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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
remove creative hack and try to fix
UbitUmarov
2014-08-13
1
-100
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+92
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Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-08-13
1
-12
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+19
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-08-12
1
-43
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+49
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-08-11
1
-53
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+48
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*
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Fix a condition check
Melanie Thielker
2014-08-11
1
-1
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+1
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Make texture anims work right on singu
Melanie Thielker
2014-08-11
1
-12
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+19
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remove the region where we are root from the list of Neighbours and
UbitUmarov
2014-08-13
1
-0
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+12
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reverted last change since it did nothing usefull
UbitUmarov
2014-08-13
1
-3
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+0
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TEST do a Animator.UpdateMovementAnimations() when making root ( in
UbitUmarov
2014-08-13
1
-1
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+5
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use Vector3.normalize in place of util.GetNormalize
UbitUmarov
2014-08-12
1
-6
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+3
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try no send current LookAt, remove redundant incomplete position height
UbitUmarov
2014-08-12
1
-9
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+13
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fix VS creative indentation
UbitUmarov
2014-08-12
1
-136
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+136
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change XMLIrpgGroups attach to events, using the more correct
UbitUmarov
2014-08-12
1
-151
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+156
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remove a land.SendLandUpdateToClient() since its now done for all cases in
UbitUmarov
2014-08-11
1
-2
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+2
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dont do ParcelCrossCheck() on child avatars
UbitUmarov
2014-08-11
1
-0
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+3
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TEST move parcelRegionCross to EntityTransferModule cross so it works on
UbitUmarov
2014-08-10
1
-4
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+4
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dont do for children what is for growups ( root agents) ( needs check)
UbitUmarov
2014-08-09
1
-47
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+39
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bugg
UbitUmarov
2014-08-07
1
-1
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+1
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DANGER... changed bakedtextures caching. Assuming grid baking is cache
UbitUmarov
2014-08-07
1
-1
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+1
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apply objectSlamSale to all roots of coalescence objects. replace the
UbitUmarov
2014-08-05
1
-1
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+1
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dont mess with names and descriptions on coalescence objects. Inventory
UbitUmarov
2014-08-05
1
-1
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+3
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revert to old avn-current code, not using ApplyPermissionsOnRez() till its
UbitUmarov
2014-08-05
1
-1
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+43
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dont change agentItem.BasePermissions where avination-current didn't
UbitUmarov
2014-08-05
1
-2
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+3
*
diference fix
UbitUmarov
2014-08-04
1
-1
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+4
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check...
UbitUmarov
2014-08-04
2
-589
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+581
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Revert "start sending terrain in scenePresence after well defined avatar. Minor"
UbitUmarov
2014-08-04
3
-592
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+591
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start sending terrain in scenePresence after well defined avatar. Minor
UbitUmarov
2014-08-04
3
-591
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+592
*
missing child login parcel overlay
UbitUmarov
2014-08-04
1
-0
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+8
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some mess cleanup
UbitUmarov
2014-08-03
1
-40
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+35
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mess update ( hide avatars )
UbitUmarov
2014-08-03
1
-25
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+35
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replace debug msgs by others
UbitUmarov
2014-08-03
2
-9
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+9
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several debug msgs, need to be removed asap
UbitUmarov
2014-08-03
2
-0
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+12
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debug...
UbitUmarov
2014-08-03
1
-25
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+110
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....
UbitUmarov
2014-08-03
1
-3
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+4
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test...
UbitUmarov
2014-08-03
1
-2
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+74
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test not rezzing attachments on a FireAndForget
UbitUmarov
2014-08-03
1
-14
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+13
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comment out a debug msg. more on gods being Gods
UbitUmarov
2014-08-03
1
-8
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+14
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testing...
UbitUmarov
2014-08-02
1
-20
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+67
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testing
UbitUmarov
2014-08-02
1
-2
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+16
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god also read local chat
UbitUmarov
2014-08-02
1
-1
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+1
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let gods see hidden avatars ( test )
UbitUmarov
2014-08-02
1
-9
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+15
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remove the groups restrictions for npcs since they do nothing usefull
UbitUmarov
2014-08-02
1
-10
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+6
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bug hunt: disable group for npc
UbitUmarov
2014-08-02
1
-3
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+8
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add some filters for NPCs
UbitUmarov
2014-08-02
1
-16
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+45
*
crossing into a hide parcel may work now. Not nice fix.. need get back to
UbitUmarov
2014-08-02
1
-1
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+5
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initial state change
UbitUmarov
2014-08-02
1
-2
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+2
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add a hide check at end of region arrival
UbitUmarov
2014-08-02
1
-0
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+7
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remove a few more
UbitUmarov
2014-08-02
1
-6
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+1
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remove some ischild tests
UbitUmarov
2014-08-02
1
-5
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+5
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sitting avatars hidding by their position. This is not as SL that uses
UbitUmarov
2014-08-01
2
-1
/
+40
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