| Commit message (Expand) | Author | Age | Files | Lines |
* | Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv... | Justin Clark-Casey (justincc) | 2011-11-25 | 1 | -2/+2 |
* | Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos... | Justin Clark-Casey (justincc) | 2011-11-24 | 1 | -4/+2 |
* | When setting packet level logging via "debug packet", apply to all clients, n... | Justin Clark-Casey (justincc) | 2011-11-24 | 1 | -14/+10 |
* | Stop an exception being thrown and a teleport/border cross failing if the des... | Justin Clark-Casey (justincc) | 2011-11-22 | 4 | -29/+22 |
* | Chain SOP constructors together rather than having copy/paste code | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -14/+5 |
* | refactor: Make SOP.Description an automatic property | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -6/+3 |
* | Remove unused PhysicsActor.SOPDescription | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -11/+2 |
* | Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff... | Justin Clark-Casey (justincc) | 2011-11-19 | 1 | -2/+6 |
* | Don't register a region twice on both official registration and maptile regen... | Justin Clark-Casey (justincc) | 2011-11-19 | 1 | -7/+5 |
* | If the entire simulator is shutting down then don't bother to unload the scri... | Justin Clark-Casey (justincc) | 2011-11-17 | 1 | -10/+16 |
* | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 2011-11-16 | 3 | -3/+11 |
* | Call public ForEach instead of using m_entities directly. No semantic changes... | Dan Lake | 2011-11-16 | 1 | -2/+2 |
* | In AddNewClient, iterator over copy of entities rather than copying under rea... | Dan Lake | 2011-11-15 | 1 | -2/+3 |
* | Make tracked per scene thread names conform to the majorirty format. | Justin Clark-Casey (justincc) | 2011-11-15 | 1 | -1/+3 |
* | Add comments about trying to avoid synchronous work off the EventManager.OnMa... | Justin Clark-Casey (justincc) | 2011-11-15 | 2 | -4/+12 |
* | Removed unused and mostly commented out SceneCommunicationService methods | Justin Clark-Casey (justincc) | 2011-11-15 | 2 | -116/+3 |
* | Remove unused RegionCommsListener/IRegionCommsListener. | Justin Clark-Casey (justincc) | 2011-11-15 | 1 | -3/+0 |
* | remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n... | Justin Clark-Casey (justincc) | 2011-11-15 | 3 | -10/+6 |
* | For clients that are entering a simulator from initial login, stop executing ... | Justin Clark-Casey (justincc) | 2011-11-15 | 1 | -4/+6 |
* | Add test for removing a friendship. | Justin Clark-Casey (justincc) | 2011-11-14 | 1 | -0/+11 |
* | Merge branch 'remove-scene-viewer' | Dan Lake | 2011-11-14 | 6 | -409/+22 |
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| * | Remove SceneViewer from ScenePresence to reduce quadruple queueing of | Dan Lake | 2011-11-11 | 6 | -409/+22 |
* | | Improved method doc for AddFriend() - it actually does set up a two-way relat... | Justin Clark-Casey (justincc) | 2011-11-14 | 1 | -5/+2 |
* | | Add test for adding a friend whilst online | Justin Clark-Casey (justincc) | 2011-11-14 | 1 | -0/+14 |
* | | Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s... | Justin Clark-Casey (justincc) | 2011-11-14 | 1 | -0/+2 |
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* | extract common ScenePresence setup code into Init() method for ScenePresenceS... | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -39/+31 |
* | add SP.PhysicsActor checks to other sit/stand tests | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -0/+4 |
* | add sit and stand on ground test | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -0/+23 |
* | extract ground sit code into SP.HandleAgentSitOnGround() for consistency with... | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -12/+19 |
* | As with prim sitting avatars, make an avatar phantom when it sits on the grou... | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -6/+5 |
* | remove unncessary IClientAPI parameter from SP.SendSitResponse() | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -4/+3 |
* | As per mailing list last week, remove facility that would automatically move ... | Justin Clark-Casey (justincc) | 2011-11-11 | 2 | -228/+198 |
* | Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l... | Justin Clark-Casey (justincc) | 2011-11-11 | 2 | -17/+42 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-11-11 | 5 | -274/+283 |
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| * | Fix compile error from an earlier commit | Dan Lake | 2011-11-10 | 1 | -2/+0 |
| * | Merge branch 'master' of git://opensimulator.org/git/opensim | Dan Lake | 2011-11-10 | 3 | -10/+35 |
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| | * | Prevent linking objects while they are deeded. On unlinking deeded objects, | Melanie | 2011-11-11 | 1 | -4/+19 |
| | * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2011-11-10 | 2 | -19/+15 |
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| | * | | Fix turn left and turn right properly. Works for both built-ins and LSL AOs | Melanie | 2011-11-10 | 2 | -6/+16 |
| * | | | In SOP, replaced many references to private members with the public properties | Dan Lake | 2011-11-10 | 1 | -243/+233 |
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| * | | Merge branch 'master' of git://opensimulator.org/git/opensim | Dan Lake | 2011-11-10 | 1 | -2/+4 |
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| * | | Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert... | Dan Lake | 2011-11-10 | 2 | -19/+15 |
* | | | Add new ScenePresenceSitTests with a single sit/stand test | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -0/+103 |
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* | | Implement nudging support for strafing motion | Melanie | 2011-11-10 | 1 | -2/+4 |
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* | Merge branch 'master' of git://opensimulator.org/git/opensim | Dan Lake | 2011-11-10 | 2 | -3/+7 |
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| * | Fix misaligned sit animation on scripted sit caused by the default sit | Melanie | 2011-11-10 | 1 | -2/+6 |
| * | minor: Correct misleading method doc on SOG.UpdateRootRotation() | Justin Clark-Casey (justincc) | 2011-11-09 | 1 | -1/+1 |
* | | When updating SOG, a physics taint should not override a full update with a t... | Dan Lake | 2011-11-10 | 1 | -10/+15 |
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* | Make the AsyncSceneObjectDeleter send a list of kills. This will make large | Melanie | 2011-11-06 | 1 | -1/+7 |
* | Convert SendKillObject to take a list of uint rather than sending one | Melanie | 2011-11-06 | 3 | -24/+14 |