| Commit message (Expand) | Author | Age | Files | Lines |
* | Comment out SOP logging message I accidentally left in | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -1/+1 |
* | refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that... | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -71/+86 |
* | minor: Add method doc to collision subscription methods. Change method case ... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -1/+0 |
* | When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -4/+8 |
* | Pass the first name and last name from the agent circuit data to the authoriz... | Justin Clark-Casey (justincc) | 2011-07-23 | 1 | -2/+3 |
* | Remove manually permissions settings on all current library items so that the... | Justin Clark-Casey (justincc) | 2011-07-23 | 1 | -1/+4 |
* | Revert "Don't load current/next/everyone/base permissions from the library it... | Justin Clark-Casey (justincc) | 2011-07-23 | 1 | -4/+1 |
* | Don't load current/next/everyone/base permissions from the library item xml f... | Justin Clark-Casey (justincc) | 2011-07-23 | 1 | -1/+4 |
* | Fix problem where sculpts were not getting physical proxies | Justin Clark-Casey (justincc) | 2011-07-22 | 1 | -2/+2 |
* | Generate the initial maptile asynchronously | Oren Hurvitz | 2011-07-22 | 1 | -11/+11 |
* | Tidy up a superfluous AddPrimShape override in PhysicsScene | Careminster Team | 2011-07-19 | 1 | -1/+0 |
* | On all undo/redo operations, consistently lock the undo object for everything... | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -5/+1 |
* | If we store an undo, wipe anything already present on the redo stack | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -0/+3 |
* | stop redo throwing an exception if there is nothing to redo | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -10/+13 |
* | refator: simplify UndoState.Compare() code | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -20/+9 |
* | rip out pointless null checks in UndoState where part can never be null | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -81/+72 |
* | Fix undo when changing just the root prim's position in a linkset. | Justin Clark-Casey (justincc) | 2011-07-19 | 3 | -9/+11 |
* | refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis... | Justin Clark-Casey (justincc) | 2011-07-19 | 3 | -6/+6 |
* | comment out all kinds of debugging guff | Justin Clark-Casey (justincc) | 2011-07-19 | 3 | -39/+39 |
* | Fix undo for rotation of the root prim in a linkset on its own. | Justin Clark-Casey (justincc) | 2011-07-19 | 2 | -8/+15 |
* | Fix undo of rotation of single prims in a linkset | Justin Clark-Casey (justincc) | 2011-07-19 | 2 | -9/+11 |
* | Fix undo of prim group rotation. | Justin Clark-Casey (justincc) | 2011-07-19 | 3 | -24/+34 |
* | Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i... | Justin Clark-Casey (justincc) | 2011-07-19 | 2 | -7/+11 |
* | Stop undo of just the root prim position in the linkset from shifting the who... | Justin Clark-Casey (justincc) | 2011-07-19 | 3 | -9/+15 |
* | fix undo when resizing of non-root individual prims in a linkset | Justin Clark-Casey (justincc) | 2011-07-19 | 2 | -4/+6 |
* | Fix undo for resizing linksets | Justin Clark-Casey (justincc) | 2011-07-19 | 3 | -29/+60 |
* | remove undo state storage in a few places where it's pointless | Justin Clark-Casey (justincc) | 2011-07-19 | 2 | -5/+1 |
* | Make various tweaks to undo code in an effort to get things working better. | Justin Clark-Casey (justincc) | 2011-07-18 | 5 | -53/+193 |
* | Use a standard generic system stack for the undo/redo stacks instead of our o... | Justin Clark-Casey (justincc) | 2011-07-18 | 2 | -2/+16 |
* | refactor: group all the undo/redo code in SOP into one place for easier code ... | Justin Clark-Casey (justincc) | 2011-07-18 | 1 | -59/+62 |
* | Replace ifs in SOG.GroupResize() with Math.Min() | Justin Clark-Casey (justincc) | 2011-07-16 | 3 | -14/+25 |
* | remove now unncessary parts of SceneObjectGroup.Resize() | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -21/+5 |
* | refactor: replace scale limiting code with more elegant Math.Min calls | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -12/+6 |
* | refactor: Push all part resize code down into SceneObjectPart.Resize() | Justin Clark-Casey (justincc) | 2011-07-16 | 4 | -56/+32 |
* | add test for resizing one part in a group | Justin Clark-Casey (justincc) | 2011-07-16 | 2 | -1/+36 |
* | refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -29/+32 |
* | minor: add a log warning if a sculpt/mesh async asset request returns no data | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -0/+4 |
* | refactor: remove pointless sender != null tests, etc, in AssetReceived, since... | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -6/+9 |
* | eliminate unused and redundant SceneObjectGroup.AssetReceived() | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -17/+0 |
* | fix build break from last commit | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -1/+1 |
* | Eliminate the pointless textured id argument to SculptTextureCallback | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -15/+6 |
* | remove the need to supply SceneObjectGroup.GroupResize() with a localId. | Justin Clark-Casey (justincc) | 2011-07-16 | 3 | -132/+133 |
* | Add very basic test for resizing a scene object with one prim | Justin Clark-Casey (justincc) | 2011-07-16 | 2 | -1/+69 |
* | If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri... | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -2/+8 |
* | Fix physics proxy regeneration when a mesh with more than one submesh is resized | Justin Clark-Casey (justincc) | 2011-07-16 | 2 | -1/+20 |
* | Fix some local id issues in physics glue | root | 2011-07-15 | 2 | -14/+22 |
* | fix duplication of physical objects for physics engines that care about the i... | Robert Adams | 2011-07-15 | 1 | -6/+6 |
* | When a mesh object is added to a scene, delay adding the physics actor until ... | Justin Clark-Casey (justincc) | 2011-07-12 | 3 | -4/+10 |
* | Properly regenerate physics proxy when a mesh is resized. | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -0/+8 |
* | refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall... | Justin Clark-Casey (justincc) | 2011-07-11 | 2 | -17/+49 |