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| * refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occu...Justin Clark-Casey (justincc)2014-01-271-2/+1
* | Merge branch 'master' into varregionRobert Adams2014-01-215-47/+222
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| * Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAt...dahlia2014-01-201-0/+73
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2014-01-201-0/+7
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| | * Clean up orphaned json stores. This can happen when an object isMic Bowman2014-01-201-0/+7
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-202-15/+154
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| | * Stop exceptions being generated on agent connection if a telehub object has b...Justin Clark-Casey (justincc)2014-01-202-15/+154
| * | Materials module: a) Store materials as assets; b) Finalized it (removed the ...Oren Hurvitz2014-01-202-97/+53
* | | varregion: add --noterrain and --noparcel to 'load oar'.Robert Adams2014-01-191-18/+8
* | | varregion: add --displacement parameter to 'load oar'.Robert Adams2014-01-192-2/+5
* | | Merge branch 'master' into varregionRobert Adams2014-01-195-209/+114
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| * | minor: reinsert some method doc back into IEntityTransferModuleJustin Clark-Casey (justincc)2014-01-171-0/+20
| * | Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)2014-01-161-36/+33
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-162-57/+68
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| | * Actually put IsChildAgent = true inside the lock, otherwise there is still a ...Justin Clark-Casey (justincc)2014-01-161-1/+3
| | * Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2014-01-162-56/+65
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-162-123/+0
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| | * Remove old IInterRegionComms and references. This hasn't been used since 200...Justin Clark-Casey (justincc)2014-01-162-123/+0
* | | Add J2K decoder routine that converts directly to an image.Robert Adams2014-01-191-1/+9
* | | varregion: remove unnecessary border checking code in ScenePresence.Robert Adams2014-01-111-0/+6
* | | Merge branch 'master' into varregionRobert Adams2014-01-115-76/+99
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| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-101-5/+5
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| | * When moving the root prim of an attachment: a) Change the attach position; b)...Oren Hurvitz2014-01-101-5/+5
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-104-71/+92
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| | * Refactored: use a single function to apply an object's folded permissions to ...Oren Hurvitz2014-01-102-14/+14
| | * Refactored setting permissions when rezzing items: use the same function when...Oren Hurvitz2014-01-103-57/+78
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-081-0/+2
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| | * If an agent is sitting, then do send the rotation in the agent update instead...Justin Clark-Casey (justincc)2014-01-081-0/+2
| * | Some missing definitions needed for successful compilation.Robert Adams2014-01-041-1/+2
| * | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-042-4/+10
* | | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-032-4/+10
* | | varregion: extract banned region logic into a class for cleanlyness.Robert Adams2013-12-271-115/+13
* | | varregion: many more updates removing the constant RegionSize and replacingRobert Adams2013-12-263-62/+13
* | | varregion: add lots of DEBUG level log messages. Especially for teleport.Robert Adams2013-12-244-9/+9
* | | varregion: remove unused Scene.HaveNeighbor routine. Its computationRobert Adams2013-12-241-42/+1
* | | Merge branch 'master' into varregionRobert Adams2013-12-177-375/+934
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-12-163-15/+39
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| | * \ Merge branch 'justincc-master'Justin Clark-Casey (justincc)2013-12-141-3/+12
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| | | * Wrap analysis of the particle system in the UUID Gatherer in a separate try/c...Justin Clark-Casey (justincc)2013-12-141-3/+12
| | * | Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and N...Justin Clark-Casey (justincc)2013-12-141-8/+6
| | * | Fix build break in test from previous commit 54cc229 - hadn't realized SceneP...Justin Clark-Casey (justincc)2013-12-141-1/+1
| | * | Fix TestSitAndStandWithNoSitTarget NPC and SP tests.Justin Clark-Casey (justincc)2013-12-141-1/+1
| | * | Eliminate unnecessary line from my previous commit 1d605642Justin Clark-Casey (justincc)2013-12-131-2/+0
| | * | Refix sitting on child prims by reinserting relevant code back into SP.Handle...Justin Clark-Casey (justincc)2013-12-111-3/+22
| * | | This is the acutal sitting avatar crossing code. This commit implements theMelanie2013-12-161-2/+152
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| * | Replace proprietary file header with BSD oneMelanie2013-12-111-6/+27
| * | Add missing files *blush*Melanie2013-12-111-0/+19
| * | Committing the Avination Scene Presence and related texture codeMelanie2013-12-113-354/+713
| * | This is the Avination Entity Transfer Module. Surprisingly, it still compilesMelanie2013-12-111-22/+10
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* | varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams2013-12-144-16/+16