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| * Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman2009-11-021-56/+53
| * Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-022-14/+8
| * * Implemented some tweaks to monitoring module.Adam Frisby2009-11-021-0/+3
| * * Implements new 'Monitoring' system for reporting performance.Adam Frisby2009-11-011-8/+51
| * * Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman2009-10-302-40/+42
| * * Fixed a NullReferenceException in GetMovementAnimation() and added more pro...John Hurliman2009-10-291-29/+35
| * * Commented out two noisy debug lines in the LLUDP serverJohn Hurliman2009-10-292-157/+142
| * * Implemented foot collision plane for avatarsJohn Hurliman2009-10-291-215/+44
| * Ported the Simian avatar animation system to OpenSim. Landing is currently no...John Hurliman2009-10-291-36/+203
| * Fixing NullReferenceException regression in the previous commitJohn Hurliman2009-10-291-1/+1
| * * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-292-9/+13
| * Small performance tweaks to code called by the heartbeat loopJohn Hurliman2009-10-284-117/+53
| * Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman2009-10-282-5/+4
| * Limit physics time dilation to 1.0John Hurliman2009-10-281-1/+1
| * * Standalone logins will now go through the sequence of "requested region, de...John Hurliman2009-10-282-16/+20
| * * Reduce the velocity tolerance on sending terse updates to avoid slowly drif...John Hurliman2009-10-282-2/+2
| * Track timestamps when terse updates were last sent for a prim or avatar to av...John Hurliman2009-10-282-2/+10
| * Move the calculation of time dilation from the scene to the physics engine. T...John Hurliman2009-10-272-15/+7
* | Merge branch 'vehicles' into testsKittoFlora2009-10-279-414/+526
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| * Lowering the position tolerance of terse updates for ScenePresences to mitiga...John Hurliman2009-10-271-1/+1
| * Making the defaults for interest management variables match whether you have ...John Hurliman2009-10-271-3/+3
| * Forgot a line in the previous commitJohn Hurliman2009-10-271-0/+2
| * Finally hunted down the Parallel deadlock. Packets were being handled asynchr...John Hurliman2009-10-271-6/+9
| * * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...John Hurliman2009-10-271-3/+2
| * Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-264-49/+45
| * * Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman2009-10-262-58/+55
| * Removing the ClientManager reference from IScene and hiding it entirely insid...John Hurliman2009-10-262-11/+21
| * * Switched all operations on the list of clients that could be either sync or...John Hurliman2009-10-262-22/+28
| * Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ...John Hurliman2009-10-261-0/+5
| * * Changed the watchdog timer to improve the speed of UpdateThread(), only tra...John Hurliman2009-10-261-0/+2
| * Minor tweaks to get OpenSim compiling against both the current libomv and the...John Hurliman2009-10-252-1/+3
| * Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman2009-10-253-57/+56
| * * Changed various modules to not initialize timers unless the module is initi...John Hurliman2009-10-231-0/+3
| * * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...John Hurliman2009-10-231-4/+9
| * Implemented a "FrontBack" prioritizer, using distance plus the plane equation...John Hurliman2009-10-233-3/+78
| * Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman2009-10-236-186/+198
| * * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue whi...John Hurliman2009-10-221-8/+7
| * Forgot to hit save in the last commitJohn Hurliman2009-10-221-1/+1
| * * Sending (position - hipoffset) instead of positionJohn Hurliman2009-10-221-5/+2
| * Implemented a Watchdog class. Do not manually create Thread objects anymore, ...John Hurliman2009-10-221-10/+10
* | Add llRotLookat pt1.KittoFlora2009-10-262-0/+51
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* Merge branch 'master' into vehiclesMelanie2009-10-2212-294/+412
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| * * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman2009-10-201-10/+16
| * * Removed the unused m_agentUpdates collection and some extra work that was b...John Hurliman2009-10-201-93/+33
| * Reverting the deletion of files related to texture sending until we figure ou...John Hurliman2009-10-201-0/+58
| * * Removing cruft left over from the conversion to the new texture sending and...John Hurliman2009-10-201-58/+0
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...John Hurliman2009-10-191-2/+2
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| * | * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman2009-10-195-58/+50
| * | * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman2009-10-183-36/+27
| * | Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman2009-10-173-3/+124