09-14
1
-3
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+3
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minor: Add comments which explain what's going on wrt avatar movements at var...
Justin Clark-Casey (justincc)
2010-09-13
2
-0
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+6
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Remove SceneGraph.DetachObject() which was accidentally left around after bei...
Justin Clark-Casey (justincc)
2010-09-13
1
-10
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+0
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Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interface
Justin Clark-Casey (justincc)
2010-09-13
1
-11
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+0
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minor: Clean up log messages generated when an item is attached
Justin Clark-Casey (justincc)
2010-09-13
1
-9
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+3
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Adjust the code for ghost prim removal to new information from Kitto
Melanie Thielker
2010-09-14
1
-3
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+7
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Fix a small left over buglet and also add checking of the physics actor
Melanie Thielker
2010-09-14
1
-0
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+10
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-09-13
29
-804
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+702
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Merged
John Hurliman
2010-09-12
21
-86
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+113
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Formatting cleanup.
Jeff Ames
2010-09-12
21
-88
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+88
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Add copyright headers.
Jeff Ames
2010-09-12
1
-0
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+27
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* Added ISimulationDataService and IEstateDataService
John Hurliman
2010-09-12
8
-118
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+123
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Added a stub for OpenSim.Services.Connectors.Simulation.SimulationDataService...
John Hurliman
2010-09-12
2
-20
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+102
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Shuffling fields and properties around in Scene to make Scene.cs more readable
John Hurliman
2010-09-11
1
-138
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+124
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Changed all string references of "IRegionDataStore" to "ISimulationDataStore"
John Hurliman
2010-09-11
1
-2
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+2
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Fixed the naming mess around data connectors for simulation data
John Hurliman
2010-09-11
6
-11
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+11
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Made it impossible to create a user with names containing spaces and prevente...
randomhuman
2010-09-10
1
-2
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+3
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Second pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
2010-09-10
3
-58
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+35
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First pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
2010-09-10
8
-346
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+221
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