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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
Cleanup from prev. commit
BlueWall
2012-09-18
1
-2
/
+2
*
Fix some inconsistencies in configurartion: NonPhys prims
BlueWall
2012-09-18
1
-3
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+3
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Documentation of IScriptModuleComms.RegisterConstant and IScriptModuleComms.L...
SignpostMarv
2012-09-17
1
-1
/
+18
*
Implementing ability to register script constants and invocations on a region...
SignpostMarv
2012-09-17
1
-0
/
+23
*
preventing a null reference exception from being thrown
SignpostMarv
2012-09-17
1
-0
/
+3
*
Added unit tests for multi-region OARs
Oren Hurvitz
2012-09-14
1
-1
/
+5
*
Support multi-region OAR files
Oren Hurvitz
2012-09-14
2
-3
/
+8
*
Documentation of parcel-related events
SignpostMarv
2012-09-13
1
-0
/
+44
*
Fix indentation and issues where tabs were used instead of spaces in commit 7...
Justin Clark-Casey (justincc)
2012-09-12
1
-7
/
+8
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-09-12
1
-1
/
+1
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*
Allow an incoming identifier to be specified for a JsonStore.
Mic Bowman
2012-09-11
1
-1
/
+1
*
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Documentation of economy-related EventManager events
SignpostMarv
2012-09-12
1
-0
/
+21
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/
*
documentation (OnSceneObjectPartCopy)
SignpostMarv
2012-09-11
1
-0
/
+3
*
documentation (OnRemovePresence)
SignpostMarv
2012-09-11
1
-0
/
+7
*
documentation (OnNewPresence)
SignpostMarv
2012-09-11
1
-0
/
+7
*
documentation (OnClientConnect)
SignpostMarv
2012-09-11
1
-0
/
+9
*
documentation (OnBackup)
SignpostMarv
2012-09-11
1
-0
/
+7
*
documentation (OnTerrainTick)
SignpostMarv
2012-09-11
1
-0
/
+7
*
documentation (OnTerrainTainted)
SignpostMarv
2012-09-11
1
-0
/
+7
*
documentation (OnClientMovement)
SignpostMarv
2012-09-11
1
-0
/
+7
*
Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManage...
SignpostMarv
2012-09-11
1
-0
/
+8
*
implementing per-region configuration of limits on the number of prims one ca...
SignpostMarv
2012-09-09
2
-0
/
+29
*
refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note...
SignpostMarv
2012-09-08
1
-0
/
+10
*
If reusing dynamic textures, do not reuse small data length textures that fal...
Justin Clark-Casey (justincc)
2012-09-06
1
-3
/
+54
*
adding utility method for getting SceneObjectGroup from scene
SignpostMarv
2012-09-06
1
-0
/
+12
*
adding utility method for getting SceneObjectPart from scene
SignpostMarv
2012-09-06
1
-0
/
+12
*
formatting
SignpostMarv
2012-09-04
1
-6
/
+6
*
although the attachmentPoint argument is a uint, zero is not a valid attachme...
SignpostMarv
2012-09-04
1
-1
/
+4
*
adding support for static method script invocations
SignpostMarv
2012-08-31
1
-2
/
+9
*
adding documentation to script invokation methods
SignpostMarv
2012-08-31
1
-0
/
+22
*
This partially implements the LSL function to set the response
Mic Bowman
2012-08-29
1
-0
/
+2
*
Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folder...
Justin Clark-Casey (justincc)
2012-08-29
1
-2
/
+34
*
Add experimental DynamicTextureModule.ReuseTextures flag, currently only conf...
Justin Clark-Casey (justincc)
2012-08-28
1
-1
/
+13
*
Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove...
Justin Clark-Casey (justincc)
2012-08-28
1
-1
/
+1
*
minor: Fix bad log message for failure to create an inventory folder
Justin Clark-Casey (justincc)
2012-08-25
1
-1
/
+1
*
Log initial script startup info notice when xengine actually starts to do thi...
Justin Clark-Casey (justincc)
2012-08-25
1
-1
/
+1
*
Extend "Restarting scripts in attachments" debug log message to show actual n...
Justin Clark-Casey (justincc)
2012-08-24
1
-1
/
+3
*
If a connecting scene presence is replacing an existing scene presence then b...
Justin Clark-Casey (justincc)
2012-08-24
1
-1
/
+1
*
Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...
Justin Clark-Casey (justincc)
2012-08-24
1
-1
/
+1
*
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
2012-08-24
3
-3
/
+39
*
refactoring out SetFaceColor
SignpostMarv
2012-08-20
1
-52
/
+15
*
making use of implicit operators and Util.Clip handling of Vector3
SignpostMarv
2012-08-20
1
-21
/
+26
*
single operation for PRIM_COLOR
SignpostMarv
2012-08-20
1
-0
/
+49
*
fix typo
SignpostMarv
2012-08-20
1
-1
/
+1
*
Add --force flag to "kick user" console command to allow bypassing of recent ...
Justin Clark-Casey (justincc)
2012-08-20
2
-4
/
+7
*
fixing bug that get/set the wrong property for prim types other than sphere &...
SignpostMarv
2012-08-17
1
-1
/
+2
*
implemented
SignpostMarv
2012-08-17
1
-0
/
+50
*
BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
2012-08-17
1
-8
/
+8
*
Modify order of code so SOP doesn't set the physics actor flying
Robert Adams
2012-08-17
1
-7
/
+12
*
Correct an exception report in SceneObjectPart so it outputs the stack.
Robert Adams
2012-08-15
1
-1
/
+1
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