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My fork of OpenSim for IG and MG, called SledjChisl.
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*
Split up test SceneHelpers to provide an AddChildScenePresence() call
Justin Clark-Casey (justincc)
2011-12-03
1
-0
/
+1
*
Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() sin...
Justin Clark-Casey (justincc)
2011-12-03
1
-70
/
+5
*
Extend TestCreateChildScenePresence to make assertions both at CreateAgent st...
Justin Clark-Casey (justincc)
2011-12-03
1
-0
/
+16
*
Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
Justin Clark-Casey (justincc)
2011-12-03
1
-11
/
+46
*
Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionar...
Justin Clark-Casey (justincc)
2011-12-03
1
-4
/
+2
*
Add agent circuit number checks to TestCloseAgent()
Justin Clark-Casey (justincc)
2011-12-03
1
-0
/
+4
*
Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
Justin Clark-Casey (justincc)
2011-12-03
1
-7
/
+5
*
Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...
marc
2011-12-03
1
-1
/
+9
*
Update SP.PhysicsCollisionUpdate() doc.
Justin Clark-Casey (justincc)
2011-12-03
1
-2
/
+5
*
Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...
Justin Clark-Casey (justincc)
2011-12-03
1
-0
/
+4
*
Add basic TestFlyingAnimation() regression test
Justin Clark-Casey (justincc)
2011-12-03
2
-2
/
+75
*
Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...
Justin Clark-Casey (justincc)
2011-12-03
1
-2
/
+2
*
For now, disable mechanism to limit avatar animation updates since this cause...
Justin Clark-Casey (justincc)
2011-12-03
2
-23
/
+28
*
refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...
Justin Clark-Casey (justincc)
2011-12-03
1
-14
/
+12
*
Do a cagent.Anims != null check in SP.CopyFrom()
Justin Clark-Casey (justincc)
2011-12-03
1
-1
/
+3
*
Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...
Justin Clark-Casey (justincc)
2011-12-03
1
-3
/
+8
*
Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...
Justin Clark-Casey (justincc)
2011-12-03
2
-12
/
+13
*
Stop some places where we're trying to reset animations in child agents where...
Justin Clark-Casey (justincc)
2011-12-02
3
-16
/
+23
*
Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...
Justin Clark-Casey (justincc)
2011-12-02
1
-3
/
+0
*
minor: formatting changes in Scene.PacketHandlers.cs
Justin Clark-Casey (justincc)
2011-11-26
1
-5
/
+5
*
Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
Justin Clark-Casey (justincc)
2011-11-26
1
-58
/
+0
*
Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...
Justin Clark-Casey (justincc)
2011-11-25
1
-2
/
+2
*
Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...
Justin Clark-Casey (justincc)
2011-11-24
1
-4
/
+2
*
When setting packet level logging via "debug packet", apply to all clients, n...
Justin Clark-Casey (justincc)
2011-11-24
1
-14
/
+10
*
Stop an exception being thrown and a teleport/border cross failing if the des...
Justin Clark-Casey (justincc)
2011-11-22
4
-29
/
+22
*
Chain SOP constructors together rather than having copy/paste code
Justin Clark-Casey (justincc)
2011-11-21
1
-14
/
+5
*
refactor: Make SOP.Description an automatic property
Justin Clark-Casey (justincc)
2011-11-21
1
-6
/
+3
*
Remove unused PhysicsActor.SOPDescription
Justin Clark-Casey (justincc)
2011-11-21
1
-11
/
+2
*
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff...
Justin Clark-Casey (justincc)
2011-11-19
1
-2
/
+6
*
Don't register a region twice on both official registration and maptile regen...
Justin Clark-Casey (justincc)
2011-11-19
1
-7
/
+5
*
If the entire simulator is shutting down then don't bother to unload the scri...
Justin Clark-Casey (justincc)
2011-11-17
1
-10
/
+16
*
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
3
-3
/
+11
*
Call public ForEach instead of using m_entities directly. No semantic changes...
Dan Lake
2011-11-16
1
-2
/
+2
*
In AddNewClient, iterator over copy of entities rather than copying under rea...
Dan Lake
2011-11-15
1
-2
/
+3
*
Make tracked per scene thread names conform to the majorirty format.
Justin Clark-Casey (justincc)
2011-11-15
1
-1
/
+3
*
Add comments about trying to avoid synchronous work off the EventManager.OnMa...
Justin Clark-Casey (justincc)
2011-11-15
2
-4
/
+12
*
Removed unused and mostly commented out SceneCommunicationService methods
Justin Clark-Casey (justincc)
2011-11-15
2
-116
/
+3
*
Remove unused RegionCommsListener/IRegionCommsListener.
Justin Clark-Casey (justincc)
2011-11-15
1
-3
/
+0
*
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...
Justin Clark-Casey (justincc)
2011-11-15
3
-10
/
+6
*
For clients that are entering a simulator from initial login, stop executing ...
Justin Clark-Casey (justincc)
2011-11-15
1
-4
/
+6
*
Add test for removing a friendship.
Justin Clark-Casey (justincc)
2011-11-14
1
-0
/
+11
*
Merge branch 'remove-scene-viewer'
Dan Lake
2011-11-14
6
-409
/
+22
|
\
|
*
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
2011-11-11
6
-409
/
+22
*
|
Improved method doc for AddFriend() - it actually does set up a two-way relat...
Justin Clark-Casey (justincc)
2011-11-14
1
-5
/
+2
*
|
Add test for adding a friend whilst online
Justin Clark-Casey (justincc)
2011-11-14
1
-0
/
+14
*
|
Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...
Justin Clark-Casey (justincc)
2011-11-14
1
-0
/
+2
|
/
*
extract common ScenePresence setup code into Init() method for ScenePresenceS...
Justin Clark-Casey (justincc)
2011-11-11
1
-39
/
+31
*
add SP.PhysicsActor checks to other sit/stand tests
Justin Clark-Casey (justincc)
2011-11-11
1
-0
/
+4
*
add sit and stand on ground test
Justin Clark-Casey (justincc)
2011-11-11
1
-0
/
+23
*
extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...
Justin Clark-Casey (justincc)
2011-11-11
1
-12
/
+19
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