Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Attempt number 1 to stop the repeating crouch animation that sometimes ↵ | Teravus Ovares (Dan Olivares) | 2009-11-25 | 2 | -0/+9 |
| | | | | | | | happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along. | ||||
* | pass all command parameters to load/save oar, not just the filename | Justin Clark-Casey (justincc) | 2009-11-24 | 2 | -7/+10 |
| | | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure | ||||
* | Formatting cleanup. | Jeff Ames | 2009-11-23 | 3 | -18/+18 |
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* | * This doesn't fix mantis 3522, but it should mitigate it. | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -0/+43 |
| | | | | * If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z. | ||||
* | * The client prevents the avatar from landing if the avatar is going above ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -5/+10 |
| | | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land. | ||||
* | * This fixes landing on Prim and removes the hack from yesterday. Landing ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -2/+2 |
| | | | | on prim should work fine again. | ||||
* | * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+2 |
| | | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke. | ||||
* | * Fixes the second of two terse update issues. Physical objects should react ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+1 |
| | | | | normally again. | ||||
* | * Fixes one of two terse update issues. There's still one left, but this ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+3 |
| | | | | one fixes the situation where the object on the server is moving but no updates are being sent. | ||||
* | Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵ | Justin Clark-Casey (justincc) | 2009-11-20 | 1 | -1/+1 |
| | | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl. | ||||
* | minor: tweak log message to say which region is being enabled for logins | Justin Clark-Casey (justincc) | 2009-11-18 | 1 | -5/+6 |
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* | refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -4/+1 |
| | | | | constructors since this is also done on other called constructors | ||||
* | Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+2 |
| | | | | constructor | ||||
* | refactor: move AvatarAnimations, BinBVHAnimation | Justin Clark-Casey (justincc) | 2009-11-17 | 4 | -61/+62 |
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* | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+1 |
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* | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 5 | -392/+481 |
| | | | | ScenePresenceAnimator class | ||||
* | minor: very minor formatting change | Justin Clark-Casey (justincc) | 2009-11-16 | 1 | -2/+0 |
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* | Make GroupRootUpdate be a terse update. This method is not used by opensim ↵ | Diva Canto | 2009-11-14 | 1 | -2/+2 |
| | | | | (it should), but it's used by external modules. | ||||
* | undo previous changes | dahlia | 2009-11-13 | 4 | -16/+12 |
| | | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method | ||||
* | expose SceneGraph.GetGroupByPrim(UUID) | dahlia | 2009-11-13 | 1 | -1/+1 |
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* | refactor: extract another test asset helper method | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -4/+3 |
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* | Rename test services to mock services, since this is a more accurate description | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -1/+1 |
| | | | | remove duplicate mock inventory service | ||||
* | Stop iar save failing on corrupt assets | Justin Clark-Casey (justincc) | 2009-11-12 | 2 | -5/+30 |
| | | | | Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail | ||||
* | minor: refactor common setup in uuid gatherer test | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -3/+10 |
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* | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -0/+1 |
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* | Add basic new uuid gatherer tests to check behaviour when the gather seed is ↵ | Justin Clark-Casey (justincc) | 2009-11-11 | 1 | -0/+58 |
| | | | | a missing asset | ||||
* | * Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, ↵ | Teravus Ovares (Dan Olivares) | 2009-11-11 | 1 | -2/+12 |
| | | | | miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule. | ||||
* | Add IScriptModuleComms interface and region module to handle dispatch of | Melanie | 2009-11-10 | 1 | -0/+44 |
| | | | | | | | | script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1. | ||||
* | * Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵ | John Hurliman | 2009-11-09 | 1 | -3/+1 |
| | | | | | | AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces) | ||||
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2009-11-09 | 5 | -10/+104 |
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| * | Patch from Snoopy2. Fixes Mantis #4342 | Melanie | 2009-11-08 | 1 | -0/+1 |
| | | | | | | | | | | | | fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god. Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions. | ||||
| * | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 2009-11-05 | 3 | -10/+3 |
| | | | | | | | | unknown asset type, and log an error if it ever does happen | ||||
| * | Applying #4332, optional packet statistics logging | John Hurliman | 2009-11-05 | 1 | -0/+100 |
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* | | * for iars, allow item names/folders including "/" to be escaped using "\/" | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -1/+0 |
|/ | | | | | * also, "\" has to be escaped as "\\" * add item name unit test for escaped characters | ||||
* | Change the permissions module to use the friend list cache already in the | Melanie | 2009-11-05 | 1 | -0/+2 |
| | | | | | friends module instead of requesting the entire friends list over the network each time a prim is touched. | ||||
* | Initialize SceneObjectPart.RotationOffset to Quaternion.Identity | John Hurliman | 2009-11-04 | 1 | -1/+1 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-11-04 | 5 | -15/+21 |
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| * | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-04 | 3 | -13/+13 |
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| * | Backport the fixes to WebFetchInventoryDescendents to the UDP | Melanie | 2009-11-04 | 2 | -2/+8 |
| | | | | | | | | | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory. | ||||
* | | Removing EntityBase.Rotation | John Hurliman | 2009-11-04 | 3 | -15/+15 |
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* | Another race condition fix in SceneObjectGroup | John Hurliman | 2009-11-02 | 1 | -7/+11 |
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* | Fixing race conditions in the SceneObjectPart properties | John Hurliman | 2009-11-02 | 1 | -56/+53 |
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* | Removing duplicate SceneObjectPart.RotationalVelocity property | John Hurliman | 2009-11-02 | 2 | -14/+8 |
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* | * Implemented some tweaks to monitoring module. | Adam Frisby | 2009-11-02 | 1 | -0/+3 |
| | | | | | * Output is prettier & more useful. * Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented. | ||||
* | * Implements new 'Monitoring' system for reporting performance. | Adam Frisby | 2009-11-01 | 1 | -8/+51 |
| | | | | | | * Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming. | ||||
* | * Fix for a potential race condition in ScenePresence.AbsolutePosition | John Hurliman | 2009-10-30 | 2 | -40/+42 |
| | | | | | | | * Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit | ||||
* | * Fixed a NullReferenceException in GetMovementAnimation() and added more ↵ | John Hurliman | 2009-10-29 | 1 | -29/+35 |
| | | | | | | protection against NREs in AddNewMovement() * Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim | ||||
* | * Commented out two noisy debug lines in the LLUDP server | John Hurliman | 2009-10-29 | 2 | -157/+142 |
| | | | | * Misc. cleanup in ScenePresence.HandleAgentUpdate() | ||||
* | * Implemented foot collision plane for avatars | John Hurliman | 2009-10-29 | 1 | -215/+44 |
| | | | | * Fixed a NullReferenceException regression | ||||
* | Ported the Simian avatar animation system to OpenSim. Landing is currently ↵ | John Hurliman | 2009-10-29 | 1 | -36/+203 |
| | | | | not working |