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My fork of OpenSim for IG and MG, called SledjChisl.
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*
Make all the objects in a coalescence reappears after being loaded from an IA...
Justin Clark-Casey (justincc)
2011-04-15
1
-6
/
+41
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-04-14
1
-1
/
+5
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*
Comment out the warning if the prioritizer runs without a fully
Mic Bowman
2011-04-13
1
-1
/
+5
*
|
simplify coalesced object tests by using existing scene object set up utils
Justin Clark-Casey (justincc)
2011-04-14
1
-7
/
+14
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/
*
Adjust the quanterions used in the rez coalsced object tests to get sensible ...
Justin Clark-Casey (justincc)
2011-04-13
2
-1
/
+12
*
refactor: move code to obtain the coalescence size and object offsets into Co...
Justin Clark-Casey (justincc)
2011-04-13
2
-15
/
+38
*
Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
2011-04-13
5
-4
/
+281
*
Bug fix in object serialization -- sculpt data was wrong.
Diva Canto
2011-04-12
1
-1
/
+1
*
refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...
Justin Clark-Casey (justincc)
2011-04-12
1
-12
/
+1
*
If an object is rezzed directly from a prim inventory then give it the rotati...
Justin Clark-Casey (justincc)
2011-04-12
1
-1
/
+1
*
Allow a null rotation to be passed in to RezObject so that we can control whe...
Justin Clark-Casey (justincc)
2011-04-12
1
-7
/
+13
*
Fix (add) ability to rez objects by dragging them out of another prim's inven...
Justin Clark-Casey (justincc)
2011-04-12
1
-5
/
+54
*
Make it more obvious when it happens that DLL plugin loading fails. Improve ...
Justin Clark-Casey (justincc)
2011-04-11
1
-1
/
+2
*
Changed the "not in scene" check in the prioritizier to just
Mic Bowman
2011-04-10
1
-2
/
+3
*
Fixed the prioritizer functions for the new priority queues
Mic Bowman
2011-04-10
1
-210
/
+82
*
Implements adaptive queue management and fair queueing for
Mic Bowman
2011-04-10
1
-2
/
+69
*
Fix bug where on duplication, the root part local id was continually used in ...
Justin Clark-Casey (justincc)
2011-04-06
1
-1
/
+1
*
Signal prim count taint if the AbsolutePosition of a scene object changes.
Justin Clark-Casey (justincc)
2011-04-06
1
-0
/
+2
*
Change some text to make the autoreturn mechanism more obvious, and align wit...
Justin Clark-Casey (justincc)
2011-04-05
2
-3
/
+8
*
remove now unused individual LandData prim counts.
Justin Clark-Casey (justincc)
2011-04-05
1
-14
/
+0
*
Make the "All Estates" option work from the client (this makes chosen changes...
Justin Clark-Casey (justincc)
2011-04-05
2
-0
/
+12
*
Implement taking of coalesced objects.
Melanie
2011-04-03
2
-2
/
+11
*
Make CHANGED_OWNER work for deeding and god-mode in-world change
Melanie
2011-04-03
1
-0
/
+4
*
A stab at making CHANGED_OWNER work
Melanie
2011-04-01
1
-5
/
+5
*
Remove unused Datastore parameter from RegionInfo (legacy from early 2008)
Justin Clark-Casey (justincc)
2011-03-31
2
-3
/
+0
*
When an object is duplicated, add the dupe to the uuid/local id indexes as we...
Justin Clark-Casey (justincc)
2011-03-26
1
-1
/
+29
*
Merge branch 'master' into primcounts
Justin Clark-Casey (justincc)
2011-03-26
1
-28
/
+48
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*
Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...
Justin Clark-Casey (justincc)
2011-03-26
1
-5
/
+25
|
*
refactor: rename SOG collections in SceneGraph to make it clearer that they a...
Justin Clark-Casey (justincc)
2011-03-26
1
-30
/
+30
*
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Start using IPrimCounts populated by PrimCountModule instead of LandData coun...
Justin Clark-Casey (justincc)
2011-03-25
3
-223
/
+1
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/
*
Add ILandObject.IPrimCounts for the new prim count module.
Justin Clark-Casey (justincc)
2011-03-25
1
-0
/
+5
*
Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...
Justin Clark-Casey (justincc)
2011-03-23
2
-3
/
+45
*
Add an initial confidence-building TestAddObject() for prim counts.
Justin Clark-Casey (justincc)
2011-03-22
1
-6
/
+7
*
On initial setup, include estate and regions names in questions to make it cl...
Justin Clark-Casey (justincc)
2011-03-21
1
-1
/
+1
*
minor: slightly adjust previous method doc.
Justin Clark-Casey (justincc)
2011-03-21
2
-2
/
+2
*
add method doc to IEstateDataService and IEstateDataStore interfaces
Justin Clark-Casey (justincc)
2011-03-21
2
-2
/
+90
*
On initial region registration, if the user chooses the option to make the re...
Justin Clark-Casey (justincc)
2011-03-21
2
-0
/
+28
*
For objects loaded from an IAR, make sure the CreatorID points towards the OS...
Justin Clark-Casey (justincc)
2011-03-10
1
-2
/
+6
*
Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.
Justin Clark-Casey (justincc)
2011-03-09
12
-12
/
+0
*
Fix a few little things
Melanie
2011-02-27
1
-0
/
+2
*
change some log messages from info to debug
Justin Clark-Casey (justincc)
2011-02-25
2
-2
/
+2
*
Fix bug where avatars in other regions would not always show up on the mini-map
Justin Clark-Casey (justincc)
2011-02-24
1
-1
/
+2
*
Parameterizes the view distance used to compute and manage
Mic Bowman
2011-02-22
2
-5
/
+28
*
Remove test T020_TestMakeRootAgent() which hasn't been active for ages anyway
Justin Clark-Casey (justincc)
2011-02-19
1
-19
/
+0
*
Put some CapabilitiesModule null checks in Scene
Justin Clark-Casey (justincc)
2011-02-18
1
-4
/
+11
*
If GridService.GetNeighbours() could not find the region then log a warning r...
Justin Clark-Casey (justincc)
2011-02-18
1
-2
/
+5
*
extend TestChildAgentEstablished() test slightly to put in EntityTransferModu...
Justin Clark-Casey (justincc)
2011-02-18
2
-3
/
+12
*
On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() for...
Justin Clark-Casey (justincc)
2011-02-18
1
-19
/
+41
*
remove another unused test teardown method
Justin Clark-Casey (justincc)
2011-02-18
1
-6
/
+0
*
remove unused test teardown method
Justin Clark-Casey (justincc)
2011-02-18
1
-8
/
+2
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