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My fork of OpenSim for IG and MG, called SledjChisl.
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*
Add llGiveInventory() test from object to object where both objects are owned...
Justin Clark-Casey (justincc)
2012-03-22
3
-6
/
+17
*
Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEF...
Melanie
2012-03-22
1
-17
/
+0
*
Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Tu...
Diva Canto
2012-03-22
1
-0
/
+17
*
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...
Justin Clark-Casey (justincc)
2012-03-22
3
-6
/
+6
*
Instead of loading default avatar animations in both SLUtil and AvatarAnimati...
Justin Clark-Casey (justincc)
2012-03-21
3
-24
/
+79
*
If "debug scene updates true" then print out to log when a garbage collection...
Justin Clark-Casey (justincc)
2012-03-21
1
-0
/
+3
*
Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...
Justin Clark-Casey (justincc)
2012-03-21
1
-10
/
+32
*
Incorporate scene teleporting debugging into "debug scene teleport true|false...
Justin Clark-Casey (justincc)
2012-03-21
2
-2
/
+5
*
Replace "scene debug true false true" console command with "scene debug scrip...
Justin Clark-Casey (justincc)
2012-03-21
1
-25
/
+30
*
Add ability to log warn if a frame takes longer than twice the expected time....
Justin Clark-Casey (justincc)
2012-03-21
1
-7
/
+14
*
remove unnecessary tmpFrameMS, use maintc instead for frame time calculation
Justin Clark-Casey (justincc)
2012-03-20
1
-3
/
+2
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-03-20
1
-1
/
+1
|
\
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*
slight increase in jump power to make running jump slightly better.
nebadon
2012-03-20
1
-1
/
+1
*
|
Move frame loop entirely within Scene.Update() for better future performance ...
Justin Clark-Casey (justincc)
2012-03-20
4
-168
/
+191
|
/
*
reduce avatar verticle jump from the absurd 5 meter jump to a less
nebadon
2012-03-20
1
-1
/
+1
*
Remove pointless ThreadAbortException catching in a test that isn't run anyway.
Justin Clark-Casey (justincc)
2012-03-20
1
-11
/
+5
*
Remove some pointless catching/throwing in the scene loop.
Justin Clark-Casey (justincc)
2012-03-20
1
-7
/
+0
*
Add some doc about the EventManager.OnLoginsEnabled event.
Justin Clark-Casey (justincc)
2012-03-19
1
-0
/
+7
*
Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...
Diva Canto
2012-03-17
2
-55
/
+0
*
Region access control! Region operators can now specify things like DisallowF...
Diva Canto
2012-03-17
1
-2
/
+2
*
Terrain: added [Terrain] section with an option to load an initial flat terra...
Diva Canto
2012-03-16
2
-18
/
+53
*
Aggregate script execution times by linksets rather than individual prims.
Justin Clark-Casey (justincc)
2012-03-16
1
-1
/
+4
*
Replace script-lines-per-second with the script execution time scaled by its ...
Justin Clark-Casey (justincc)
2012-03-16
3
-39
/
+10
*
Adds a new script command 'modInvoke' to invoke registered functions
Mic Bowman
2012-03-15
1
-0
/
+10
*
Fix a problem where multiple near simultaneous calls to llDie() from multiple...
Justin Clark-Casey (justincc)
2012-03-15
1
-10
/
+1
*
More on HG inventory transfers. Move the FireAndForget higher up.
Diva Canto
2012-03-09
1
-1
/
+1
*
Simplify minimap coarse location code by just reference SP.AbsolutePosition
Justin Clark-Casey (justincc)
2012-03-09
1
-5
/
+1
*
Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...
Justin Clark-Casey (justincc)
2012-03-09
1
-2
/
+2
*
Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...
Justin Clark-Casey (justincc)
2012-03-09
2
-32
/
+18
*
refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...
Justin Clark-Casey (justincc)
2012-03-09
1
-15
/
+8
*
Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare...
Justin Clark-Casey (justincc)
2012-03-09
1
-5
/
+5
*
Hold a ref to the prim we're sat on rather than querying scene each time
Melanie
2012-03-08
1
-27
/
+29
*
Display help commander topics in capitalized form - the commands themselves a...
Justin Clark-Casey (justincc)
2012-03-08
1
-1
/
+1
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-03-08
1
-4
/
+1
|
\
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*
Always zero the PhysActor on dupes to prevent side effects on the orignal prim
Melanie
2012-03-07
1
-4
/
+1
*
|
Change "help" to display categories/module list then "help <category/module>"...
Justin Clark-Casey (justincc)
2012-03-08
2
-8
/
+65
|
/
*
Stop individually deleting objects at the end of each ObjectTortureTest.
Justin Clark-Casey (justincc)
2012-03-07
1
-28
/
+21
*
Add documentation to make more explicit the difference between OnRezScript an...
Justin Clark-Casey (justincc)
2012-03-07
1
-5
/
+20
*
Add sensor, dataserver requests, timer and listener counts to "xengine status...
Justin Clark-Casey (justincc)
2012-03-06
1
-0
/
+5
*
Remove unnecessary explicit ElapsedEventHandler in SimReporter
Justin Clark-Casey (justincc)
2012-03-06
1
-1
/
+1
*
Explictly close down the StatsReporter so that we can shutdown its timer
Justin Clark-Casey (justincc)
2012-03-06
2
-0
/
+8
*
Remove outdated comment about checking attachment prims in Scene.PipeEventsFo...
Justin Clark-Casey (justincc)
2012-03-02
1
-3
/
+1
*
Allow a script to receive events if its root prim is in an area where it's al...
Justin Clark-Casey (justincc)
2012-03-02
1
-4
/
+1
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2012-03-02
1
-2
/
+1
|
\
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*
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
2012-03-02
1
-2
/
+1
*
|
ScenePresence line endings and fix AllowMovement default to true.
Dan Lake
2012-03-02
1
-30
/
+30
|
/
*
In ScenePresence, removed several private variables used to store public para...
Dan Lake
2012-03-01
1
-108
/
+44
*
Take watchdog alarm calling back outside the m_threads lock.
Justin Clark-Casey (justincc)
2012-02-24
1
-2
/
+2
*
Get rid of some of the identical exception catching in Scene.Update().
Justin Clark-Casey (justincc)
2012-02-24
1
-17
/
+1
*
Stop spurious scene loop startup timeout alarms for scenes with many prims.
Justin Clark-Casey (justincc)
2012-02-24
1
-3
/
+9
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