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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
Fix a bug where physical objects rezzed with an initial velocity by script do...
Justin Clark-Casey (justincc)
2011-04-28
1
-0
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+6
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network traffic reduction - decrease update frequency for moving avatars when...
dahlia
2011-04-26
1
-10
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+24
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Add back the high prioritization for other avatars in the
Mic Bowman
2011-04-26
1
-6
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+8
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Fixed the transmission of throttles from root agent to child
Mic Bowman
2011-04-25
1
-18
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+15
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Merge branch 'master' into queuetest
Mic Bowman
2011-04-25
5
-28
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+83
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2011-04-21
3
-28
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+58
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minor: small amount of method doc and some commented out odds and ends
Justin Clark-Casey (justincc)
2011-04-21
1
-6
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+15
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Alter uuid gather so that it properly analyzes coalesced objects.
Justin Clark-Casey (justincc)
2011-04-21
2
-22
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+43
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*
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Implement agent limits
Melanie
2011-04-21
2
-0
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+25
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*
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Added a second immediate queue to be used for the BestAvatar policy
Mic Bowman
2011-04-22
1
-4
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+30
*
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Added an "immediate" queue to the priority queue. This is
Mic Bowman
2011-04-20
1
-2
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+2
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refactor: rename DeleteToInventory() to CopyToInventory()
Justin Clark-Casey (justincc)
2011-04-18
2
-2
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+19
*
Merge branch 'master' into test-merge0418
Mic Bowman
2011-04-18
5
-18
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+62
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get rid of all traces of the now used mock service infrastructure
Justin Clark-Casey (justincc)
2011-04-15
2
-4
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+4
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remove mock asset service for tests in favour of always using the real one
Justin Clark-Casey (justincc)
2011-04-15
1
-1
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+3
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Make all the objects in a coalescence reappears after being loaded from an IA...
Justin Clark-Casey (justincc)
2011-04-15
1
-6
/
+41
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-04-14
1
-1
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+5
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simplify coalesced object tests by using existing scene object set up utils
Justin Clark-Casey (justincc)
2011-04-14
1
-7
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+14
*
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Merge branch 'master' into queuetest
Mic Bowman
2011-04-14
1
-1
/
+5
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Comment out the warning if the prioritizer runs without a fully
Mic Bowman
2011-04-13
1
-1
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+5
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*
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First pass at moving object property requests into a queue similar
Mic Bowman
2011-04-13
2
-13
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+7
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*
Adjust the quanterions used in the rez coalsced object tests to get sensible ...
Justin Clark-Casey (justincc)
2011-04-13
2
-1
/
+12
*
refactor: move code to obtain the coalescence size and object offsets into Co...
Justin Clark-Casey (justincc)
2011-04-13
2
-15
/
+38
*
Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
2011-04-13
5
-4
/
+281
*
Bug fix in object serialization -- sculpt data was wrong.
Diva Canto
2011-04-12
1
-1
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+1
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refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...
Justin Clark-Casey (justincc)
2011-04-12
1
-12
/
+1
*
If an object is rezzed directly from a prim inventory then give it the rotati...
Justin Clark-Casey (justincc)
2011-04-12
1
-1
/
+1
*
Allow a null rotation to be passed in to RezObject so that we can control whe...
Justin Clark-Casey (justincc)
2011-04-12
1
-7
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+13
*
Fix (add) ability to rez objects by dragging them out of another prim's inven...
Justin Clark-Casey (justincc)
2011-04-12
1
-5
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+54
*
Make it more obvious when it happens that DLL plugin loading fails. Improve ...
Justin Clark-Casey (justincc)
2011-04-11
1
-1
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+2
*
Changed the "not in scene" check in the prioritizier to just
Mic Bowman
2011-04-10
1
-2
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+3
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Fixed the prioritizer functions for the new priority queues
Mic Bowman
2011-04-10
1
-210
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+82
*
Implements adaptive queue management and fair queueing for
Mic Bowman
2011-04-10
1
-2
/
+69
*
Fix bug where on duplication, the root part local id was continually used in ...
Justin Clark-Casey (justincc)
2011-04-06
1
-1
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+1
*
Signal prim count taint if the AbsolutePosition of a scene object changes.
Justin Clark-Casey (justincc)
2011-04-06
1
-0
/
+2
*
Change some text to make the autoreturn mechanism more obvious, and align wit...
Justin Clark-Casey (justincc)
2011-04-05
2
-3
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+8
*
remove now unused individual LandData prim counts.
Justin Clark-Casey (justincc)
2011-04-05
1
-14
/
+0
*
Make the "All Estates" option work from the client (this makes chosen changes...
Justin Clark-Casey (justincc)
2011-04-05
2
-0
/
+12
*
Implement taking of coalesced objects.
Melanie
2011-04-03
2
-2
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+11
*
Make CHANGED_OWNER work for deeding and god-mode in-world change
Melanie
2011-04-03
1
-0
/
+4
*
A stab at making CHANGED_OWNER work
Melanie
2011-04-01
1
-5
/
+5
*
Remove unused Datastore parameter from RegionInfo (legacy from early 2008)
Justin Clark-Casey (justincc)
2011-03-31
2
-3
/
+0
*
When an object is duplicated, add the dupe to the uuid/local id indexes as we...
Justin Clark-Casey (justincc)
2011-03-26
1
-1
/
+29
*
Merge branch 'master' into primcounts
Justin Clark-Casey (justincc)
2011-03-26
1
-28
/
+48
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Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...
Justin Clark-Casey (justincc)
2011-03-26
1
-5
/
+25
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refactor: rename SOG collections in SceneGraph to make it clearer that they a...
Justin Clark-Casey (justincc)
2011-03-26
1
-30
/
+30
*
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Start using IPrimCounts populated by PrimCountModule instead of LandData coun...
Justin Clark-Casey (justincc)
2011-03-25
3
-223
/
+1
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/
*
Add ILandObject.IPrimCounts for the new prim count module.
Justin Clark-Casey (justincc)
2011-03-25
1
-0
/
+5
*
Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...
Justin Clark-Casey (justincc)
2011-03-23
2
-3
/
+45
*
Add an initial confidence-building TestAddObject() for prim counts.
Justin Clark-Casey (justincc)
2011-03-22
1
-6
/
+7
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