| Commit message (Expand) | Author | Age | Files | Lines |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2011-04-21 | 3 | -28/+58 |
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| | * | minor: small amount of method doc and some commented out odds and ends | Justin Clark-Casey (justincc) | 2011-04-21 | 1 | -6/+15 |
| | * | Alter uuid gather so that it properly analyzes coalesced objects. | Justin Clark-Casey (justincc) | 2011-04-21 | 2 | -22/+43 |
| * | | Implement agent limits | Melanie | 2011-04-21 | 2 | -0/+25 |
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* | | Added a second immediate queue to be used for the BestAvatar policy | Mic Bowman | 2011-04-22 | 1 | -4/+30 |
* | | Added an "immediate" queue to the priority queue. This is | Mic Bowman | 2011-04-20 | 1 | -2/+2 |
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* | refactor: rename DeleteToInventory() to CopyToInventory() | Justin Clark-Casey (justincc) | 2011-04-18 | 2 | -2/+19 |
* | Merge branch 'master' into test-merge0418 | Mic Bowman | 2011-04-18 | 5 | -18/+62 |
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| * | get rid of all traces of the now used mock service infrastructure | Justin Clark-Casey (justincc) | 2011-04-15 | 2 | -4/+4 |
| * | remove mock asset service for tests in favour of always using the real one | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -1/+3 |
| * | Make all the objects in a coalescence reappears after being loaded from an IA... | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -6/+41 |
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-04-14 | 1 | -1/+5 |
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| * | | simplify coalesced object tests by using existing scene object set up utils | Justin Clark-Casey (justincc) | 2011-04-14 | 1 | -7/+14 |
* | | | Merge branch 'master' into queuetest | Mic Bowman | 2011-04-14 | 1 | -1/+5 |
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| * | | Comment out the warning if the prioritizer runs without a fully | Mic Bowman | 2011-04-13 | 1 | -1/+5 |
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* | | First pass at moving object property requests into a queue similar | Mic Bowman | 2011-04-13 | 2 | -13/+7 |
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* | Adjust the quanterions used in the rez coalsced object tests to get sensible ... | Justin Clark-Casey (justincc) | 2011-04-13 | 2 | -1/+12 |
* | refactor: move code to obtain the coalescence size and object offsets into Co... | Justin Clark-Casey (justincc) | 2011-04-13 | 2 | -15/+38 |
* | Add coalesced scene objects class and serializer. This is currently only use... | Justin Clark-Casey (justincc) | 2011-04-13 | 5 | -4/+281 |
* | Bug fix in object serialization -- sculpt data was wrong. | Diva Canto | 2011-04-12 | 1 | -1/+1 |
* | refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio... | Justin Clark-Casey (justincc) | 2011-04-12 | 1 | -12/+1 |
* | If an object is rezzed directly from a prim inventory then give it the rotati... | Justin Clark-Casey (justincc) | 2011-04-12 | 1 | -1/+1 |
* | Allow a null rotation to be passed in to RezObject so that we can control whe... | Justin Clark-Casey (justincc) | 2011-04-12 | 1 | -7/+13 |
* | Fix (add) ability to rez objects by dragging them out of another prim's inven... | Justin Clark-Casey (justincc) | 2011-04-12 | 1 | -5/+54 |
* | Make it more obvious when it happens that DLL plugin loading fails. Improve ... | Justin Clark-Casey (justincc) | 2011-04-11 | 1 | -1/+2 |
* | Changed the "not in scene" check in the prioritizier to just | Mic Bowman | 2011-04-10 | 1 | -2/+3 |
* | Fixed the prioritizer functions for the new priority queues | Mic Bowman | 2011-04-10 | 1 | -210/+82 |
* | Implements adaptive queue management and fair queueing for | Mic Bowman | 2011-04-10 | 1 | -2/+69 |
* | Fix bug where on duplication, the root part local id was continually used in ... | Justin Clark-Casey (justincc) | 2011-04-06 | 1 | -1/+1 |
* | Signal prim count taint if the AbsolutePosition of a scene object changes. | Justin Clark-Casey (justincc) | 2011-04-06 | 1 | -0/+2 |
* | Change some text to make the autoreturn mechanism more obvious, and align wit... | Justin Clark-Casey (justincc) | 2011-04-05 | 2 | -3/+8 |
* | remove now unused individual LandData prim counts. | Justin Clark-Casey (justincc) | 2011-04-05 | 1 | -14/+0 |
* | Make the "All Estates" option work from the client (this makes chosen changes... | Justin Clark-Casey (justincc) | 2011-04-05 | 2 | -0/+12 |
* | Implement taking of coalesced objects. | Melanie | 2011-04-03 | 2 | -2/+11 |
* | Make CHANGED_OWNER work for deeding and god-mode in-world change | Melanie | 2011-04-03 | 1 | -0/+4 |
* | A stab at making CHANGED_OWNER work | Melanie | 2011-04-01 | 1 | -5/+5 |
* | Remove unused Datastore parameter from RegionInfo (legacy from early 2008) | Justin Clark-Casey (justincc) | 2011-03-31 | 2 | -3/+0 |
* | When an object is duplicated, add the dupe to the uuid/local id indexes as we... | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -1/+29 |
* | Merge branch 'master' into primcounts | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -28/+48 |
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| * | Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri... | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -5/+25 |
| * | refactor: rename SOG collections in SceneGraph to make it clearer that they a... | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -30/+30 |
* | | Start using IPrimCounts populated by PrimCountModule instead of LandData coun... | Justin Clark-Casey (justincc) | 2011-03-25 | 3 | -223/+1 |
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* | Add ILandObject.IPrimCounts for the new prim count module. | Justin Clark-Casey (justincc) | 2011-03-25 | 1 | -0/+5 |
* | Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list... | Justin Clark-Casey (justincc) | 2011-03-23 | 2 | -3/+45 |
* | Add an initial confidence-building TestAddObject() for prim counts. | Justin Clark-Casey (justincc) | 2011-03-22 | 1 | -6/+7 |
* | On initial setup, include estate and regions names in questions to make it cl... | Justin Clark-Casey (justincc) | 2011-03-21 | 1 | -1/+1 |
* | minor: slightly adjust previous method doc. | Justin Clark-Casey (justincc) | 2011-03-21 | 2 | -2/+2 |
* | add method doc to IEstateDataService and IEstateDataStore interfaces | Justin Clark-Casey (justincc) | 2011-03-21 | 2 | -2/+90 |
* | On initial region registration, if the user chooses the option to make the re... | Justin Clark-Casey (justincc) | 2011-03-21 | 2 | -0/+28 |
* | For objects loaded from an IAR, make sure the CreatorID points towards the OS... | Justin Clark-Casey (justincc) | 2011-03-10 | 1 | -2/+6 |