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2012-04-26Help big boobies to dance (avatar visualParams). May not persist and need ↵UbitUmarov1-1/+1
more lobe ?
2012-04-25set PIDHoverTau and not PIDTau since all physics need thatUbitUmarov1-5/+7
2012-04-24SOG bug fix in UI object changesUbitUmarov1-11/+20
2012-04-24 fix animations if sited in ground alsoUbitUmarov1-1/+1
2012-04-24"save the catgirls"UbitUmarov2-18/+13
2012-04-24 display heatbeat sleep time in stats. This may not be good for general use, ↵UbitUmarov1-0/+5
but for testing/debug
2012-04-24 fix Simulation time reportUbitUmarov1-0/+7
2012-04-24some reduction on time resolution efects on spare time reportUbitUmarov1-4/+8
2012-04-24*testing* changed stats time reports to be per reported frame and not ↵UbitUmarov1-11/+64
acumulated in about 1second. Total Frame Time is not just 1/reported sim fps
2012-04-22fix a bug i added fixing another....UbitUmarov1-2/+5
2012-04-20changed seletion code. SOP now knows about parts selection. UI actions are ↵UbitUmarov3-24/+104
sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects
2012-04-19 changed - VolumeDetect and phantom setting interaction. Script VD(true) ↵UbitUmarov2-13/+40
forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics.
2012-04-18Allow setting a specific target velocity on TeleportWithMomentumMelanie1-1/+11
2012-04-17Prevent objects rezzed in sim from being seen as attachments and becoming ↵Melanie1-0/+6
uneditable or crashers. (Foxtail of death)
2012-04-16 added suport funtions for ubitODE raycastFilteredUbitUmarov1-0/+13
2012-04-14Use chode character actor.SetMomentum() to force full restore Velocity in ↵UbitUmarov1-1/+3
scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall.
2012-04-13Use presence absolute position to request raycast to camera. Used m_pos ↵UbitUmarov1-3/+11
maybe a sitting offset. For reasons i don't understand that also seems to crash ode more when i let this rays colide with heighmaps (ubitODE with normal ode lib).
2012-04-13 don't do Animator.UpdateMovementAnimations() in scenepresence ↵UbitUmarov1-2/+3
RegionHeartbeatEnd if agent is sitting. Also restore Velocity in teleportWithMomentum()
2012-04-09make llGetGeometricCenter() work as in current SL. Now this is not real geom ↵UbitUmarov2-10/+49
center but a average of positions relative to root prim ignoring prims details, so no need to use physics engine.
2012-04-09sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set ↵UbitUmarov1-263/+147
sop.PhysActor, so made it return void.
2012-04-06Moved the inventory manipulation from HGEntityTransferModule to ↵Diva Canto1-0/+49
HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway.
2012-04-07Rather than having a FromFolderID property on every single prim and only ↵Justin Clark-Casey (justincc)2-6/+15
ever using the root prim one, store on SOG instead. This reduces pointless memory usage.
2012-04-07Store FromItemID for attachments once on SOG instead of on every SOP and ↵Justin Clark-Casey (justincc)3-19/+13
only ever using the root part entry. This eliminates some pointless memory use.
2012-04-06refactor: Eliminate unnecessary SOP.m_physActorJustin Clark-Casey (justincc)1-10/+1
2012-04-06Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene ↵Justin Clark-Casey (justincc)1-3/+13
or attachments. Return relative position to root prim rather than 0,0,0. Should fix same issue with llGetLocalPos() http://opensimulator.org/mantis/view.php?id=5951
2012-04-06For llGetMass(), return the mass of the avatar is the object is attached.Justin Clark-Casey (justincc)1-0/+16
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass This is the mass as used by the physics engine (ODE or Bullet).
2012-04-06If an AddItem fails, try adding it to the right folder type.Diva Canto1-20/+63
2012-04-04 minor changes.. a few physicsactor -> pa and a use a constant with |'ed ↵UbitUmarov1-35/+31
bit fields in place of 6 individual checks ||'ed
2012-04-04remove more merge artefactsUbitUmarov1-10/+3
2012-04-04reverted changes to llApplyRotationalImpulse execution in SOP/SOG. This ↵UbitUmarov2-3/+3
functions naming is misleading, Here Apply means to apply a instante impulse that may add to previus unprocessed ones and not setting a permanente torque (that is done by llSetTorque).
2012-04-03Fix the last merge artefactsMelanie2-5/+5
2012-04-03More artefactMelanie1-1/+1
2012-04-03Fix more merge artefactsMelanie1-3/+3
2012-04-03Remove duplicate implementation of Material { get; set; }Melanie1-14/+0
2012-04-03Fix merge artefactsMelanie2-27/+2
2012-04-03remove possible PhysActor unexpectedly null race conditions when changing ↵Justin Clark-Casey (justincc)2-63/+74
prim collision status factor out common SOP physics scene adding code into a common SOP.AddToPhysics() that is the counterpart to the existing RemoveFromPhysics()
2012-04-03Eliminate race condition where many callers would check SOP.PhysicsActor != ↵Justin Clark-Casey (justincc)4-150/+204
null then assume it was still not null in later code. Another thread could come and turn off physics for a part (null PhysicsActor) at any point. Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs No obvious reason for doing that copy - nothing else does it.
2012-03-31refactor: Rename SOG.GetChildPart() to GetPart() since it can also return ↵Justin Clark-Casey (justincc)5-29/+29
the 'root' part.
2012-03-31Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ↵Justin Clark-Casey (justincc)2-32/+21
ContainsPart method and remove method duplication. HasChildPrim is also misleading since the 'root' prim can also be returned.
2012-03-31minor: small message adjustment and unnecessary code elimination when ↵Justin Clark-Casey (justincc)1-1/+1
notifying client of no build permission
2012-03-31fix Infinite loading on No Rez http://opensimulator.org/mantis/view.php?id=5932PixelTomsen1-1/+7
2012-03-30refactor: Move "friends show cache" console command out into separate ↵Justin Clark-Casey (justincc)1-4/+21
FriendsCommandsModule. Expose required methods on IFriendsModule. Rename GetFriends() -> GetFriendsFromCache() for self-documentation
2012-03-30Add simple login test with online friends. Add IFriendsModule.GrantRights() ↵Justin Clark-Casey (justincc)1-2/+22
for granting rights via a module call. Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc.
2012-03-29Add back parts of reverted changes that were not concerned with child agent ↵Justin Clark-Casey (justincc)2-1/+6
caching. This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin() Also add a code comment as to why we're caching friend information for child agents.
2012-03-29Also add OSS header to interfaceMelanie1-1/+28
2012-03-29Change namespace on CallingCardModule and correct interface file placemant. ↵Melanie1-0/+13
Also ass OpenSource header
2012-03-29Revert "Simplify friends caching by only doing this for root agents - no ↵Justin Clark-Casey (justincc)2-3/+1
functions require caching for child agents." We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators. This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
2012-03-29Revert "Add comment about setting client.SceneAgent in AddNewClient()"Justin Clark-Casey (justincc)1-3/+0
This reverts commit 964cae4f37120db34d0d3e2f08ab998215237dfd.
2012-03-29Add comment about setting client.SceneAgent in AddNewClient()Justin Clark-Casey (justincc)1-0/+3
2012-03-28Simplify friends caching by only doing this for root agents - no functions ↵Justin Clark-Casey (justincc)2-1/+3
require caching for child agents. This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.