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My fork of OpenSim for IG and MG, called SledjChisl.
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*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2011-11-06
1
-1
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+10
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HUD attachments: Removes some more messages sent to wrong clients.
Snoopy Pfeffer
2011-11-06
1
-1
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+10
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Allow HG and other scene presences not linked to a user account to function.
Melanie
2011-11-06
1
-1
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+4
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Fix build break
Melanie
2011-11-05
1
-1
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+1
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Remove spammy autopilot debug
Melanie
2011-11-05
1
-3
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+3
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Remove some left over debug and reverse experimental reordering of ifs
Melanie
2011-11-05
1
-4
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+2
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Remove enableprejump config option and associated code as this is now
Melanie
2011-11-05
1
-3
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+0
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Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
Melanie
2011-11-05
2
-87
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+136
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Change puvlic m_ variable to a getter property
Melanie
2011-11-05
1
-1
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+5
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ScenePresence part of the Avination animator fixes.
Melanie
2011-11-05
1
-3
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+58
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Chnaging the sit target adjustment to a more precise approximation of SL. Som...
Melanie
2011-11-05
1
-24
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+35
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Fix avatar height, removes the hip offset hack
nebadon
2011-11-05
1
-3
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+0
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Don't rotate child prims, if only the root prim is rotated.
nebadon
2011-11-05
1
-2
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+2
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refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...
Justin Clark-Casey (justincc)
2011-11-05
1
-12
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+12
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-11-05
2
-36
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+12
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Replacing te linking code with the code from Avination. Link sets prims are now
Melanie
2011-11-05
2
-36
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+12
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Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
2011-11-05
2
-11
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+21
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On standup, trigger the changed link script event after the avatar has been f...
Justin Clark-Casey (justincc)
2011-11-04
1
-2
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+3
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
2011-11-03
5
-13
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+13
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
2011-11-03
6
-63
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+55
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2011-11-02
7
-76
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+69
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Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-11-02
1
-2
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+3
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Fix race condition that would sometimes send or save appearance for the wrong...
Justin Clark-Casey (justincc)
2011-11-02
1
-2
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+3
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
2011-11-02
7
-74
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+66
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Port the Avination offline messaging system to Core
Melanie
2011-11-02
1
-1
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+1
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Removed redundant SceneContents property from Scene. It's the same as SceneGr...
Dan Lake
2011-11-01
1
-5
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+0
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Part 2 of see_into_this_sim_from_neighbor configuration option removal
Dan Lake
2011-11-01
1
-10
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+7
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Removed see_into_this_sim_from_neighbor configuration option.
Dan Lake
2011-11-01
2
-11
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+1
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Add "appearance send" command to allow manual sending of appearance.
Justin Clark-Casey (justincc)
2011-11-01
1
-3
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+3
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Removed unused show commands from Scene.cs and SceneBase.cs. The show modules...
Dan Lake
2011-10-31
2
-48
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+0
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Fix line endings
Dan Lake
2011-10-30
1
-23
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+23
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Experimental reorder of Heartbeat loop now simulates physics and sends update...
Dan Lake
2011-10-30
1
-29
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+27
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Remove the SyncRoot locking from Scene which was only being done around the m...
Justin Clark-Casey (justincc)
2011-10-29
3
-32
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+18
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Remove completely unused SOG.Rotation parameter
Justin Clark-Casey (justincc)
2011-10-29
2
-17
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+9
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set grp.RootPart.GroupPosition for code consistency (and readability) rather ...
Justin Clark-Casey (justincc)
2011-10-28
1
-5
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+0
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Add missing doc to rotation/position methods in SOG
Justin Clark-Casey (justincc)
2011-10-28
1
-5
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+5
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-10-28
5
-71
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+76
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Continuation of previous checkin. Found more places where ForEachScenePresenc...
Dan Lake
2011-10-27
2
-36
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+26
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Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
2011-10-27
3
-35
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+50
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fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...
Justin Clark-Casey (justincc)
2011-10-28
2
-6
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+21
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Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
2011-10-27
1
-0
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+2
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Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
2011-10-25
2
-7
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+0
*
For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
2011-10-25
1
-4
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+6
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Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...
Justin Clark-Casey (justincc)
2011-10-25
1
-0
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+1
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Add new EventQueueTests with basic test to check that adding a client registe...
Justin Clark-Casey (justincc)
2011-10-24
1
-1
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+3
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Comment out the uuid gatherer lines that I accidentally left in.
Justin Clark-Casey (justincc)
2011-10-23
1
-4
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+4
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Get UUIDGatherer to scan notecards in the graph for asset uuids.
Justin Clark-Casey (justincc)
2011-10-22
2
-16
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+48
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Get OdeScene to use passed in time step rather than hard-coded 0.089
Justin Clark-Casey (justincc)
2011-10-20
1
-2
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+8
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Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma...
Justin Clark-Casey (justincc)
2011-10-20
1
-12
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+4
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Removed redundant NotInTransit function from ScenePresence. IsInTransit=false...
Dan Lake
2011-10-19
1
-5
/
+0
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